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    [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

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    • R Offline
      remus
      last edited by

      Its more to do with painting particularly complicated shapes. Organic things for example: if you can imagine trying to texture a human head in sketchup it is basically impossible. Whaats plugin basically allows you to export the mesh to another piece of software, use the UV mapping tools there to 'flatten' the mesh so that you can then paint straight on it. Once youve done this you can then import the textures back in to SU thus leaving you with a nicely textured head that you otherwise wouldnt have been able to do.

      http://remusrendering.wordpress.com/

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      • W Offline
        Whaat
        last edited by

        @unknownuser said:

        Forgive me if this is a stupid question, but am I right in understanding this... Basically this plugin allows me to paint a bunch of faces and the put them into a UV mapping program like UVmapper, map them and them take the map and put it into an image mapping program like Photoshop? This then is for use in models meant to be exported in say .obj format?

        Yes, most UV mapping programs allow you to export the UV map so you can use it in a program like Photoshop. The plugin uses OBJ format only internally for import and export. The final file format of the model is up to you.

        SketchUp Plugins for Professionals

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        • McGyverM Offline
          McGyver
          last edited by

          Thank you remus and Whaat. I'm gonna give it a try and see what I can do with it. Thank you for sharing this ruby Whaat!

          [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Hi,

            Been struggling with this the last few days and felt the need to ask a few questions....

            • Tried this with UVMapper Classic and didn't get desired results with 'Red Brick' Material on sphere or cyclinder. It exported and imported perfectly but the mapping either missed faces or scaled incorrectly. I couldn't find any useful tutorials for UVMapper Classic so........

            • moved to LithUnwrap, this has proved even more difficult to handle [mainly due to my user level] and it again proved difficult to find tutorials because of the workflow involved

            So does anyone have a solution, or even better a tutorial in using this plugin?

            I realise that users here are familiar/adept with Blender and i'm considering this as my next approach

            Download the free D'oh Book for SketchUp 📖

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            • K Offline
              Khai
              last edited by

              try the UVmapper forum at Renderosity.com. (they can help with most UVmapping programs)

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              • M Offline
                Mouais
                last edited by

                Hi all!

                Everytime I try to UV map I get a bug splat 😞
                I get copy paste the .rb in the plugin folder... Am i right?
                I have SU 6 maybe that's the issue 😳

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                • W Offline
                  Whaat
                  last edited by

                  @mouais said:

                  Hi all!

                  Everytime I try to UV map I get a bug splat 😞
                  I get copy paste the .rb in the plugin folder... Am i right?
                  I have SU 6 maybe that's the issue 😳

                  What steps are you doing immediately before the bug splat?

                  SketchUp Plugins for Professionals

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                  • M Offline
                    Mouais
                    last edited by

                    as in the video I select the cylinder -> right click -> UV map tool -> cylindrical...

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                    • A Offline
                      agamemnus
                      last edited by

                      Thanks!

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                      • V Offline
                        viewrick
                        last edited by

                        Awesome! Using your rb with Lithunwrap (free). Lithunwrap is pretty easy to use and I'll have to agree with some of the other posts about UV tools being difficult to use and not user friendly, but this one is.

                        Your UVtool helped me big time modeling some furniture with texture UV requirements.

                        Thanks,
                        Rick

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                        • R Offline
                          REGIS
                          last edited by

                          Hi Whaat

                          I'm trying your plugin now and it seems to works fine on mac.

                          Cheetah3D doesn't deal with mtl file it only opens the obj and only export obj file without mtl file

                          Blender 2.52 doesn't open the obj file.

                          Perhaps I've got to try an UVmapping app.

