sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    FluidImporter free .obj importer Beta 1.0.5 Updated

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    extensions
    168 Posts 46 Posters 62.9k Views 46 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      bizmen
      last edited by

      Which folder do I have to extract the fluidimporter file? I cannot see it under the plugins menu after extracting on its default folder.
      Btw. I'm using Google sketch up v8 (free version) ,and should I install the fluid ray demo version before fluidimporter for sketchup appears?
      If yes, which installer should I download? I'm using windows vista ultimate 64 bit, 4gb ram
      FluidRay for SketchUp Win32 Demo (Version 1.1.2)
      FluidRay for SketchUp Win32 SSE2 Demo (Version 1.1.2)
      FluidRay for SketchUp Win64 SSE2 Demo (Version 1.1.2)
      FluidRay for SketchUp Win64 SSE41 Demo (Version 1.1.2)

      Thanks!

      1 Reply Last reply Reply Quote 0
      • B Offline
        bizmen
        last edited by

        @tig said:

        It's not a Plugin, it's a compiled 'Importer'.
        It adds an additional Importer type 'Wavefront/OBJ' under the File > Import file-browser...
        The same as other compiled importers/exporters - it's the Ruby based tools that are in other menus like Plugins...

        Thanks TIG, you're the MAN!

        1 Reply Last reply Reply Quote 0
        • W Offline
          whoa
          last edited by

          Hello

          I just installed your importer and I have no issue importing the .obj file, however I am not getting any textures?
          Everything is just gray. I received the files from a furniture company, 4 seperate folders with several .obj files + .mtl and some jpgs that I guess are the textures. How do I add these into sketchup onto the objects?

          Thank you

          1 Reply Last reply Reply Quote 0
          • TIGT Offline
            TIG Moderator
            last edited by

            @whoa said:

            Hello

            I just installed your importer and I have no issue importing the .obj file, however I am not getting any textures?
            Everything is just gray. I received the files from a furniture company, 4 seperate folders with several .obj files + .mtl and some jpgs that I guess are the textures. How do I add these into sketchup onto the objects?

            Thank you

            You can read OBJ and MTL files in Notepad or equivalent.
            The OBJ file defines the MTL file by name mtllib xxx.mtl.
            The OBJ file usually expects the MTL file to be in the same folder as itself.
            The MTL file defines materials.
            They can be simple plain color like this (Kd values as %s =~[170,170,170]=~'mid-gray')
            newmtl Color_003
            Ka 0.000000 0.000000 0.000000
            Kd 0.666667 0.666667 0.666667
            Ks 0.000000 0.000000 0.000000
            d 1.000000

            or with a texture specified by an image-file it is like this
            newmtl Wood_Floor
            Ka 0.000000 0.000000 0.000000
            Kd 0.607843 0.411765 0.239216
            Ks 0.000000 0.000000 0.000000
            d 1.000000
            map_Kd MyModel/Wood_Floor.jpg

            In this example the MTL file is expecting to find that material's texture's image-file called Wood_Floor.jpg in a subfolder that's in the MTL file's folder, that's named MyModel.
            Note that many OBJ exporters use an image subfolder, but some do not - in that case the line might read
            map_Kd Wood_Floor.jpg
            and then the textures' image files should be in the same folder as the MTL file itself...
            If an OBJ importer can't find the image file it usually skips using it, and just uses the color specified for the material - in the case of 'Wood_Floor' this would be an RGB color based on the Kd values, as percentages of 255 =~[155,105,61]=~'mid-brown'...

            Note that the 'd' value is the opacity: where 1.000000 is solid and 0.500000 is 50% transparent etc... So you can adjust these prior to import if desired...

            TIG

            1 Reply Last reply Reply Quote 0
            • E Offline
              emanshiu
              last edited by

              Thank you for writing this tool. But everyttime i try to load in an OBJ, the sketchup just crashes. It crashes on a very simple text file. I'm a bit confused at what I can do. Am I doing something wrong? These files are all exported from Maya. Thanks!

