How to make this?
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Hi Gulcan,
That looks quite easy, I'll try it, thanks
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Excellent tool for objects like this. You'll see some geometry distortion because I rotated few cross-sections
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Sketchup is became very powerfull software
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Glad you liked it. Cross-section tool is one of the most favorite among the many features of Tgi3D SU Amorph.
Nice renders. And your model looks way better than mine too

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Heh, but you did it in 1 min.
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Thanks again. -
Oops, I forgot to mention that the video was sped up.
It was more like 4+ mins. I sped up the video so that people would not get bored. That is how slow I model 
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@gulcanocali said:
...It was more like 4+ mins... That is how slow I model

Still very impressive. I have had this tool for a while but still exploring and am amazed what one can do with it.

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Ok, new challenge
.Is there any plugin which works like ChamferAlongPath, but to preserve original edges (I don't need bevel). I just want to add some geometry which will be parallel with original edges from both sides.
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@cupko said:
Ok, new challenge
.Is there any plugin which works like ChamferAlongPath, but to preserve original edges (I don't need bevel). I just want to add some geometry which will be parallel with original edges from both sides.
Try the native Offset tool - perhaps with some Move used on specific vertices/edges if required...

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Native Offset requires selected face. I have something like in attach, but much more complex.

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Perhaps my ExtendEdgesByOffset ?
Part of the Extrusion Tools zipped set - search for it...
Although it only works on any set of coplanar edges...
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As you said, edges must be coplanar. One more thing, angles between faces aren't exactly 90Β°.
TIG, can we expect some plugin maybe?

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EEbyOffset will accommodate non-right-angle corners BUT all edges must be coplanar for it to work...
A relatively easy way is using the native Offset tool on each face [double-click to repeat last use offset dim], with some subsequent Move tool use on edges/vertices IF the offset isn't needed to be 'all round'...
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I should emphases that geometry is complex. I am practicing making a car from blueprint and there's a lot of triangles.
Easiest way to do this would be to select edges and then chamfer. This is not the only place where I need to do this
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Take a look at Tools On Surface and Joint Push Pull (JPP)
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I've made this with those tools, but it's slow and unprecise.
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With your input, this post could be even better π
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