                          Hope it can help you

                          cheers

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                          • R Offline
                            REGIS
                            last edited by

                            💚

                            LOL, I think I can do something with your plugin and Cheetah3D, I've got try a little bit more

                            Thanks Whaat

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                            • EarthMoverE Offline
                              EarthMover
                              last edited by

                              Here's a quick screen capture I made of using Whaat's plugin to demonstrate going from SU to Max (2009) for UV. It's a bit tricky as there are a lot of options in the .obj exporter that make the re-import not work properly. I've found the best preset to use in the Max .obj exporter is the one for Bryce with the default settings. This seems to be the only one that gives consistent success which I believe is due to the scale adjustment applied in that preset. I've had a couple people ask me privately so I figured I'd make a quick video - http://www.screencast.com/t/NWM0YzRiNTU

                              3D Artist at Clearstory 3D Imaging
                              Guide Tool at Winning With Sketchup
                              Content Creator at Skapeup

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                              • T Offline
                                Thiago Luz
                                last edited by

                                THANKSSS my friend!

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                                • charly2008C Offline
                                  charly2008
                                  last edited by

                                  Hi Dale,

                                  Many thanks for this tool, a great tool!
                                  But I would like to place the files in my own Project folder. Is there a way to change the memory location?

                                  Karlheinz

                                  He who makes no mistakes, makes nothing

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    @charly2008 said:

                                    Hi Dale,
                                    Many thanks for this tool, a great tool!
                                    But I would like to place the files in my own Project folder. Is there a way to change the memory location?
                                    Karlheinz

                                    ###get the default path to write the OBJ to

                                    def self.get_obj_path
                                    
                                    obj_name="su_uv_bridge.obj"
                                    on_mac=(Object;;RUBY_PLATFORM =~ /mswin/i) ? false ; ((Object;;RUBY_PLATFORM =~ /darwin/i) ? true ; ;other)
                                    
                                    if on_mac
                                    	path=File.join(ENV['HOME'],"Library","Application Support","UVTools")
                                    else
                                    	path=File.join(ENV['APPDATA'],"UVTools")
                                    end
                                    
                                    Dir.mkdir(path) unless FileTest.exist?(path)
                                    
                                    return File.join(path,obj_name)
                                    
                                    end
                                    

                                    Is the code near the end that sets the 'path' to the folder where the stuff is saved... find this code and change it to suit your desires...
                                    So on a PC path=File.join(ENV['APPDATA'],"UVTools") could become
                                    path="C:/MyFolder1/MyFolder2/etc/etc" or whatever..............
                                    🤓

                                    TIG

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                                    • charly2008C Offline
                                      charly2008
                                      last edited by

                                      Hi TIG,

                                      thanks for your help. I changed according to your example. Works perfectly.

                                      Karlheinz

                                      He who makes no mistakes, makes nothing

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                                      • A Offline
                                        Analdin
                                        last edited by

                                        Hi!
                                        I've got a problem with UV Tools:
                                        I want to create a palm (~400 tris), i export it, uvmap it, re-import it and it works. Now, i only make one leaf model, uvmap it and then i go lik copy/paste. BUT: Sketchup or UV Tools are messing up some of the faces (not visible inside sketchup, but once i look at it in LithUnwrap or Unreal Development Kit, its messed up.)
                                        Does anyone know how to fix that?

                                        BTW: I'm using the newest version of Sketchup 7.

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                                        • C Offline
                                          CoreMaster
                                          last edited by

                                          Hey... 😄
                                          I have a problem with exporting my my model. I export it like sayd and then i open it in somekinda other program to make UV but my model is messed up.. and that only happens to .obj files... why? how do i fix it? help!

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                                          • W Offline
                                            Whaat
                                            last edited by

                                            @coremaster said:

                                            Hey... 😄
                                            I have a problem with exporting my my model. I export it like sayd and then i open it in somekinda other program to make UV but my model is messed up.. and that only happens to .obj files... why? how do i fix it? help!

                                            Hi, what program are you using to import the OBJ? Maybe try another program or adjust the OBJ import settings on your program. Some screenshots would help explain the issue, or you could post the SKP model that you are trying to export.

                                            SketchUp Plugins for Professionals

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