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[Plugin] Drop Vertices

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  • J Offline
    JClements
    last edited by 7 Aug 2011, 17:13

    Thanks, TIG! This should remedy some problem issues with the Smooth Tool in Sandbox where the boundary edges can't be anchored to their existing Z location.

    1- Wondering about having functions similar to DropVert that would need to be in a different script called, MoveVertsTo.

    After selecting edges, user would be asked to select a TARGET SURFACE and then choose "OK" to validate the target surface.

    2- Perhaps additional mode (chekbox) for DropVerts and MoveVerts would be "SHOW ME" where the average, %, lowest, Highest, Z-value, etc., would temporarily be displayed (as plane) before the vertices are moved; the user could then: a) cancel the choice and choose another option or b) execute the move.

    John | Illustrator | Beaverton, Oregon

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    • E Offline
      EarthMover
      last edited by 7 Aug 2011, 17:29

      Additionally I wonder if it would be possible to implement a Vert Memory option, where you could select all border edges and choose "Remember Vertex Positions", then once you are finished sculpting a terrain, you could "Restore Vertex Positions". This would essentially allow a user to freeze all border edges from being affected by manipulation. This way, if I had, say a flower bed on a hillside that I wanted to add undulation to, I could store the perimeter verts to memory, sculpt to my leisure, then restore the border perfectly. 😎 Just a thought.

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

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      • B Offline
        bac9-flcl
        last edited by 9 Aug 2011, 13:28

        I am sorry to interrupt the thread, but as you seem to very experienced in working with SketchUp model vertex structure, I've wanted to ask a simple question: is it possible to write a small plugin that can display the total vertex count of a model? It is a very important parameter to keep an eye on, for example, if developing Google Earth targeted model, but it's nowhere to be found in standart SketchUp stats. 😞

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        • T Offline
          TIG Moderator
          last edited by 9 Aug 2011, 16:11

          This will do it

          v=[];t=0;m=Sketchup.active_model;m.entities.each{|e|v<<e.vertices if e.class==Sketchup;;Edge};v.flatten!;v.uniq!;p t=v.length;tt=0;m.definitions.each{|d|v=[];d.entities.each{|e|v<<e.vertices if e.class==Sketchup;;Edge};v.flatten!;v.uniq!;tt=tt+(v.length*d.instances.length)};p tt;p gt=t+tt;puts
          

          Copy+Paste this one-liner into the Ruby Console + <Enter> it prints the total of all unique vertices in the model AND then those vertices inside groups/instance [multiplied by the number of instances of each] and then the grand total of the two.

          TIG

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          • W Offline
            wyatt
            last edited by 9 Aug 2011, 19:19

            I think this will be a very useful plugin. I can't get Lowest, Highest, Average, or Middle to work though. No matter which ones I pick, all the vertices go to zero. First I created a surface with undulating edges, selected the outer edges, and ran the plugin. I thought that's what I saw in the videos, and that process works for the other tools. Did I miss something, or is there a bug in the .2 release that wasn't there in .1?

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            • M Offline
              MartinK
              last edited by 9 Aug 2011, 21:42

              Thanks for another great plugin. I may be missing something, but is there a way to specify, by picking a point, where the selected vertices drop/raise to?

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              • T Offline
                TIG Moderator
                last edited by 10 Aug 2011, 08:46

                • Lowest/Highest/Middle should adjust the vertices' z-value to match the z-value of the vertex in the selection that is lowest/highest/midway-between ??? Can you post and example of a SKP where it fails...
                • You can't 'pick a point' - depending on the tool you've selected you can specify a 'Z value' or it drops/lifts to objects etc...

                TIG

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                • M Offline
                  MartinK
                  last edited by 10 Aug 2011, 11:16

                  Thanks for the answer.

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                  • M Offline
                    MartinK
                    last edited by 10 Aug 2011, 12:22

                    I seem to be having the same problem as Wyatt, vertices only move to Z=0 no matter what method I use. I can't post the SKP as it is a large site model. Just wondering if anyone else has had this issue with Version 1.2.

