How to make this?
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Here the video of the bed with Artisan by EarthMover
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Yep, that was it.
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Bedspread problem solved, thanks .
@thomthom: I think that is nice to have some thickness on the edges, but it's not must have .
One solved...one to go.
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Here's results. Texturing is done with projected material. Not bad I think? Base for sampling is rounded box (pic #4).
How to map shapes like this?
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Hi cupko,
You can use Tgi3D SU Amorph's cross section tool to draw the handle quickly. The good news is cross section tool is available and unrestricted in the Free Training Edition of Tgi3D SU Amorph
Below is a quick video to show how. I drew the initial shape with Follow Me and then used Tgi3D SU AMorph's cross section tool to re-shape it to the desired form.
[flash=600,480:15hmun5f]http://www.youtube.com/v/R_5uO99_kRU?fs=1&hl=en_US[/flash:15hmun5f]
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Hi Gulcan,
That looks quite easy, I'll try it, thanks .
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Excellent tool for objects like this. You'll see some geometry distortion because I rotated few cross-sections .
Sketchup is became very powerfull software .
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Glad you liked it. Cross-section tool is one of the most favorite among the many features of Tgi3D SU Amorph.
Nice renders. And your model looks way better than mine too
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Heh, but you did it in 1 min. .
Thanks again. -
Oops, I forgot to mention that the video was sped up. It was more like 4+ mins. I sped up the video so that people would not get bored. That is how slow I model
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@gulcanocali said:
...It was more like 4+ mins... That is how slow I model
Still very impressive. I have had this tool for a while but still exploring and am amazed what one can do with it.
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Ok, new challenge .
Is there any plugin which works like ChamferAlongPath, but to preserve original edges (I don't need bevel). I just want to add some geometry which will be parallel with original edges from both sides.
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@cupko said:
Ok, new challenge .
Is there any plugin which works like ChamferAlongPath, but to preserve original edges (I don't need bevel). I just want to add some geometry which will be parallel with original edges from both sides.
Try the native Offset tool - perhaps with some Move used on specific vertices/edges if required...
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Native Offset requires selected face. I have something like in attach, but much more complex.
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Perhaps my ExtendEdgesByOffset ?
Part of the Extrusion Tools zipped set - search for it...
Although it only works on any set of coplanar edges... -
As you said, edges must be coplanar. One more thing, angles between faces aren't exactly 90Β°.
TIG, can we expect some plugin maybe?
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EEbyOffset will accommodate non-right-angle corners BUT all edges must be coplanar for it to work...
A relatively easy way is using the native Offset tool on each face [double-click to repeat last use offset dim], with some subsequent Move tool use on edges/vertices IF the offset isn't needed to be 'all round'...
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I should emphases that geometry is complex. I am practicing making a car from blueprint and there's a lot of triangles.
Easiest way to do this would be to select edges and then chamfer. This is not the only place where I need to do this .
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Take a look at Tools On Surface and Joint Push Pull (JPP)
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I've made this with those tools, but it's slow and unprecise.
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