              1 Reply Last reply Reply Quote 0
              • TIGT Offline
                TIG Moderator
                last edited by

                @emanshiu said:

                Thank you for writing this tool. But everyttime i try to load in an OBJ, the sketchup just crashes. It crashes on a very simple text file. I'm a bit confused at what I can do. Am I doing something wrong? These files are all exported from Maya. Thanks!

                What are the error messages in the Ruby Console etc ?
                Have you tried it with my [TIG] older/slower OBJimporter.rb ?
                Any error messages there ?
                CAN you zip the OBJ & MTL files... and image files [in a folder if specified in the MTL etc] and post them so we can test it...

                TIG

                1 Reply Last reply Reply Quote 0
                • E Offline
                  emanshiu
                  last edited by

                  @tig said:

                  @emanshiu said:

                  Thank you for writing this tool. But everyttime i try to load in an OBJ, the sketchup just crashes. It crashes on a very simple text file. I'm a bit confused at what I can do. Am I doing something wrong? These files are all exported from Maya. Thanks!

                  What are the error messages in the Ruby Console etc ?
                  Have you tried it with my [TIG] older/slower OBJimporter.rb ?
                  Any error messages there ?
                  CAN you zip the OBJ & MTL files... and image files [in a folder if specified in the MTL etc] and post them so we can test it...

                  There are no error messages as it just crashes.

                  I'm sorry i was not aware theres an older one. I just tried to find it but can't where is it?

                  Also is there any way to import an obj and have it place at 0,0,0?

                  thanks so much for the help!

                  1 Reply Last reply Reply Quote 0
                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Search the Plugins-Index [here] for my OBJimporter.rb ...
                    That does place the geometry directly at it's original location.
                    The alternative, newer compiled version allows you to manually locate the geometry BUT it's easy enough to make that [0,0,0] ...

                    TIG

                    1 Reply Last reply Reply Quote 0
                    • E Offline
                      emanshiu
                      last edited by

                      @tig said:

                      Search the Plugins-Index [here] for my OBJimporter.rb ...
                      That does place the geometry directly at it's original location.
                      The alternative, newer compiled version allows you to manually locate the geometry BUT it's easy enough to make that [0,0,0] ...

                      any idea on the crashing? it's really just a cube from maya.....

                      1 Reply Last reply Reply Quote 0
                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        @emanshiu said:

                        @tig said:

                        Search the Plugins-Index [here] for my OBJimporter.rb ...
                        That does place the geometry directly at it's original location.
                        The alternative, newer compiled version allows you to manually locate the geometry BUT it's easy enough to make that [0,0,0] ...

                        any idea on the crashing? it's really just a cube from maya.....

                        Unless you zip up the OBJ/MTL/Image-files and post them how can I know?
                        Have you tried the older importer.rb file ?
                        I haven't been directly involved in making the newer one BUT there might be clues in the way each one works...
                        Please post the files if we are to progress this issue anywhere...

                        TIG

                        1 Reply Last reply Reply Quote 0
                        • F Offline
                          fluid
                          last edited by

                          Yep, if you post the file that is causing the crash, I'll be happy to test it on FluidImporter as well.

                          1 Reply Last reply Reply Quote 0
                          • E Offline
                            Efrado
                            last edited by

                            HI ,TIG &NICOLA
                            WHAT ATEAM YOU ARE DOING πŸ‘ πŸ‘
                            JUST A HUMBLE MAC USER WAITING TO TRY YOUR EFFORT IN THIS PLATFORM,PLEASE 😒

                            1 Reply Last reply Reply Quote 0
                            • N Offline
                              niks
                              last edited by

                              hi Fluid and Tig... thank you very much for this importer. tried it for a test and achieve great result πŸ˜„

                              1 Reply Last reply Reply Quote 0
                              • B Offline
                                blockade08
                                last edited by

                                @tig said:

                                @whoa said:

                                Hello

                                I just installed your importer and I have no issue importing the .obj file, however I am not getting any textures?
                                Everything is just gray. I received the files from a furniture company, 4 seperate folders with several .obj files + .mtl and some jpgs that I guess are the textures. How do I add these into sketchup onto the objects?

