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[Plugin] Drop Vertices

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  • E Offline
    EarthMover
    last edited by 7 Aug 2011, 16:50

    A quick play. Works great! Thanks again. πŸ‘ This will be great for retopology of high poly terrain data or terrains made with From Contours!

    [flash=800,600:3go1iq6p]http://www.youtube.com/v/cWgJeIonBhU[/flash:3go1iq6p]

    3D Artist at Clearstory 3D Imaging
    Guide Tool at Winning With Sketchup
    Content Creator at Skapeup

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    • J Offline
      JClements
      last edited by 7 Aug 2011, 17:13

      Thanks, TIG! This should remedy some problem issues with the Smooth Tool in Sandbox where the boundary edges can't be anchored to their existing Z location.

      1- Wondering about having functions similar to DropVert that would need to be in a different script called, MoveVertsTo.

      After selecting edges, user would be asked to select a TARGET SURFACE and then choose "OK" to validate the target surface.

      2- Perhaps additional mode (chekbox) for DropVerts and MoveVerts would be "SHOW ME" where the average, %, lowest, Highest, Z-value, etc., would temporarily be displayed (as plane) before the vertices are moved; the user could then: a) cancel the choice and choose another option or b) execute the move.

      John | Illustrator | Beaverton, Oregon

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      • E Offline
        EarthMover
        last edited by 7 Aug 2011, 17:29

        Additionally I wonder if it would be possible to implement a Vert Memory option, where you could select all border edges and choose "Remember Vertex Positions", then once you are finished sculpting a terrain, you could "Restore Vertex Positions". This would essentially allow a user to freeze all border edges from being affected by manipulation. This way, if I had, say a flower bed on a hillside that I wanted to add undulation to, I could store the perimeter verts to memory, sculpt to my leisure, then restore the border perfectly. 😎 Just a thought.

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • B Offline
          bac9-flcl
          last edited by 9 Aug 2011, 13:28

          I am sorry to interrupt the thread, but as you seem to very experienced in working with SketchUp model vertex structure, I've wanted to ask a simple question: is it possible to write a small plugin that can display the total vertex count of a model? It is a very important parameter to keep an eye on, for example, if developing Google Earth targeted model, but it's nowhere to be found in standart SketchUp stats. 😞

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          • T Offline
            TIG Moderator
            last edited by 9 Aug 2011, 16:11

            This will do it

            v=[];t=0;m=Sketchup.active_model;m.entities.each{|e|v<<e.vertices if e.class==Sketchup;;Edge};v.flatten!;v.uniq!;p t=v.length;tt=0;m.definitions.each{|d|v=[];d.entities.each{|e|v<<e.vertices if e.class==Sketchup;;Edge};v.flatten!;v.uniq!;tt=tt+(v.length*d.instances.length)};p tt;p gt=t+tt;puts
            

            Copy+Paste this one-liner into the Ruby Console + <Enter> it prints the total of all unique vertices in the model AND then those vertices inside groups/instance [multiplied by the number of instances of each] and then the grand total of the two.

            TIG

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            • W Offline
              wyatt
              last edited by 9 Aug 2011, 19:19

              I think this will be a very useful plugin. I can't get Lowest, Highest, Average, or Middle to work though. No matter which ones I pick, all the vertices go to zero. First I created a surface with undulating edges, selected the outer edges, and ran the plugin. I thought that's what I saw in the videos, and that process works for the other tools. Did I miss something, or is there a bug in the .2 release that wasn't there in .1?

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              • M Offline
                MartinK
                last edited by 9 Aug 2011, 21:42

                Thanks for another great plugin. I may be missing something, but is there a way to specify, by picking a point, where the selected vertices drop/raise to?

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                • T Offline
                  TIG Moderator
                  last edited by 10 Aug 2011, 08:46

                  • Lowest/Highest/Middle should adjust the vertices' z-value to match the z-value of the vertex in the selection that is lowest/highest/midway-between ??? Can you post and example of a SKP where it fails...
                  • You can't 'pick a point' - depending on the tool you've selected you can specify a 'Z value' or it drops/lifts to objects etc...

                  TIG

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                  • M Offline
                    MartinK
                    last edited by 10 Aug 2011, 11:16

                    Thanks for the answer.

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                    • M Offline
                      MartinK
                      last edited by 10 Aug 2011, 12:22

                      I seem to be having the same problem as Wyatt, vertices only move to Z=0 no matter what method I use. I can't post the SKP as it is a large site model. Just wondering if anyone else has had this issue with Version 1.2.

