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[Plugin] Drop Vertices

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  • E Offline
    EarthMover
    last edited by 7 Aug 2011, 15:21

    TIG, would it be possible to add an option which is drop verts to =Z /to intersect. Meaning if you had the subdivided plane above, let's say a smaller box, then all verts would drop to the specified Z, except where they intersected with the box. Perhaps adding a "Drape Verts" choice to the submenu. It would essentially do what drape Cpoints and triangulate does, but with a predefined mesh.

    Thanks for your work on this again. The new features are great. πŸ‘

    3D Artist at Clearstory 3D Imaging
    Guide Tool at Winning With Sketchup
    Content Creator at Skapeup

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    • T Offline
      TIG Moderator
      last edited by 7 Aug 2011, 15:28

      I'll look at adding 'To Nearest + Z = ?' too... It should be too difficult...

      TIG

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      • T Offline
        TIG Moderator
        last edited by 7 Aug 2011, 16:13

        Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=346754#p346754
        'To Nearest+Z=?' option added for 'draping' whole mesh over objects.

        TIG

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        • E Offline
          EarthMover
          last edited by 7 Aug 2011, 16:23

          Wow, that was fast! I'll give it whirl and let you know how it works.

          3D Artist at Clearstory 3D Imaging
          Guide Tool at Winning With Sketchup
          Content Creator at Skapeup

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          • E Offline
            EarthMover
            last edited by 7 Aug 2011, 16:50

            A quick play. Works great! Thanks again. πŸ‘ This will be great for retopology of high poly terrain data or terrains made with From Contours!

            [flash=800,600:3go1iq6p]http://www.youtube.com/v/cWgJeIonBhU[/flash:3go1iq6p]

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • J Offline
              JClements
              last edited by 7 Aug 2011, 17:13

              Thanks, TIG! This should remedy some problem issues with the Smooth Tool in Sandbox where the boundary edges can't be anchored to their existing Z location.

              1- Wondering about having functions similar to DropVert that would need to be in a different script called, MoveVertsTo.

              After selecting edges, user would be asked to select a TARGET SURFACE and then choose "OK" to validate the target surface.

              2- Perhaps additional mode (chekbox) for DropVerts and MoveVerts would be "SHOW ME" where the average, %, lowest, Highest, Z-value, etc., would temporarily be displayed (as plane) before the vertices are moved; the user could then: a) cancel the choice and choose another option or b) execute the move.

              John | Illustrator | Beaverton, Oregon

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              • E Offline
                EarthMover
                last edited by 7 Aug 2011, 17:29

                Additionally I wonder if it would be possible to implement a Vert Memory option, where you could select all border edges and choose "Remember Vertex Positions", then once you are finished sculpting a terrain, you could "Restore Vertex Positions". This would essentially allow a user to freeze all border edges from being affected by manipulation. This way, if I had, say a flower bed on a hillside that I wanted to add undulation to, I could store the perimeter verts to memory, sculpt to my leisure, then restore the border perfectly. 😎 Just a thought.

                3D Artist at Clearstory 3D Imaging
                Guide Tool at Winning With Sketchup
                Content Creator at Skapeup

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                • B Offline
                  bac9-flcl
                  last edited by 9 Aug 2011, 13:28

                  I am sorry to interrupt the thread, but as you seem to very experienced in working with SketchUp model vertex structure, I've wanted to ask a simple question: is it possible to write a small plugin that can display the total vertex count of a model? It is a very important parameter to keep an eye on, for example, if developing Google Earth targeted model, but it's nowhere to be found in standart SketchUp stats. 😞

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                  • T Offline
                    TIG Moderator
                    last edited by 9 Aug 2011, 16:11

                    This will do it

                    v=[];t=0;m=Sketchup.active_model;m.entities.each{|e|v<<e.vertices if e.class==Sketchup;;Edge};v.flatten!;v.uniq!;p t=v.length;tt=0;m.definitions.each{|d|v=[];d.entities.each{|e|v<<e.vertices if e.class==Sketchup;;Edge};v.flatten!;v.uniq!;tt=tt+(v.length*d.instances.length)};p tt;p gt=t+tt;puts
                    

                    Copy+Paste this one-liner into the Ruby Console + <Enter> it prints the total of all unique vertices in the model AND then those vertices inside groups/instance [multiplied by the number of instances of each] and then the grand total of the two.

