sketchucation logo sketchucation
    • Login
    βŒ› Sale Ending | 30% Off Profile Builder 4 ends 30th September

    Simple Artisan examples collection

    Scheduled Pinned Locked Moved Organic Modelling
    459 Posts 45 Posters 223.5k Views 45 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • olisheaO Offline
      olishea
      last edited by

      And everyone else! πŸ˜„ His query was answered, but not fully. πŸ˜›

      oli

      1 Reply Last reply Reply Quote 0
      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Good lad.

        Thought I caught u mapping again.

        Download the free D'oh Book for SketchUp πŸ“–

        1 Reply Last reply Reply Quote 0
        • olisheaO Offline
          olishea
          last edited by

          Some examples of how loops can affect hard edges in this recess.

          Left to right:

          Hard edge at base.
          Hard edge at wall.
          Double hard edge.
          No hard edge.


          proxy_examples.jpg

          oli

          1 Reply Last reply Reply Quote 0
          • HieruH Offline
            Hieru
            last edited by

            Some subtle but important differences there Oli πŸ‘

            www.davidhier.co.uk

            1 Reply Last reply Reply Quote 0
            • pilouP Offline
              pilou
              last edited by

              Cerebral pre modeling! πŸ˜‰

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

              1 Reply Last reply Reply Quote 0
              • olisheaO Offline
                olishea
                last edited by

                @hieru said:

                It was certainly a worthwhile exercise as I learnt that n-gons in your proxy can be used to create better topology (see the areas highlighted in red).

                Don't you mean lack of n-gons? Those highlighted red are quads.

                oli

                1 Reply Last reply Reply Quote 0
                • HieruH Offline
                  Hieru
                  last edited by

                  Yes you're right - doh! The proxy modelling and end result make much more sense now.

                  Normally I'd triangulate odd shaped quads in the same way I'd deal with n-gons. Now I know better.

                  www.davidhier.co.uk

                  1 Reply Last reply Reply Quote 0
                  • olisheaO Offline
                    olishea
                    last edited by

                    haha yeah, i was confused for a minute! I couldn't understand how n-gons can make anything better.

                    It doesn't matter how "odd" the quad looks. If it's a quad it's a quad and will perform well. Sometimes you can't avoid triangles. It's too many poles that frustrate me. πŸ˜†

                    oli

                    1 Reply Last reply Reply Quote 0
                    • HieruH Offline
                      Hieru
                      last edited by

                      @olishea said:

                      It doesn't matter how "odd" the quad looks. If it's a quad it's a quad and will perform well.

                      Lesson learned πŸ˜‰

                      I'll certainly never model proxy circular planes any other way from now on. If this shape is typical, there should be a lot to be learnt from the rest of the examples.

                      www.davidhier.co.uk

                      1 Reply Last reply Reply Quote 0
                      • HieruH Offline
                        Hieru
                        last edited by

                        Had some time to tackle one of the shapes from the topology reference guide. I've changed some of the modelling to make it easier/faster to achieve in Sketchup.

                        It was certainly a worthwhile exercise as I learnt that n-gons in your proxy can be used to create better topology (see the areas highlighted in red).

                        bolthead.jpg

                        Edit: The red areas are quads rather than n-gons. They are however still very important when it comes to creating better topology.


                        BoltHeadPrimitive.skp

                        www.davidhier.co.uk

                        1 Reply Last reply Reply Quote 0
                        • HieruH Offline
                          Hieru
                          last edited by

                          Another example. This time a cylinder with holes.

                          CylinderWithHoles.jpg


                          CylinderWithHoles.skp

                          www.davidhier.co.uk

                          1 Reply Last reply Reply Quote 0
                          • olisheaO Offline
                            olishea
                            last edited by

                            Very nice work.

                            Just a quick note: Try using circles with 6 edges instead of 8. When you intersect a 6 sided circle in half with a line you get two halves of quads, if that makes sense. It doesn't really matter for this model, it's just something I should point out. You would end up with less poly too. The starting circle really determines how successful the subdivision is going to be; if you've tried using a strange amount of edges it becomes difficult to keep quads and the model becomes frustrating.


                            Screen Shot 2014-06-15 at 15.44.25.png

                            oli

                            1 Reply Last reply Reply Quote 0
                            • olisheaO Offline
                              olishea
                              last edited by

                              Can you do something about the marked areas? Looks a bit strange to me having those stray edges, even though it does form a quad. The large triangles could possibly be avoided too, don't have time to look though.


                              CylinderWithHoles1.jpg

                              oli

                              1 Reply Last reply Reply Quote 0
                              • HieruH Offline
                                Hieru
                                last edited by

                                I was simply copying one of the provided examples, but I'll see if there is a better way of doing it.

                                www.davidhier.co.uk

                                1 Reply Last reply Reply Quote 0
                                • HieruH Offline
                                  Hieru
                                  last edited by

                                  Insets on a curved surface.

                                  CurvedInsets.jpg


                                  CurvedInsets.skp

                                  www.davidhier.co.uk

                                  1 Reply Last reply Reply Quote 0
                                  • HieruH Offline
                                    Hieru
                                    last edited by

                                    @olishea said:

                                    Try using circles with 6 edges instead of 8. When you intersect a 6 sided circle in half with a line you get two halves of quads, if that makes sense.

                                    Good point....that's a great tip πŸ‘

                                    www.davidhier.co.uk

                                    1 Reply Last reply Reply Quote 0
                                    • HieruH Offline
                                      Hieru
                                      last edited by

                                      @olishea said:

                                      Can you do something about the marked areas?

                                      Is this any better? It generates much neater topology but the poly count goes up.

                                      CylinderWithHoles-V2.jpg


                                      CylinderWithHoles-V2.skp

                                      www.davidhier.co.uk

                                      1 Reply Last reply Reply Quote 0
                                      • HieruH Offline
                                        Hieru
                                        last edited by

                                        Or how about this? Here I've rebuilt the form using 6-sided openings...much more economical!
                                        CylinderWithHoles-V3.jpg


                                        CylinderWithHoles-V3.skp

                                        www.davidhier.co.uk

                                        1 Reply Last reply Reply Quote 0
                                        • HieruH Offline
                                          Hieru
                                          last edited by

                                          Two versions of a simple cylinder with a bevelled edge. The second version (bottom) is for situations where you can't get away with a 6-sided shape.
                                          cylinder.jpg


                                          Cylinder.skp

                                          www.davidhier.co.uk

                                          1 Reply Last reply Reply Quote 0
                                          • Rich O BrienR Offline
                                            Rich O Brien Moderator
                                            last edited by

                                            Too many poles. 3 and 5 sided converging quads.

                                            Download the free D'oh Book for SketchUp πŸ“–

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 15
                                            • 16
                                            • 17
                                            • 18
                                            • 19
                                            • 22
                                            • 23
                                            • 17 / 23
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement