[Plugin] Bitmap To Mesh
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Hi All, I was just playing something around this evening
Some people succeed in lasering or engraving contours into a thick glass somehow - I have no idea how
thay do it so this little exercise, to put the author Thomas Mann in thick glass, should just imitate this nice gimmick β¦such a great plugin - thanks for it!
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Version 1.0.0
See first post for more details: https://sketchucation.com/forums/viewtopic.php?f=323&t=31339#p275772
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Hello!
I just wanted to say THANK YOU for this great plugin! It saved me a lot of time. I could just import a heightmap instead of having to trace over a topographical map by hand. You saved me about a few weeks of work!
If I ever upload my finished "project" to the 3D-Warehouse I will put a link to this plugin in the description.Thank you very much!!!
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2017/SketchUp/Plugins/tt_bitmap2mesh/error_reporter/error_reporter.rb:289:in
each' C:/Users/Mistress Venhallyn/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/tt_bitmap2mesh/error_reporter/error_reporter.rb:289:in
trigger_event'
C:/Users/Mistress Venhallyn/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/tt_bitmap2mesh/error_reporter/error_reporter.rb:250:inblock in create_dialog' SketchUp:1:in
call'Having problems with this plugin not generating things Bitmap iin this case was 128 pixels on a side, no colorspace info, etc. Just the way it's supposed to be. I'm now stumped.
Thanks in advance help is greatly appreciated
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How about sharing the BMP file so we can see it and maybe help you out?
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Thanks Dave; I would, but .bmp extensions are not allowed. (just tried to upload the bmp as an attachment) Besides, I think the problem may be something tweaked with the plugin in regard to it's interaction with SU 2017. Since I updated a few days ago, the plugin keeps trying to make a second copy of the mesh at the time when it completes the first, and throws an error.
By the way, been meaning to say this for years, I like your signature.
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How about uploading the BMP to DropBox and sharing the link.
What did you update a few days ago?
Thanks on the signature.
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I no longer do business with Dropbox. Long story.
I did solve the problem. Somehow an earlier version of the plugin got left behind when I updated it the other day. Removed it, no more problem.
Thanks anyway.
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Think I could get a working script of this for sketchup8? I cant seem to want to update because I have a LOT of plugins that work well together already
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I guess that thomthom's code uses Ruby API calls that are only available with newer versions of SketchUp.
So looks like v8 can't hack it ! Sorry. -
So team: I haven't used this plugin in a while, and I may be doing something wrong. I am trying to make a mesh obviously. .. from a BMP of this image and all it does is stall out my Puter. What am I doing wrong? Something wrong iwth the image? not enough contrast?
thx,
D
p.s. I guess i could crop it to one panel and just repeat the model. Would that help?
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Holey buckets! There's a lot to process there. I can imagine your puter needing to take a break now and then. It would help if you can reduce the size of the image to one panel although it might still be a lot of work. It'll certainly create a lot of geometry.
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So i discovered. I got it to work with one panel, but the results were underwhelming. I think I will just use the image and a call it a day.
Holy Buckets???
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Probably a good idea to use the image as a texture. Reminds me of the curtain slides that would show during intermissions in the old black and white films.
Holey if the water won't stay in.
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The texture is fine, using Photoshop of course. i was just playing to see if I could get it to work in 3D
Thx,
D
There's a hole in the bucket. . .dear Liza.. .dear Liza. . .
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The arrows for reducing pixels or polygons does not show, when i bring the cursor to the red line, any idea ??
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this is a great plugin for customize tiling texture, while the sketchup has no responding when I import a 500*500 pixel test BMP file as an image and run "mesh from bitmap", see the screenshot.
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Quick maths
500 x 500 = 250,000 planar faces. 500,000 if it ends up triangulated.
You should stick to 64 x 64 or below.
SketchUp will eventually create a mesh of 250,000 and you'll be able to orbit fine. But the creation part will take time.
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