Simple Artisan examples collection
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Hi,
I Need your Help. How do I get this quad faces with artisan. I only get this result (see photo below).
Thanks in advance for your help.
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Hi charly:
See dialogue on previous page at Friday, August 23 in this thread. Notice how cotty predefined the lines on the baby rattle, also. -
Hi, charly.
See if this helps. I did not use other plugins. Only Artisan. As stated, delete all internal partitions.
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An excellent sofa example by ginchius with proxy image and rendered version.
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Wow ginchius' models are so convincing! I can imagine just how comfy the sofa is just by looking at the render! Most furniture models looks very static and formal.
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very nice. Not so "simple" but a good example if you are looking "where to begin?" on something this complex.
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Nice little "poor man's voronoi" workflow by Jeff here.
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Good example Cotty
Thera are a few n-gons that I'd get rid of though
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Some furniture examples by Alvis, e.g.
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Not simple, Simply Mind Boggling!
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Nice find, thanks for sharing the link!
(I've added an image as a preview, hope you don't mind)
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Just found this useful reference for subdivision proxies. These aren't Sketchup examples, but a lot of the methods should work well with Artisan and help people understand how to approach fairly common shapes.
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No problem Cotty.
When I get time, I think I'll try and reproduce some of the examples with SU. It would also be great if we could get people to post requests/advice for SU proxies.
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@charly2008 said:
I Need your Help. How do I get this quad faces with artisan. I only get this result (see photo below).
You have an internal face where the hoops meet. Also you need to use "split donut" to split the ngons into quads.
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@olishea said:
You have an internal face where the hoops meet. Also you need to use "split donut" to split the ngons into quads.
Shame you weren't around in December when he needed to know
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And everyone else! His query was answered, but not fully.
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Good lad.
Thought I caught u mapping again.
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Some examples of how loops can affect hard edges in this recess.
Left to right:
Hard edge at base.
Hard edge at wall.
Double hard edge.
No hard edge.
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Some subtle but important differences there Oli
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Cerebral pre modeling!
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