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    [Plugin][WIP][OpenSource] Bezier Surface

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    • thomthomT 離線
      thomthom
      最後由 編輯

      @pixero said:

      a transform gizmo!!!
      Wow! Cant you make a version of the move, rotate and scale tools that uses the gizmo? 👍

      Yup - the gizmo will find its way into Vertex Tools 1.1.

      Wikii got a gizmo plugin available (I've not tried it) - though it says it'll work only until 2011.
      In any case - once the gizmo is done (need to make the rotate, scale3d, scale2d and scale1d functions) it'd be easy to make a standalone gadget.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT 離線
        thomthom
        最後由 編輯

        @pixero said:

        P.S. I just hope you haven't given up on the UV Tools plugin... 😒

        Nope - but it also needs this manupulator gizmo. Once that is done I hope to get a first release out.
        Vertex Tools, UV Tools and Bezier Surface share some reusable components so work on one often means benefit for the other. For instance, UV Tools will be of use for Bezier Surface as bezier surfaces are predictable surfaces that makes them easier to map.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • W 離線
          Whaat
          最後由 編輯

          Looks awesome Thomthom!

          SketchUp Plugins for Professionals

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          • mitcorbM 離線
            mitcorb
            最後由 編輯

            I guess this is an inevitable next step after Vertex Tools. You have proven you are a master, already.

            I take the slow, deliberate approach in my aimless wandering.

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            • Bob JamesB 離線
              Bob James
              最後由 編輯

              Sign me up

              Gizmos in Vertex Tools 🎉

              i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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              • P 離線
                Panga
                最後由 編輯

                As a vertex tool user, I'm also looking forward for this plugin !! Thanks in advance for this one !!

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                • N 離線
                  nektares
                  最後由 編輯

                  Great Job! i must buy it when it´s ready!

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                  • N 離線
                    notareal
                    最後由 編輯

                    Looking good so far.

                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                    • FrederikF 離線
                      Frederik
                      最後由 編輯

                      Godt gjort, Thomas...!
                      I'm definitely going to purchase this one... 😄

                      Cheers
                      Kim Frederik

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                      • utilerU 離線
                        utiler
                        最後由 編輯

                        Way cool TT!!!

                        One question; will you be able to inference selected points with others? I see in the video where you have selected outside points and stretched them up then selected another few and moved then too. will you be able to move them to, say inference with the outside points as they were int he original position?

                        Looking forward to the release!!!

                        purpose/expression/purpose/....

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                        • thomthomT 離線
                          thomthom
                          最後由 編輯

                          @utiler said:

                          One question; will you be able to inference selected points with others? I see in the video where you have selected outside points and stretched them up then selected another few and moved then too. will you be able to move them to, say inference with the outside points as they were int he original position?

                          Good question. I have an idea for how to do so - I'm just not sure how it'll work performance wise. (Backup plan would be to add CPoints in the positions of the control points - so SU's infere3nce engine will find them. But I hope I don't have to resort to that. I want to make a custom inference engine that prioritize the control points over the normal inference.)

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • H 離線
                            hebeijianke
                            最後由 編輯

                            Its amazing
                            THX

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                            • 1 離線
                              123zxy
                              最後由 編輯

                              esto es tambien muy interesante

                              301 Moved Permanently

                              favicon

                              (www.geepers.co.uk)

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                              • utilerU 離線
                                utiler
                                最後由 編輯

                                @thomthom said:

                                Good question. I have an idea for how to do so - I'm just not sure how it'll work performance wise. (Backup plan would be to add CPoints in the positions of the control points - so SU's infere3nce engine will find them. But I hope I don't have to resort to that. I want to make a custom inference engine that prioritize the control points over the normal inference.)

                                Thanks Thom, looking forward to seeing the end result. 👍

                                purpose/expression/purpose/....

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                                • EdsonE 離線
                                  Edson
                                  最後由 編輯

                                  😍 😍

                                  edson mahfuz, architect| porto alegre • brasil
                                  http://www.mahfuz.arq.br

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                                  • X 離線
                                    xrok1
                                    最後由 編輯

                                    how's it going 😉

                                    “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                    http://www.Twilightrender.com try it!

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                                    • C 離線
                                      chloesdad
                                      最後由 編輯

                                      ThomThom,
                                      I can't wait for this. Your plugins are well written and thought out. I have confidence in your efforts. I've been wanting this kind of capability for a long time. I think I may have said this once before: Quality plugins take time and effort, and creativity to develop. Reasonable fees for them are completely appropriate, IMHO.

                                      Thanks in advance!

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                                      • X 離線
                                        xrok1
                                        最後由 編輯

                                        maybe this could become part of vertex tools to make it more attractive now that artisan has added vertex tools. 😉

                                        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                        http://www.Twilightrender.com try it!

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                                        • Rich O BrienR 離線
                                          Rich O Brien Moderator
                                          最後由 編輯

                                          Thom's Vertex Tools has a wider range of selection modes than Artisan's. They are similar but also slighty different. Albeit both are excellent!

                                          Download the free D'oh Book for SketchUp 📖

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                                          • X 離線
                                            xrok1
                                            最後由 編輯

                                            @unknownuser said:

                                            Thom's Vertex Tools has a wider range of selection modes than Artisan's. They are similar but also slighty different. Albeit both are excellent!

                                            agreed. i'm just dreaming or maybe hinting. 😄

                                            in fact i was just playing and compared to TT's vertex tools the ones in artisan are almost unusable 😕

                                            #1 TT tool with 24" soft select #2 artisan with 24" soft select both moving along green axis


                                            zCapture.JPG


                                            zCapture2.JPG

                                            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                            http://www.Twilightrender.com try it!

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