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    [Plugin] Drop Vertices

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    • R Offline
      rv1974
      last edited by

      And practically, what one could model with this ruby?
      What's the aim?

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      • Bob JamesB Offline
        Bob James
        last edited by

        @rv1974 said:

        And practically, what one could model with this ruby?
        What's the aim?

        This:

        http://forums.sketchucation.com/viewtopic.php?f=15&t=39224

        i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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        • TIGT Offline
          TIG Moderator
          last edited by

          Here's v1.1 http://forums.sketchucation.com/viewtopic.php?p=346754#p346754
          Several additional features added - please read first post...

          TIG

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          • EarthMoverE Offline
            EarthMover
            last edited by

            TIG, would it be possible to add an option which is drop verts to =Z /to intersect. Meaning if you had the subdivided plane above, let's say a smaller box, then all verts would drop to the specified Z, except where they intersected with the box. Perhaps adding a "Drape Verts" choice to the submenu. It would essentially do what drape Cpoints and triangulate does, but with a predefined mesh.

            Thanks for your work on this again. The new features are great. πŸ‘

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • TIGT Offline
              TIG Moderator
              last edited by

              I'll look at adding 'To Nearest + Z = ?' too... It should be too difficult...

              TIG

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              • TIGT Offline
                TIG Moderator
                last edited by

                Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=346754#p346754
                'To Nearest+Z=?' option added for 'draping' whole mesh over objects.

                TIG

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                • EarthMoverE Offline
                  EarthMover
                  last edited by

                  Wow, that was fast! I'll give it whirl and let you know how it works.

                  3D Artist at Clearstory 3D Imaging
                  Guide Tool at Winning With Sketchup
                  Content Creator at Skapeup

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                  • EarthMoverE Offline
                    EarthMover
                    last edited by

                    A quick play. Works great! Thanks again. πŸ‘ This will be great for retopology of high poly terrain data or terrains made with From Contours!

                    [flash=800,600:3go1iq6p]http://www.youtube.com/v/cWgJeIonBhU[/flash:3go1iq6p]

                    3D Artist at Clearstory 3D Imaging
                    Guide Tool at Winning With Sketchup
                    Content Creator at Skapeup

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                    • JClementsJ Offline
                      JClements
                      last edited by

                      Thanks, TIG! This should remedy some problem issues with the Smooth Tool in Sandbox where the boundary edges can't be anchored to their existing Z location.

                      1- Wondering about having functions similar to DropVert that would need to be in a different script called, MoveVertsTo.

                      After selecting edges, user would be asked to select a TARGET SURFACE and then choose "OK" to validate the target surface.

                      2- Perhaps additional mode (chekbox) for DropVerts and MoveVerts would be "SHOW ME" where the average, %, lowest, Highest, Z-value, etc., would temporarily be displayed (as plane) before the vertices are moved; the user could then: a) cancel the choice and choose another option or b) execute the move.

                      John | Illustrator | Beaverton, Oregon

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                      • EarthMoverE Offline
                        EarthMover
                        last edited by

                        Additionally I wonder if it would be possible to implement a Vert Memory option, where you could select all border edges and choose "Remember Vertex Positions", then once you are finished sculpting a terrain, you could "Restore Vertex Positions". This would essentially allow a user to freeze all border edges from being affected by manipulation. This way, if I had, say a flower bed on a hillside that I wanted to add undulation to, I could store the perimeter verts to memory, sculpt to my leisure, then restore the border perfectly. 😎 Just a thought.

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

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                        • bac9-flclB Offline
                          bac9-flcl
                          last edited by

                          I am sorry to interrupt the thread, but as you seem to very experienced in working with SketchUp model vertex structure, I've wanted to ask a simple question: is it possible to write a small plugin that can display the total vertex count of a model? It is a very important parameter to keep an eye on, for example, if developing Google Earth targeted model, but it's nowhere to be found in standart SketchUp stats. 😞

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            This will do it

                            v=[];t=0;m=Sketchup.active_model;m.entities.each{|e|v<<e.vertices if e.class==Sketchup;;Edge};v.flatten!;v.uniq!;p t=v.length;tt=0;m.definitions.each{|d|v=[];d.entities.each{|e|v<<e.vertices if e.class==Sketchup;;Edge};v.flatten!;v.uniq!;tt=tt+(v.length*d.instances.length)};p tt;p gt=t+tt;puts
                            

                            Copy+Paste this one-liner into the Ruby Console + <Enter> it prints the total of all unique vertices in the model AND then those vertices inside groups/instance [multiplied by the number of instances of each] and then the grand total of the two.

                            TIG

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                            • W Offline
                              wyatt
                              last edited by

                              I think this will be a very useful plugin. I can't get Lowest, Highest, Average, or Middle to work though. No matter which ones I pick, all the vertices go to zero. First I created a surface with undulating edges, selected the outer edges, and ran the plugin. I thought that's what I saw in the videos, and that process works for the other tools. Did I miss something, or is there a bug in the .2 release that wasn't there in .1?

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                              • M Offline
                                MartinK
                                last edited by

                                Thanks for another great plugin. I may be missing something, but is there a way to specify, by picking a point, where the selected vertices drop/raise to?

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  • Lowest/Highest/Middle should adjust the vertices' z-value to match the z-value of the vertex in the selection that is lowest/highest/midway-between ??? Can you post and example of a SKP where it fails...
                                  • You can't 'pick a point' - depending on the tool you've selected you can specify a 'Z value' or it drops/lifts to objects etc...

                                  TIG

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                                  • M Offline
                                    MartinK
                                    last edited by

                                    Thanks for the answer.

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                                    • M Offline
                                      MartinK
                                      last edited by

                                      I seem to be having the same problem as Wyatt, vertices only move to Z=0 no matter what method I use. I can't post the SKP as it is a large site model. Just wondering if anyone else has had this issue with Version 1.2.

                                      Thanks

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        I have checked and there is 'a rabbit away' !
                                        Watch out for fixed code soon πŸ˜’

                                        TIG

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=346754#p346754
                                          It fixes a last minute typo in my code that affected Lowest/Highest/Middle results - it should now work as advertised - feedback please...dvs.PNG

                                          TIG

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                                          • W Offline
                                            wyatt
                                            last edited by

                                            The high/low/middle work correctly now. Thank you for this script.

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