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    FluidImporter free .obj importer Beta 1.0.5 Updated

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    • F 離線
      fluid
      最後由 編輯

      Thomthom,, I just installed Dropbox, how am I gonna share a folder with you?

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      • F 離線
        fluid
        最後由 編輯

        Just released 1.0.4, it should fix the face/material issue.

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        • TIGT 離線
          TIG Moderator
          最後由 編輯

          Thanks again!
          This update does indeed seem to address the textured materials import issue 😄

          TIG

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          • P 離線
            pibuz
            最後由 編輯

            Works like a charm!
            Thanks TIG for the support and a GIANT thank you to fluid for this excellent tool!

            WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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            • Rich O BrienR 離線
              Rich O Brien Moderator
              最後由 編輯

              @fluid

              Changed the original post title to reflect the current version number

              Great update 👍

              Download the free D'oh Book for SketchUp 📖

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              • F 離線
                fluid
                最後由 編輯

                Released 1.0.5, fixing a bug causing a bunch of crashes. Thanks to Thomthom for the help.

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                • D 離線
                  dedmin
                  最後由 編輯

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                  • P 離線
                    pibuz
                    最後由 編輯

                    Back to report a bugsplat.

                    I made a quite heavy tree with TreeD, which got correctly exported in OBJ format, resulting in a 42MB file. When I tried to import (several times) the obj, after a rather short time the tree was imported into sketchy (no bugsplats), but it had no textures applied. The materials were correctly created (their names themselves were correct too, corresponding to the ones figuring in the mlt file), but they had no textures embedded, but when I tried to add the textures the mapping was wrong.

                    I tried to separately export the trunk/branches (26MB) and the leaves (16MB) from TreeD. The trunk/branches gave no errors in the import process, but when I tried to import the leaves' mesh I got the bugsplat, two times.

                    Then, the final solution I tried (which finally worked) was to import in a new file only the leaves using TIG's old importer (this worked, in the known biblical time 😆 ) and then I manually merged the two sketchup files (the origin was common).

                    Is this something fixable? I guess the issue concerns huge obj files. What I don't understand is that I recently imported xfrog obj files which were even 80MB each, and I got no problems. What is going on?

                    WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                    • F 離線
                      fluid
                      最後由 編輯

                      Hi pibuz,

                      If you have Dropbox I can take a look at the file that is giving you problems.

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                      • TIGT 離線
                        TIG Moderator
                        最後由 編輯

                        It's not a Plugin, it's a compiled 'Importer'.
                        It adds an additional Importer type 'Wavefront/OBJ' under the File > Import file-browser...
                        The same as other compiled importers/exporters - it's the Ruby based tools that are in other menus like Plugins...

                        TIG

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                        • B 離線
                          bizmen
                          最後由 編輯

                          Which folder do I have to extract the fluidimporter file? I cannot see it under the plugins menu after extracting on its default folder.
                          Btw. I'm using Google sketch up v8 (free version) ,and should I install the fluid ray demo version before fluidimporter for sketchup appears?
                          If yes, which installer should I download? I'm using windows vista ultimate 64 bit, 4gb ram
                          FluidRay for SketchUp Win32 Demo (Version 1.1.2)
                          FluidRay for SketchUp Win32 SSE2 Demo (Version 1.1.2)
                          FluidRay for SketchUp Win64 SSE2 Demo (Version 1.1.2)
                          FluidRay for SketchUp Win64 SSE41 Demo (Version 1.1.2)

                          Thanks!

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                          • B 離線
                            bizmen
                            最後由 編輯

                            @tig said:

                            It's not a Plugin, it's a compiled 'Importer'.
                            It adds an additional Importer type 'Wavefront/OBJ' under the File > Import file-browser...
                            The same as other compiled importers/exporters - it's the Ruby based tools that are in other menus like Plugins...

                            Thanks TIG, you're the MAN!

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                            • W 離線
                              whoa
                              最後由 編輯

                              Hello

                              I just installed your importer and I have no issue importing the .obj file, however I am not getting any textures?
                              Everything is just gray. I received the files from a furniture company, 4 seperate folders with several .obj files + .mtl and some jpgs that I guess are the textures. How do I add these into sketchup onto the objects?

                              Thank you

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                              • TIGT 離線
                                TIG Moderator
                                最後由 編輯

                                @whoa said:

                                Hello

                                I just installed your importer and I have no issue importing the .obj file, however I am not getting any textures?
                                Everything is just gray. I received the files from a furniture company, 4 seperate folders with several .obj files + .mtl and some jpgs that I guess are the textures. How do I add these into sketchup onto the objects?

