[Plugin] Drop Vertices
-
I'll look at adding 'To Nearest + Z = ?' too... It should be too difficult...
-
Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=346754#p346754
'To Nearest+Z=?' option added for 'draping' whole mesh over objects. -
Wow, that was fast! I'll give it whirl and let you know how it works.
-
A quick play. Works great! Thanks again. This will be great for retopology of high poly terrain data or terrains made with From Contours!
[flash=800,600:3go1iq6p]http://www.youtube.com/v/cWgJeIonBhU[/flash:3go1iq6p]
-
Thanks, TIG! This should remedy some problem issues with the Smooth Tool in Sandbox where the boundary edges can't be anchored to their existing Z location.
1- Wondering about having functions similar to DropVert that would need to be in a different script called, MoveVertsTo.
After selecting edges, user would be asked to select a TARGET SURFACE and then choose "OK" to validate the target surface.
2- Perhaps additional mode (chekbox) for DropVerts and MoveVerts would be "SHOW ME" where the average, %, lowest, Highest, Z-value, etc., would temporarily be displayed (as plane) before the vertices are moved; the user could then: a) cancel the choice and choose another option or b) execute the move.
-
Additionally I wonder if it would be possible to implement a Vert Memory option, where you could select all border edges and choose "Remember Vertex Positions", then once you are finished sculpting a terrain, you could "Restore Vertex Positions". This would essentially allow a user to freeze all border edges from being affected by manipulation. This way, if I had, say a flower bed on a hillside that I wanted to add undulation to, I could store the perimeter verts to memory, sculpt to my leisure, then restore the border perfectly. Just a thought.
-
I am sorry to interrupt the thread, but as you seem to very experienced in working with SketchUp model vertex structure, I've wanted to ask a simple question: is it possible to write a small plugin that can display the total vertex count of a model? It is a very important parameter to keep an eye on, for example, if developing Google Earth targeted model, but it's nowhere to be found in standart SketchUp stats.
-
This will do it
v=[];t=0;m=Sketchup.active_model;m.entities.each{|e|v<<e.vertices if e.class==Sketchup;;Edge};v.flatten!;v.uniq!;p t=v.length;tt=0;m.definitions.each{|d|v=[];d.entities.each{|e|v<<e.vertices if e.class==Sketchup;;Edge};v.flatten!;v.uniq!;tt=tt+(v.length*d.instances.length)};p tt;p gt=t+tt;puts
Copy+Paste this one-liner into the Ruby Console + <Enter> it prints the total of all unique vertices in the model AND then those vertices inside groups/instance [multiplied by the number of instances of each] and then the grand total of the two.
-
I think this will be a very useful plugin. I can't get Lowest, Highest, Average, or Middle to work though. No matter which ones I pick, all the vertices go to zero. First I created a surface with undulating edges, selected the outer edges, and ran the plugin. I thought that's what I saw in the videos, and that process works for the other tools. Did I miss something, or is there a bug in the .2 release that wasn't there in .1?
-
Thanks for another great plugin. I may be missing something, but is there a way to specify, by picking a point, where the selected vertices drop/raise to?
-
- Lowest/Highest/Middle should adjust the vertices' z-value to match the z-value of the vertex in the selection that is lowest/highest/midway-between ??? Can you post and example of a SKP where it fails...
- You can't 'pick a point' - depending on the tool you've selected you can specify a 'Z value' or it drops/lifts to objects etc...
-
Thanks for the answer.
-
I seem to be having the same problem as Wyatt, vertices only move to Z=0 no matter what method I use. I can't post the SKP as it is a large site model. Just wondering if anyone else has had this issue with Version 1.2.
Thanks
-
I have checked and there is 'a rabbit away' !
Watch out for fixed code soon -
Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=346754#p346754
It fixes a last minute typo in my code that affected Lowest/Highest/Middle results - it should now work as advertised - feedback please... -
The high/low/middle work correctly now. Thank you for this script.
-
That seems to have done the trick. Many thanks.
-
Thank you so much Dear TIG for this brand new tool.
("to middle" and "to average" options don't work for me with su6_free and su7_pro)
Coming back to the thread which had (re)initiated the need for such a tool: What's the best way to flatten some geometry lines
I'm trying the old problem (not solved by SandboxTools/stamp)to achieve to drop vertices of a 3d path onto a 3d terrain. (I would like start with a path "melted up an down", "included" with/into the terrain)
I have made my road/path triangulated (with Sandboxtools/from contour)
Tip: I use [Plugin] Select Outer Edges v1.0 by Chris Fullmer to select outer edgesBut Whatever the option I choose with Drop Vertices I got aberrant result
to nearest object , to nearest below..
Any Idea ??
(Alternatively, I have tried "Drape CPoints" + "Triangulate Points" and also "Artisan"€ and this one gives the better results for me from now, using "Crease Selection" Edges+vertices on the total path face .
Cheers
simon.
Re: thank you dear Tig for your [Plugin] Work Plane v2.3 by TIG on Sat Sep 25, 2010 I'm using for long >>referencing to "this"
-
Simon
DropVertices isn't Drape
-
Bonjour TIG
OK, I was confused on the concepts Drape/Drope.
I have discovered that the kind of subdivision is important. Until now I was trying to drape with some classical triangulated shapes and that's why the result wasn't working.
As I have seen with your example above it was possible, I have discovered that shapes must be subdivided by real tin subdivision.(as far)
(I see we can't obtain this way something like we can do with sandboxtool/Stamptool but with a 3D path.)
Anyway This DropVertices brings so much !!!!+++ Thank you one more time and bravo!! TIG
simon.
Advertisement