Octane Renderer, baby!
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arghhhh, i did it again!
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Must be old age cathing up with ya. Shall I fetch your plaid?
But back to the topic. Anyone else gonna put off jumping on the gpu rendering bandwagon? Still early days, no?
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I downloaded, I installed, I played and I conclude:
Octane is still in early days, IMO Vray is faster and cleaner for final render quality.
At the moment this tech is gimmicky, when things get to real OpenCl platforms with real options and adjustments, then and only then will this be a game changer.
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Yeah, that's what I thought. Still, things are moving in the right direction, IMHO. A couple of years from now, rendering might very well be both easier and faster than it is now.
In the meantime, I'll be reading the VfSU manual.
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@unknownuser said:
But back to the topic. Anyone else gonna put off jumping on the gpu rendering bandwagon?
I'm waiting for when VfSU goes GPU powered.
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Right now, I'd settle for a 64 bit version of that one. The upcoming release seems quite nice, though. Ambient occlusion - yum.
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@unknownuser said:
Right now, I'd settle for a 64 bit version of that one. The upcoming release seems quite nice, though. Ambient occlusion - yum.
Yea - but we won't get 64bit until SU goes 64bit.
But yes, the new version is really nice! -
Regarding Octane, it does state in the Beta release notes that the beta version is operating without the MLT sampling kernel that the final version will have. It's also rendering without direct lighting and ambient occlusion in the demo, whereas the final release will include these. Plus they are still working out some fine tuning with the anti aliasing.
I wouldn't be so quick to abandon all enthusiasm based on a beta review.
To say it's not quite vray is a tough comparison. After all, we are talking about an unbiased renderer, so speed comparisons would be better made with another unbiased renderer.
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some of the guys and girls over at Renderosity are already turning out some impressive results with this... in the Vue forum alone there, they've got a couple of great renders with poser figures being shown off.. not bad for an beta!
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@thomthom said:
@unknownuser said:
Right now, I'd settle for a 64 bit version of that one. The upcoming release seems quite nice, though. Ambient occlusion - yum.
Yea - but we won't get 64bit until SU goes 64bit.
They could choose to have the rendering done "outside" of SU, couldn't they? I always wondered why they chose the opposite appraoch in the first place.
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Ohh this looks interesting! An unbiased Lightup!
But then again its that issue of exporting to obj, everytime for rendering.
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I quickly tried it at work. The Geforce 9800 GT I have installed was too slow to make it useful.
Also, panning/zooming/orbiting is not fast enough for now and the fact that it relies on .obj exports from Sketchup makes it somewhat limited (it doesn't hold SU cameras etc...)
Let's hope a direct SU plugin will follow in later beta's.I do think that GPU rendering will have a nice future.
A pitty that Asgvis is way behind with implementing Vray RT for Sketchup. A shame actually... -
@kwistenbiebel said:
I quickly tried it at work. The Geforce 9800 GT I have installed was too slow to make it useful.
Also, panning/zooming/orbiting is not fast enough for now and the fact that it relies on .obj exports from Sketchup makes it somewhat limited (it doesn't hold SU cameras etc...)
Let's hope a direct SU plugin will follow in later beta's.I do think that GPU rendering will have a nice future.
A pitty that Asgvis is way behind with implementing Vray RT for Sketchup. A shame actually...Kind of hard for them to be on the edge with RT VfSU when the RT is developed by Chaosgroup and is a very recent product. ASGVis doesn't develop anything in regard to the V-Ray engine, just the plugin bridges to connect SU and Rhino to V-Ray.
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@kwistenbiebel said:
I quickly tried it at work. The Geforce 9800 GT I have installed was too slow to make it useful.
Also, panning/zooming/orbiting is not fast enough for now and the fact that it relies on .obj exports from Sketchup makes it somewhat limited (it doesn't hold SU cameras etc...)
Let's hope a direct SU plugin will follow in later beta's.I do think that GPU rendering will have a nice future.
A pitty that Asgvis is way behind with implementing Vray RT for Sketchup. A shame actually...use the 8000 version of the renderer.. it runs faster on the 9000 series cards
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@unknownuser said:
use the 8000 version of the renderer.. it runs faster on the 9000 series cards
It does doesent it? Got the 9500 gt. And there is 3 "resolution-alternatives", the icon on top with checkerboards.
There ought to be a shader mode. Where on could zoom in to a good cameraview in tranquility and switch back to rendering.
Maybe it does? just tried it for a few minutes.
Its fun anyway! -
@kwistenbiebel said:
I quickly tried it at work. The Geforce 9800 GT I have installed was too slow to make it useful.
Also, panning/zooming/orbiting is not fast enough for now and the fact that it relies on .obj exports from Sketchup makes it somewhat limited (it doesn't hold SU cameras etc...)
Let's hope a direct SU plugin will follow in later beta's.I do think that GPU rendering will have a nice future.
A pitty that Asgvis is way behind with implementing Vray RT for Sketchup. A shame actually...Then take alook here;
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@burkhard said:
@kwistenbiebel said:
I quickly tried it at work. The Geforce 9800 GT I have installed was too slow to make it useful.
Also, panning/zooming/orbiting is not fast enough for now and the fact that it relies on .obj exports from Sketchup makes it somewhat limited (it doesn't hold SU cameras etc...)
Let's hope a direct SU plugin will follow in later beta's.I do think that GPU rendering will have a nice future.
A pitty that Asgvis is way behind with implementing Vray RT for Sketchup. A shame actually...Then take alook here;
..but that link refers to Vray RT for Max, not VrayforSU by Asgvis
Asgvis is still using an old Vray engine for its Sketchup bridge -
@unknownuser said:
I got it up and running and realized I have no obj converter...I'm at home...they are at work. Can somebody point me to a free skp to obj exporter please.
http://forums.sketchucation.com/viewtopic.php?f=323&t=23725&st=0&sk=t&sd=a&hilit=beta it exports an OBJ
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Plugin: OBJ Exporter
Dec 18, 2010 - TIG just released a new .obj exporter. TIG's plugins are usually solid, so I recommend trying TIG's. ( TIG's OBJexporter on S...
(sketchuptips.blogspot.com)
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@unknownuser said:
Thanks Khai!! .....but.......that's a UV exporter....I want to convert my .skp model to an .obj file.
erm. it exports the file as a OBJ file for the UVmapper to read........
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