                                Thank you

                                You can read OBJ and MTL files in Notepad or equivalent.
                                The OBJ file defines the MTL file by name mtllib xxx.mtl.
                                The OBJ file usually expects the MTL file to be in the same folder as itself.
                                The MTL file defines materials.
                                They can be simple plain color like this (Kd values as %s =~[170,170,170]=~'mid-gray')
                                newmtl Color_003
                                Ka 0.000000 0.000000 0.000000
                                Kd 0.666667 0.666667 0.666667
                                Ks 0.000000 0.000000 0.000000
                                d 1.000000

                                or with a texture specified by an image-file it is like this
                                newmtl Wood_Floor
                                Ka 0.000000 0.000000 0.000000
                                Kd 0.607843 0.411765 0.239216
                                Ks 0.000000 0.000000 0.000000
                                d 1.000000
                                map_Kd MyModel/Wood_Floor.jpg

                                In this example the MTL file is expecting to find that material's texture's image-file called Wood_Floor.jpg in a subfolder that's in the MTL file's folder, that's named MyModel.
                                Note that many OBJ exporters use an image subfolder, but some do not - in that case the line might read
                                map_Kd Wood_Floor.jpg
                                and then the textures' image files should be in the same folder as the MTL file itself...
                                If an OBJ importer can't find the image file it usually skips using it, and just uses the color specified for the material - in the case of 'Wood_Floor' this would be an RGB color based on the Kd values, as percentages of 255 =~[155,105,61]=~'mid-brown'...

                                Note that the 'd' value is the opacity: where 1.000000 is solid and 0.500000 is 50% transparent etc... So you can adjust these prior to import if desired...

                                TIG

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                                • E 離線
                                  emanshiu
                                  最後由 編輯

                                  Thank you for writing this tool. But everyttime i try to load in an OBJ, the sketchup just crashes. It crashes on a very simple text file. I'm a bit confused at what I can do. Am I doing something wrong? These files are all exported from Maya. Thanks!

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                                  • TIGT 離線
                                    TIG Moderator
                                    最後由 編輯

                                    @emanshiu said:

                                    Thank you for writing this tool. But everyttime i try to load in an OBJ, the sketchup just crashes. It crashes on a very simple text file. I'm a bit confused at what I can do. Am I doing something wrong? These files are all exported from Maya. Thanks!

                                    What are the error messages in the Ruby Console etc ?
                                    Have you tried it with my [TIG] older/slower OBJimporter.rb ?
                                    Any error messages there ?
                                    CAN you zip the OBJ & MTL files... and image files [in a folder if specified in the MTL etc] and post them so we can test it...

                                    TIG

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                                    • E 離線
                                      emanshiu
                                      最後由 編輯

                                      @tig said:

                                      @emanshiu said:

                                      Thank you for writing this tool. But everyttime i try to load in an OBJ, the sketchup just crashes. It crashes on a very simple text file. I'm a bit confused at what I can do. Am I doing something wrong? These files are all exported from Maya. Thanks!

                                      What are the error messages in the Ruby Console etc ?
                                      Have you tried it with my [TIG] older/slower OBJimporter.rb ?
                                      Any error messages there ?
                                      CAN you zip the OBJ & MTL files... and image files [in a folder if specified in the MTL etc] and post them so we can test it...

                                      There are no error messages as it just crashes.

                                      I'm sorry i was not aware theres an older one. I just tried to find it but can't where is it?

                                      Also is there any way to import an obj and have it place at 0,0,0?

                                      thanks so much for the help!

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                                      • TIGT 離線
                                        TIG Moderator
                                        最後由 編輯

                                        Search the Plugins-Index [here] for my OBJimporter.rb ...
                                        That does place the geometry directly at it's original location.
                                        The alternative, newer compiled version allows you to manually locate the geometry BUT it's easy enough to make that [0,0,0] ...

                                        TIG

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                                        • E 離線
                                          emanshiu
                                          最後由 編輯

                                          @tig said:

                                          Search the Plugins-Index [here] for my OBJimporter.rb ...
                                          That does place the geometry directly at it's original location.
                                          The alternative, newer compiled version allows you to manually locate the geometry BUT it's easy enough to make that [0,0,0] ...

                                          any idea on the crashing? it's really just a cube from maya.....

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                                          • TIGT 離線
                                            TIG Moderator
                                            最後由 編輯

                                            @emanshiu said:

                                            @tig said:

                                            Search the Plugins-Index [here] for my OBJimporter.rb ...
                                            That does place the geometry directly at it's original location.
                                            The alternative, newer compiled version allows you to manually locate the geometry BUT it's easy enough to make that [0,0,0] ...

                                            any idea on the crashing? it's really just a cube from maya.....

                                            Unless you zip up the OBJ/MTL/Image-files and post them how can I know?
                                            Have you tried the older importer.rb file ?
                                            I haven't been directly involved in making the newer one BUT there might be clues in the way each one works...
                                            Please post the files if we are to progress this issue anywhere...

                                            TIG

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