                      Thanks

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                      • T Offline
                        TIG Moderator
                        last edited by 10 Aug 2011, 12:33

                        I have checked and there is 'a rabbit away' !
                        Watch out for fixed code soon πŸ˜’

                        TIG

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                        • T Offline
                          TIG Moderator
                          last edited by 10 Aug 2011, 13:05

                          Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=346754#p346754
                          It fixes a last minute typo in my code that affected Lowest/Highest/Middle results - it should now work as advertised - feedback please...dvs.PNG

                          TIG

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                          • W Offline
                            wyatt
                            last edited by 10 Aug 2011, 13:52

                            The high/low/middle work correctly now. Thank you for this script.

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                            • M Offline
                              MartinK
                              last edited by 10 Aug 2011, 14:21

                              That seems to have done the trick. Many thanks. πŸ‘

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                              • simon le bonS Offline
                                simon le bon
                                last edited by 12 Aug 2011, 13:57

                                Thank you so much Dear TIG for this brand new tool.

                                ("to middle" and "to average" options don't work for me with su6_free and su7_pro)

                                Coming back to the thread which had (re)initiated the need for such a tool: What's the best way to flatten some geometry lines

                                I'm trying the old problem (not solved by SandboxTools/stamp)to achieve to drop vertices of a 3d path onto a 3d terrain. (I would like start with a path "melted up an down", "included" with/into the terrain)
                                I have made my road/path triangulated (with Sandboxtools/from contour)
                                Tip: I use [Plugin] Select Outer Edges v1.0 by Chris Fullmer to select outer edges πŸ˜’

                                But Whatever the option I choose with Drop Vertices I got aberrant result πŸ˜•


                                http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/thdropverts_001.jpg

                                to nearest object , to nearest below..

                                http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/thdropverts_002.jpg

                                Any Idea ??

                                (Alternatively, I have tried "Drape CPoints" + "Triangulate Points" and also "Artisan"€ and this one gives the better results for me from now, using "Crease Selection" Edges+vertices on the total path face .


                                http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/thdropverts_003.jpg

                                Cheers
                                simon.


                                Re: thank you dear Tig for your [Plugin] Work Plane v2.3 by TIG on Sat Sep 25, 2010 I'm using for long >>referencing to "this"

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                                • T Offline
                                  TIG Moderator
                                  last edited by 12 Aug 2011, 15:59

                                  Simon

                                  DropVertices isn't DrapeCapture.PNG

                                  TIG

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                                  • simon le bonS Offline
                                    simon le bon
                                    last edited by 12 Aug 2011, 18:18

                                    Bonjour TIG πŸ˜„

                                    OK, I was confused on the concepts Drape/Drope.

                                    I have discovered that the kind of subdivision is important. Until now I was trying to drape with some classical triangulated shapes and that's why the result wasn't working.

                                    As I have seen with your example above it was possible, I have discovered that shapes must be subdivided by real tin subdivision.(as far)


                                    http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/thdropverts_005.jpg


                                    http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/thdropverts_006.jpg

                                    (I see we can't obtain this way something like we can do with sandboxtool/Stamptool but with a 3D path.)

                                    Anyway This DropVertices brings so much !!!!+++ Thank you one more time and bravo!! TIG

                                    simon.

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                                    • E Offline
                                      EarthMover
                                      last edited by 12 Aug 2011, 19:20

                                      Here is another method to do what you are looking for Simon.

                                      [flash=800,600:1yx2pldf]http://www.youtube.com/v/hzN5n2UB7Ao[/flash:1yx2pldf]

                                      3D Artist at Clearstory 3D Imaging
                                      Guide Tool at Winning With Sketchup
                                      Content Creator at Skapeup

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                                      • simon le bonS Offline
                                        simon le bon
                                        last edited by 12 Aug 2011, 22:58

                                        Dear Adam,
                                        your videos are invaluable to understand easily how things work and as reminders.
                                        I have watched your previous a number of times.

                                        I'm studying your propositions (soapskin&buble _ instant road (which makes the deal πŸ‘ πŸ‘ ) and I'm thinking to others. It's for tomorrow now.

                                        Cheers,

                                           simon.
                                        
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                                        • pilouP Offline
                                          pilou
                                          last edited by 22 Aug 2011, 12:47

                                          Maybe use of Ferrari can also gives some cool results πŸ˜‰

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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