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    Simple Artisan examples collection

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    • cottyC 離線
      cotty
      最後由 編輯

      Nice little "poor man's voronoi" workflow by Jeff here.

      jeff_voronoi.jpg

      my SketchUp gallery

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      • HieruH 離線
        Hieru
        最後由 編輯

        Good example Cotty 👍

        Thera are a few n-gons that I'd get rid of though 😉

        www.davidhier.co.uk

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        • cottyC 離線
          cotty
          最後由 編輯

          Some furniture examples by Alvis, e.g.

          http://sketchucation.com/forums/download/file.php?id=119499&t=1

          my SketchUp gallery

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          • pbacotP 離線
            pbacot
            最後由 編輯

            Not simple, Simply Mind Boggling!

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • cottyC 離線
              cotty
              最後由 編輯

              Nice find, thanks for sharing the link!

              (I've added an image as a preview, hope you don't mind)

              my SketchUp gallery

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              • HieruH 離線
                Hieru
                最後由 編輯

                Just found this useful reference for subdivision proxies. These aren't Sketchup examples, but a lot of the methods should work well with Artisan and help people understand how to approach fairly common shapes.

                Link Preview Image
                Hard Surface Topology Reference Archive

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                Imgur (imgur.com)

                hieru_18.png

                www.davidhier.co.uk

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                • HieruH 離線
                  Hieru
                  最後由 編輯

                  No problem Cotty.

                  When I get time, I think I'll try and reproduce some of the examples with SU. It would also be great if we could get people to post requests/advice for SU proxies.

                  www.davidhier.co.uk

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                  • olisheaO 離線
                    olishea
                    最後由 編輯

                    @charly2008 said:

                    I Need your Help. How do I get this quad faces with artisan. I only get this result (see photo below).

                    You have an internal face where the hoops meet. Also you need to use "split donut" to split the ngons into quads.

                    oli

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                    • Rich O BrienR 線上
                      Rich O Brien Moderator
                      最後由 編輯

                      @olishea said:

                      You have an internal face where the hoops meet. Also you need to use "split donut" to split the ngons into quads.

                      Shame you weren't around in December when he needed to know 😕

                      Download the free D'oh Book for SketchUp 📖

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                      • olisheaO 離線
                        olishea
                        最後由 編輯

                        And everyone else! 😄 His query was answered, but not fully. 😛

                        oli

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                        • Rich O BrienR 線上
                          Rich O Brien Moderator
                          最後由 編輯

                          Good lad.

                          Thought I caught u mapping again.

                          Download the free D'oh Book for SketchUp 📖

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                          • olisheaO 離線
                            olishea
                            最後由 編輯

                            Some examples of how loops can affect hard edges in this recess.

                            Left to right:

                            Hard edge at base.
                            Hard edge at wall.
                            Double hard edge.
                            No hard edge.


                            proxy_examples.jpg

                            oli

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                            • HieruH 離線
                              Hieru
                              最後由 編輯

                              Some subtle but important differences there Oli 👍

                              www.davidhier.co.uk

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                              • pilouP 離線
                                pilou
                                最後由 編輯

                                Cerebral pre modeling! 😉

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • olisheaO 離線
                                  olishea
                                  最後由 編輯

                                  @hieru said:

                                  It was certainly a worthwhile exercise as I learnt that n-gons in your proxy can be used to create better topology (see the areas highlighted in red).

                                  Don't you mean lack of n-gons? Those highlighted red are quads.

                                  oli

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                                  • HieruH 離線
                                    Hieru
                                    最後由 編輯

                                    Yes you're right - doh! The proxy modelling and end result make much more sense now.

                                    Normally I'd triangulate odd shaped quads in the same way I'd deal with n-gons. Now I know better.

                                    www.davidhier.co.uk

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                                    • olisheaO 離線
                                      olishea
                                      最後由 編輯

                                      haha yeah, i was confused for a minute! I couldn't understand how n-gons can make anything better.

                                      It doesn't matter how "odd" the quad looks. If it's a quad it's a quad and will perform well. Sometimes you can't avoid triangles. It's too many poles that frustrate me. 😆

                                      oli

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                                      • HieruH 離線
                                        Hieru
                                        最後由 編輯

                                        @olishea said:

                                        It doesn't matter how "odd" the quad looks. If it's a quad it's a quad and will perform well.

                                        Lesson learned 😉

                                        I'll certainly never model proxy circular planes any other way from now on. If this shape is typical, there should be a lot to be learnt from the rest of the examples.

                                        www.davidhier.co.uk

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                                        • HieruH 離線
                                          Hieru
                                          最後由 編輯

                                          Had some time to tackle one of the shapes from the topology reference guide. I've changed some of the modelling to make it easier/faster to achieve in Sketchup.

                                          It was certainly a worthwhile exercise as I learnt that n-gons in your proxy can be used to create better topology (see the areas highlighted in red).

                                          bolthead.jpg

                                          Edit: The red areas are quads rather than n-gons. They are however still very important when it comes to creating better topology.


                                          BoltHeadPrimitive.skp

                                          www.davidhier.co.uk

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                                          • HieruH 離線
                                            Hieru
                                            最後由 編輯

                                            Another example. This time a cylinder with holes.

                                            CylinderWithHoles.jpg


                                            CylinderWithHoles.skp

                                            www.davidhier.co.uk

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