                    Thanks

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                    • T Offline
                      TIG Moderator
                      last edited by 10 Aug 2011, 12:33

                      I have checked and there is 'a rabbit away' !
                      Watch out for fixed code soon πŸ˜’

                      TIG

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                      • T Offline
                        TIG Moderator
                        last edited by 10 Aug 2011, 13:05

                        Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=346754#p346754
                        It fixes a last minute typo in my code that affected Lowest/Highest/Middle results - it should now work as advertised - feedback please...dvs.PNG

                        TIG

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                        • W Offline
                          wyatt
                          last edited by 10 Aug 2011, 13:52

                          The high/low/middle work correctly now. Thank you for this script.

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                          • M Offline
                            MartinK
                            last edited by 10 Aug 2011, 14:21

                            That seems to have done the trick. Many thanks. πŸ‘

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                            • simon le bonS Offline
                              simon le bon
                              last edited by 12 Aug 2011, 13:57

                              Thank you so much Dear TIG for this brand new tool.

                              ("to middle" and "to average" options don't work for me with su6_free and su7_pro)

                              Coming back to the thread which had (re)initiated the need for such a tool: What's the best way to flatten some geometry lines

                              I'm trying the old problem (not solved by SandboxTools/stamp)to achieve to drop vertices of a 3d path onto a 3d terrain. (I would like start with a path "melted up an down", "included" with/into the terrain)
                              I have made my road/path triangulated (with Sandboxtools/from contour)
                              Tip: I use [Plugin] Select Outer Edges v1.0 by Chris Fullmer to select outer edges πŸ˜’

                              But Whatever the option I choose with Drop Vertices I got aberrant result πŸ˜•


                              http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/thdropverts_001.jpg

                              to nearest object , to nearest below..

                              http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/thdropverts_002.jpg

                              Any Idea ??

                              (Alternatively, I have tried "Drape CPoints" + "Triangulate Points" and also "Artisan"€ and this one gives the better results for me from now, using "Crease Selection" Edges+vertices on the total path face .


                              http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/thdropverts_003.jpg

                              Cheers
                              simon.


                              Re: thank you dear Tig for your [Plugin] Work Plane v2.3 by TIG on Sat Sep 25, 2010 I'm using for long >>referencing to "this"

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                              • T Offline
                                TIG Moderator
                                last edited by 12 Aug 2011, 15:59

                                Simon

                                DropVertices isn't DrapeCapture.PNG

                                TIG

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                                • simon le bonS Offline
                                  simon le bon
                                  last edited by 12 Aug 2011, 18:18

                                  Bonjour TIG πŸ˜„

                                  OK, I was confused on the concepts Drape/Drope.

                                  I have discovered that the kind of subdivision is important. Until now I was trying to drape with some classical triangulated shapes and that's why the result wasn't working.

                                  As I have seen with your example above it was possible, I have discovered that shapes must be subdivided by real tin subdivision.(as far)


                                  http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/thdropverts_005.jpg


                                  http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/thdropverts_006.jpg

                                  (I see we can't obtain this way something like we can do with sandboxtool/Stamptool but with a 3D path.)

                                  Anyway This DropVertices brings so much !!!!+++ Thank you one more time and bravo!! TIG

                                  simon.

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                                  • E Offline
                                    EarthMover
                                    last edited by 12 Aug 2011, 19:20

                                    Here is another method to do what you are looking for Simon.

                                    [flash=800,600:1yx2pldf]http://www.youtube.com/v/hzN5n2UB7Ao[/flash:1yx2pldf]

                                    3D Artist at Clearstory 3D Imaging
                                    Guide Tool at Winning With Sketchup
                                    Content Creator at Skapeup

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                                    • simon le bonS Offline
                                      simon le bon
                                      last edited by 12 Aug 2011, 22:58

                                      Dear Adam,
                                      your videos are invaluable to understand easily how things work and as reminders.
                                      I have watched your previous a number of times.

                                      I'm studying your propositions (soapskin&buble _ instant road (which makes the deal πŸ‘ πŸ‘ ) and I'm thinking to others. It's for tomorrow now.

                                      Cheers,

                                         simon.
                                      
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                                      • pilouP Offline
                                        pilou
                                        last edited by 22 Aug 2011, 12:47

                                        Maybe use of Ferrari can also gives some cool results πŸ˜‰

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • K Offline
                                          ktslambieng
                                          last edited by 6 Jan 2012, 03:18

                                          oh .thank u verry much
                                          but ruby SplitUp I can find where, who can help me, please
                                          i saw on Youtube
                                          http://www.youtu.be/watch?v=kAUx4AHVbOU&feature=related

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