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    [Plugin] Drop Vertices

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    • EarthMoverE Offline
      EarthMover
      last edited by

      TIG, would it be possible to add an option which is drop verts to =Z /to intersect. Meaning if you had the subdivided plane above, let's say a smaller box, then all verts would drop to the specified Z, except where they intersected with the box. Perhaps adding a "Drape Verts" choice to the submenu. It would essentially do what drape Cpoints and triangulate does, but with a predefined mesh.

      Thanks for your work on this again. The new features are great. πŸ‘

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

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      • TIGT Offline
        TIG Moderator
        last edited by

        I'll look at adding 'To Nearest + Z = ?' too... It should be too difficult...

        TIG

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        • TIGT Offline
          TIG Moderator
          last edited by

          Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=346754#p346754
          'To Nearest+Z=?' option added for 'draping' whole mesh over objects.

          TIG

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          • EarthMoverE Offline
            EarthMover
            last edited by

            Wow, that was fast! I'll give it whirl and let you know how it works.

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • EarthMoverE Offline
              EarthMover
              last edited by

              A quick play. Works great! Thanks again. πŸ‘ This will be great for retopology of high poly terrain data or terrains made with From Contours!

              [flash=800,600:3go1iq6p]http://www.youtube.com/v/cWgJeIonBhU[/flash:3go1iq6p]

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

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              • JClementsJ Offline
                JClements
                last edited by

                Thanks, TIG! This should remedy some problem issues with the Smooth Tool in Sandbox where the boundary edges can't be anchored to their existing Z location.

                1- Wondering about having functions similar to DropVert that would need to be in a different script called, MoveVertsTo.

                After selecting edges, user would be asked to select a TARGET SURFACE and then choose "OK" to validate the target surface.

                2- Perhaps additional mode (chekbox) for DropVerts and MoveVerts would be "SHOW ME" where the average, %, lowest, Highest, Z-value, etc., would temporarily be displayed (as plane) before the vertices are moved; the user could then: a) cancel the choice and choose another option or b) execute the move.

                John | Illustrator | Beaverton, Oregon

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                • EarthMoverE Offline
                  EarthMover
                  last edited by

                  Additionally I wonder if it would be possible to implement a Vert Memory option, where you could select all border edges and choose "Remember Vertex Positions", then once you are finished sculpting a terrain, you could "Restore Vertex Positions". This would essentially allow a user to freeze all border edges from being affected by manipulation. This way, if I had, say a flower bed on a hillside that I wanted to add undulation to, I could store the perimeter verts to memory, sculpt to my leisure, then restore the border perfectly. 😎 Just a thought.

                  3D Artist at Clearstory 3D Imaging
                  Guide Tool at Winning With Sketchup
                  Content Creator at Skapeup

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                  • bac9-flclB Offline
                    bac9-flcl
                    last edited by

                    I am sorry to interrupt the thread, but as you seem to very experienced in working with SketchUp model vertex structure, I've wanted to ask a simple question: is it possible to write a small plugin that can display the total vertex count of a model? It is a very important parameter to keep an eye on, for example, if developing Google Earth targeted model, but it's nowhere to be found in standart SketchUp stats. 😞

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      This will do it

                      v=[];t=0;m=Sketchup.active_model;m.entities.each{|e|v<<e.vertices if e.class==Sketchup;;Edge};v.flatten!;v.uniq!;p t=v.length;tt=0;m.definitions.each{|d|v=[];d.entities.each{|e|v<<e.vertices if e.class==Sketchup;;Edge};v.flatten!;v.uniq!;tt=tt+(v.length*d.instances.length)};p tt;p gt=t+tt;puts
                      

                      Copy+Paste this one-liner into the Ruby Console + <Enter> it prints the total of all unique vertices in the model AND then those vertices inside groups/instance [multiplied by the number of instances of each] and then the grand total of the two.

                      TIG

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                      • W Offline
                        wyatt
                        last edited by

                        I think this will be a very useful plugin. I can't get Lowest, Highest, Average, or Middle to work though. No matter which ones I pick, all the vertices go to zero. First I created a surface with undulating edges, selected the outer edges, and ran the plugin. I thought that's what I saw in the videos, and that process works for the other tools. Did I miss something, or is there a bug in the .2 release that wasn't there in .1?

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                        • M Offline
                          MartinK
                          last edited by

                          Thanks for another great plugin. I may be missing something, but is there a way to specify, by picking a point, where the selected vertices drop/raise to?

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            • Lowest/Highest/Middle should adjust the vertices' z-value to match the z-value of the vertex in the selection that is lowest/highest/midway-between ??? Can you post and example of a SKP where it fails...
                            • You can't 'pick a point' - depending on the tool you've selected you can specify a 'Z value' or it drops/lifts to objects etc...

                            TIG

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                            • M Offline
                              MartinK
                              last edited by

                              Thanks for the answer.

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                              • M Offline
                                MartinK
                                last edited by

                                I seem to be having the same problem as Wyatt, vertices only move to Z=0 no matter what method I use. I can't post the SKP as it is a large site model. Just wondering if anyone else has had this issue with Version 1.2.

                                Thanks

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  I have checked and there is 'a rabbit away' !
                                  Watch out for fixed code soon πŸ˜’

                                  TIG

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=346754#p346754
                                    It fixes a last minute typo in my code that affected Lowest/Highest/Middle results - it should now work as advertised - feedback please...dvs.PNG

                                    TIG

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                                    • W Offline
                                      wyatt
                                      last edited by

                                      The high/low/middle work correctly now. Thank you for this script.

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                                      • M Offline
                                        MartinK
                                        last edited by

                                        That seems to have done the trick. Many thanks. πŸ‘

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                                        • simon le bonS Offline
                                          simon le bon
                                          last edited by

                                          Thank you so much Dear TIG for this brand new tool.

                                          ("to middle" and "to average" options don't work for me with su6_free and su7_pro)

                                          Coming back to the thread which had (re)initiated the need for such a tool: What's the best way to flatten some geometry lines

                                          I'm trying the old problem (not solved by SandboxTools/stamp)to achieve to drop vertices of a 3d path onto a 3d terrain. (I would like start with a path "melted up an down", "included" with/into the terrain)
                                          I have made my road/path triangulated (with Sandboxtools/from contour)
                                          Tip: I use [Plugin] Select Outer Edges v1.0 by Chris Fullmer to select outer edges πŸ˜’

                                          But Whatever the option I choose with Drop Vertices I got aberrant result πŸ˜•


                                          http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/thdropverts_001.jpg

                                          to nearest object , to nearest below..

                                          http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/thdropverts_002.jpg

                                          Any Idea ??

                                          (Alternatively, I have tried "Drape CPoints" + "Triangulate Points" and also "Artisan"€ and this one gives the better results for me from now, using "Crease Selection" Edges+vertices on the total path face .


                                          http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/thdropverts_003.jpg

                                          Cheers
                                          simon.


                                          Re: thank you dear Tig for your [Plugin] Work Plane v2.3 by TIG on Sat Sep 25, 2010 I'm using for long >>referencing to "this"

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            Simon

                                            DropVertices isn't DrapeCapture.PNG

                                            TIG

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