                    TIG

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                    • W Offline
                      wyatt
                      last edited by 9 Aug 2011, 19:19

                      I think this will be a very useful plugin. I can't get Lowest, Highest, Average, or Middle to work though. No matter which ones I pick, all the vertices go to zero. First I created a surface with undulating edges, selected the outer edges, and ran the plugin. I thought that's what I saw in the videos, and that process works for the other tools. Did I miss something, or is there a bug in the .2 release that wasn't there in .1?

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                      • M Offline
                        MartinK
                        last edited by 9 Aug 2011, 21:42

                        Thanks for another great plugin. I may be missing something, but is there a way to specify, by picking a point, where the selected vertices drop/raise to?

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                        • T Offline
                          TIG Moderator
                          last edited by 10 Aug 2011, 08:46

                          • Lowest/Highest/Middle should adjust the vertices' z-value to match the z-value of the vertex in the selection that is lowest/highest/midway-between ??? Can you post and example of a SKP where it fails...
                          • You can't 'pick a point' - depending on the tool you've selected you can specify a 'Z value' or it drops/lifts to objects etc...

                          TIG

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                          • M Offline
                            MartinK
                            last edited by 10 Aug 2011, 11:16

                            Thanks for the answer.

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                            • M Offline
                              MartinK
                              last edited by 10 Aug 2011, 12:22

                              I seem to be having the same problem as Wyatt, vertices only move to Z=0 no matter what method I use. I can't post the SKP as it is a large site model. Just wondering if anyone else has had this issue with Version 1.2.

                              Thanks

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                              • T Offline
                                TIG Moderator
                                last edited by 10 Aug 2011, 12:33

                                I have checked and there is 'a rabbit away' !
                                Watch out for fixed code soon πŸ˜’

                                TIG

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                                • T Offline
                                  TIG Moderator
                                  last edited by 10 Aug 2011, 13:05

                                  Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=346754#p346754
                                  It fixes a last minute typo in my code that affected Lowest/Highest/Middle results - it should now work as advertised - feedback please...dvs.PNG

                                  TIG

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                                  • W Offline
                                    wyatt
                                    last edited by 10 Aug 2011, 13:52

                                    The high/low/middle work correctly now. Thank you for this script.

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                                    • M Offline
                                      MartinK
                                      last edited by 10 Aug 2011, 14:21

                                      That seems to have done the trick. Many thanks. πŸ‘

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                                      • S Offline
                                        simon le bon
                                        last edited by 12 Aug 2011, 13:57

                                        Thank you so much Dear TIG for this brand new tool.

                                        ("to middle" and "to average" options don't work for me with su6_free and su7_pro)

                                        Coming back to the thread which had (re)initiated the need for such a tool: What's the best way to flatten some geometry lines

                                        I'm trying the old problem (not solved by SandboxTools/stamp)to achieve to drop vertices of a 3d path onto a 3d terrain. (I would like start with a path "melted up an down", "included" with/into the terrain)
                                        I have made my road/path triangulated (with Sandboxtools/from contour)
                                        Tip: I use [Plugin] Select Outer Edges v1.0 by Chris Fullmer to select outer edges πŸ˜’

                                        But Whatever the option I choose with Drop Vertices I got aberrant result πŸ˜•


                                        http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/thdropverts_001.jpg

                                        to nearest object , to nearest below..

                                        http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/thdropverts_002.jpg

                                        Any Idea ??

                                        (Alternatively, I have tried "Drape CPoints" + "Triangulate Points" and also "Artisan"€ and this one gives the better results for me from now, using "Crease Selection" Edges+vertices on the total path face .


                                        http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/thdropverts_003.jpg

                                        Cheers
                                        simon.


                                        Re: thank you dear Tig for your [Plugin] Work Plane v2.3 by TIG on Sat Sep 25, 2010 I'm using for long >>referencing to "this"

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                                        • T Offline
                                          TIG Moderator
                                          last edited by 12 Aug 2011, 15:59

                                          Simon

                                          DropVertices isn't DrapeCapture.PNG

                                          TIG

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