                                Thank you

                                You can read OBJ and MTL files in Notepad or equivalent.
                                The OBJ file defines the MTL file by name mtllib xxx.mtl.
                                The OBJ file usually expects the MTL file to be in the same folder as itself.
                                The MTL file defines materials.
                                They can be simple plain color like this (Kd values as %s =~[170,170,170]=~'mid-gray')
                                newmtl Color_003
                                Ka 0.000000 0.000000 0.000000
                                Kd 0.666667 0.666667 0.666667
                                Ks 0.000000 0.000000 0.000000
                                d 1.000000

                                or with a texture specified by an image-file it is like this
                                newmtl Wood_Floor
                                Ka 0.000000 0.000000 0.000000
                                Kd 0.607843 0.411765 0.239216
                                Ks 0.000000 0.000000 0.000000
                                d 1.000000
                                map_Kd MyModel/Wood_Floor.jpg

                                In this example the MTL file is expecting to find that material's texture's image-file called Wood_Floor.jpg in a subfolder that's in the MTL file's folder, that's named MyModel.
                                Note that many OBJ exporters use an image subfolder, but some do not - in that case the line might read
                                map_Kd Wood_Floor.jpg
                                and then the textures' image files should be in the same folder as the MTL file itself...
                                If an OBJ importer can't find the image file it usually skips using it, and just uses the color specified for the material - in the case of 'Wood_Floor' this would be an RGB color based on the Kd values, as percentages of 255 =~[155,105,61]=~'mid-brown'...

                                Note that the 'd' value is the opacity: where 1.000000 is solid and 0.500000 is 50% transparent etc... So you can adjust these prior to import if desired...

                                Thank you so much TIG you just saved me from hours of trying to fix up the textures as normally happens when i try a new importer/exporter πŸ˜„ Thanks a bunch πŸ˜„

                                BTW for anyone who also has this problem, my .OBJ said mtllib C:\......\*wheremyModelIs*\test.mtl
                                I changed it to mtllib test.mtl - took off the directory data and it worked like a charm πŸ˜„

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  chocochoc
                                  last edited by

                                  Hi there,

                                  I tried to download the fluidimporter, but the website gives back a 500 error.

                                  I couldn't find a mirror to download it. Is there someone who would send it to me or give me an available link ?

                                  Thanks

                                  1 Reply Last reply Reply Quote 0
                                  • F Offline
                                    fluid
                                    last edited by

                                    Hi,

                                    It should be fixed now.

                                    Nicola

                                    1 Reply Last reply Reply Quote 0
                                    • S Offline
                                      Somun
                                      last edited by

                                      hmm... We're having a tab bit of trouble importing a terrain mesh we've made... We keep running out of memory...

                                      The file size on the obj file is 374mb.
                                      Any solutions?

                                      If importer cant be solved for it... any other way to get it into sketchup (perhaps in pieces?)

                                      Not sure about the polygon count, but its a large number. Probably somewhere around 2m.

                                      1 Reply Last reply Reply Quote 0
                                      • Rich O BrienR Offline
                                        Rich O Brien Moderator
                                        last edited by

                                        All i can say is try poly cruncher or deep exploration beforehand.

                                        That's a pretty large .obj which probably increases inside SU also. Best of luck with it πŸ‘

                                        Download the free D'oh Book for SketchUp πŸ“–

                                        1 Reply Last reply Reply Quote 0
                                        • S Offline
                                          Somun
                                          last edited by

                                          poly cruncher is a bit useless since the goal is to have a complex 3D terrain mesh, and deep exploration would not work... (wrong processor)

                                          any way to chop up a 3D mesh into smaller segments?

                                          1 Reply Last reply Reply Quote 0
                                          • S Offline
                                            Somun
                                            last edited by

                                            hmm... figured out the lack of cooperation... tried to import far too large meshes... worked better when going for a smaller mesh.

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 8
                                            • 9
                                            • 3 / 9
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement