Octane Renderer, baby!
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Regarding Octane, it does state in the Beta release notes that the beta version is operating without the MLT sampling kernel that the final version will have. It's also rendering without direct lighting and ambient occlusion in the demo, whereas the final release will include these. Plus they are still working out some fine tuning with the anti aliasing.
I wouldn't be so quick to abandon all enthusiasm based on a beta review.
To say it's not quite vray is a tough comparison. After all, we are talking about an unbiased renderer, so speed comparisons would be better made with another unbiased renderer.
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some of the guys and girls over at Renderosity are already turning out some impressive results with this... in the Vue forum alone there, they've got a couple of great renders with poser figures being shown off.. not bad for an beta!
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@thomthom said:
@unknownuser said:
Right now, I'd settle for a 64 bit version of that one. The upcoming release seems quite nice, though. Ambient occlusion - yum.
Yea - but we won't get 64bit until SU goes 64bit.
They could choose to have the rendering done "outside" of SU, couldn't they? I always wondered why they chose the opposite appraoch in the first place.
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Ohh this looks interesting! An unbiased Lightup!
But then again its that issue of exporting to obj, everytime for rendering.
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I quickly tried it at work. The Geforce 9800 GT I have installed was too slow to make it useful.
Also, panning/zooming/orbiting is not fast enough for now and the fact that it relies on .obj exports from Sketchup makes it somewhat limited (it doesn't hold SU cameras etc...)
Let's hope a direct SU plugin will follow in later beta's.I do think that GPU rendering will have a nice future.
A pitty that Asgvis is way behind with implementing Vray RT for Sketchup. A shame actually... -
@kwistenbiebel said:
I quickly tried it at work. The Geforce 9800 GT I have installed was too slow to make it useful.
Also, panning/zooming/orbiting is not fast enough for now and the fact that it relies on .obj exports from Sketchup makes it somewhat limited (it doesn't hold SU cameras etc...)
Let's hope a direct SU plugin will follow in later beta's.I do think that GPU rendering will have a nice future.
A pitty that Asgvis is way behind with implementing Vray RT for Sketchup. A shame actually...Kind of hard for them to be on the edge with RT VfSU when the RT is developed by Chaosgroup and is a very recent product. ASGVis doesn't develop anything in regard to the V-Ray engine, just the plugin bridges to connect SU and Rhino to V-Ray.
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@kwistenbiebel said:
I quickly tried it at work. The Geforce 9800 GT I have installed was too slow to make it useful.
Also, panning/zooming/orbiting is not fast enough for now and the fact that it relies on .obj exports from Sketchup makes it somewhat limited (it doesn't hold SU cameras etc...)
Let's hope a direct SU plugin will follow in later beta's.I do think that GPU rendering will have a nice future.
A pitty that Asgvis is way behind with implementing Vray RT for Sketchup. A shame actually...use the 8000 version of the renderer.. it runs faster on the 9000 series cards
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@unknownuser said:
use the 8000 version of the renderer.. it runs faster on the 9000 series cards
It does doesent it? Got the 9500 gt. And there is 3 "resolution-alternatives", the icon on top with checkerboards.
There ought to be a shader mode. Where on could zoom in to a good cameraview in tranquility and switch back to rendering.
Maybe it does? just tried it for a few minutes.
Its fun anyway! -
@kwistenbiebel said:
I quickly tried it at work. The Geforce 9800 GT I have installed was too slow to make it useful.
Also, panning/zooming/orbiting is not fast enough for now and the fact that it relies on .obj exports from Sketchup makes it somewhat limited (it doesn't hold SU cameras etc...)
Let's hope a direct SU plugin will follow in later beta's.I do think that GPU rendering will have a nice future.
A pitty that Asgvis is way behind with implementing Vray RT for Sketchup. A shame actually...Then take alook here;
http://www.cgarchitect.com/news/SIGGRAPH-2009-CHAOS-GROUP-GPU.shtml
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@burkhard said:
@kwistenbiebel said:
I quickly tried it at work. The Geforce 9800 GT I have installed was too slow to make it useful.
Also, panning/zooming/orbiting is not fast enough for now and the fact that it relies on .obj exports from Sketchup makes it somewhat limited (it doesn't hold SU cameras etc...)
Let's hope a direct SU plugin will follow in later beta's.I do think that GPU rendering will have a nice future.
A pitty that Asgvis is way behind with implementing Vray RT for Sketchup. A shame actually...Then take alook here;
http://www.cgarchitect.com/news/SIGGRAPH-2009-CHAOS-GROUP-GPU.shtml
..but that link refers to Vray RT for Max, not VrayforSU by Asgvis
Asgvis is still using an old Vray engine for its Sketchup bridge -
@unknownuser said:
I got it up and running and realized I have no obj converter...I'm at home...they are at work. Can somebody point me to a free skp to obj exporter please.
http://forums.sketchucation.com/viewtopic.php?f=323&t=23725&st=0&sk=t&sd=a&hilit=beta it exports an OBJ
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@unknownuser said:
Thanks Khai!! .....but.......that's a UV exporter....I want to convert my .skp model to an .obj file.
erm. it exports the file as a OBJ file for the UVmapper to read........
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here's a side effect I never thought of. found by a user over at Rendo..
he's rendering in Octane and Poser 8... at the same time. Poser's unaffected and he's getting 6fp's out of Octane....
the fact you have one on the CPU and one on the GPU.. there's a whole avenue of render machines that can render 2 different projects at the same time opening up!
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So what are the commersial alternatives for obj exports? A far from Su proexporters, that is. They never work for me.
Ive tried Okino, and that one work nicely. A tad expensive just for conversion. But still really good. -
Hi guys!
I can't find the SketchY-2-Octane is!I found this http://vimeo.com/13075558 : so it must exists
Is it sort of a PRO feature? I only downloaded the demo..
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You can find this one at the registered area of the octane forum page. It was written by TIG
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Octane demo users can't get the exporters...
You need to be a 'licensed member' to get access to special parts of the Octane web-site to be able to download the various exporters and other goodies - and that includes the Sketchup Octane Render Exporter that I wrote for them last year [(c) Refractive Software]. It was recently updated to overcome a sudden and unexpected glitch with the new version of web-browser caused by Safari in the latest MAC OS, but it now works the same way on PC and MAC as it did before
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