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    [Plugin] Door-Lintel Update + Window-Sill

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    • jujuJ Offline
      juju
      last edited by

      @tig said:

      Sorry, but although I had updated the RBZ I forgot to click 'Publish' in the PluginStore Dev-page...
      NOW its Download link should work !
      😳

      EXCELLENT! THX

      Save the Earth, it's the only planet with chocolate.

      1 Reply Last reply Reply Quote 0
      • halroachH Offline
        halroach
        last edited by

        This plugin is wonderful!
        Does it work within a component? It seems to work for me only when it's in the "open!?"

        FlexTools - Super Quick Windows, Doors, Slats...

        1 Reply Last reply Reply Quote 0
        • S Offline
          SyahirXIII
          last edited by

          I have been trying to use it using Profile Builder 3 , it seems to have some kind of problem detecting rectangular vertical face.


          Dont work here


          But it seems to work here

          1 Reply Last reply Reply Quote 0
          • Didier BurD Offline
            Didier Bur
            last edited by

            Hi syahirXIII,

            The message shown on your image pops up when the reveal's face loop is made of more than 4 edges.
            Please check if this is the case on the face that doesn't work.
            Regards

            4 edges.jpg

            DB

            guanjinG 1 Reply Last reply Reply Quote 0
            • guanjinG Offline
              guanjin @TIG
              last edited by

              @TIG
              hello
              This plugin doesn't seem to support sketchup2024
              A very suitable plugin, can you fix it working on sketchup024?
              thanks

              1 Reply Last reply Reply Quote 0
              • guanjinG Offline
                guanjin @Didier Bur
                last edited by

                @Didier-Bur
                hello
                This plugin doesn't seem to support sketchup2024
                A very suitable plugin, can you fix it working on sketchup024?
                thanks

                1 Reply Last reply Reply Quote 1
                • N Offline
                  naealmeida Newcomers
                  last edited by

                  Hello! Can you update the plugin for the new skecthup 2024 please

                  1 Reply Last reply Reply Quote 0
                  • A Offline
                    aricfish
                    last edited by

                    Hi All,

                    Is this plugin working in 2024 sketchup? Huge time saver but not working for me in newest version.

                    Didier BurD 1 Reply Last reply Reply Quote 0
                    • Didier BurD Offline
                      Didier Bur @aricfish
                      last edited by

                      @ SU2024 and Door-Lintel users:

                      Hi,
                      I don't have SU2024 installed on my PC.
                      Maybe some developer (TIG ?) will update the plugin ?
                      So here it is.

                      Regards,

                      # Name :          door_lintel
                      # Description :   Draws a lintel above door between wall sides, and window as well
                      # Author :        D. Bur
                      # Usage :         select face and "Door by reveal" in context menu
                      # Date :          May 2008
                      # Type :          Tool
                      # History:        1.0 (May 2008) - first version
                      #                 1.1 (May 2008) - window added 
                      
                      require 'sketchup.rb'
                      
                      # f=Sketchup.active_model.selection[0]
                      
                      def trad(word)
                      	# tStrings = [["Door" "Porte"],["Window" "Fenetre"]]
                      	tStrings={ "Door" => "Porte", "Window" => "Fenêtre"}
                      	return word if Sketchup.get_locale != "fr"
                      	return tStrings[word]
                      end
                      
                      def dbe_by_embrasure(type)
                      	model=Sketchup.active_model
                      	entities=Sketchup.active_model.active_entities
                      	@dbe_door_height=2.m if not @dbe_door_height
                      	@dbe_window_height=135.cm if not @dbe_window_height
                      	@dbe_sill_height=1.m if not @dbe_sill_height
                      	org_face=model.selection[0]
                        
                      	model.start_operation "Door-window by reveal"
                        
                      	  if model.selection.empty?
                      		UI.messagebox("Empty selection: please select a vertical face.")
                      		return
                      	end
                      	if (model.selection.length !=1) 
                      		UI.messagebox("Please select only ONE vertical face.")
                      		return
                      	end
                      	if  (model.selection[0].class != Sketchup::Face)
                      		UI.messagebox("Please select a vertical face.")
                      		return
                      	end
                      	if org_face.normal.z>1e-012 or org_face.normal.z<-1e-012
                      		UI.messagebox("Please select a VERTICAL face.")
                      		return
                      	 end
                      	
                      	if org_face.outer_loop.edges.length != 4
                      		UI.messagebox("Please select a RECTANGULAR vertical face.")
                      		return
                      	 end
                      	 
                      	 # Parse edges
                      	edges=org_face.edges
                      	@verticals={}
                      	@horizontals={}
                      	
                      	edges.each do |e|
                      		if e.start.position.z==e.end.position.z
                      			@horizontals[e]=e.start.position.z
                      		else
                      			@verticals[e]=e.start.position.distance e.end.position
                      		end
                      	end
                      	
                      	# Dialog
                      	#puts "type " + type.inspect
                      	if type=="door"
                      		return if !dbe_door_height()
                      	else
                      		return if !dbe_window_height()
                      	end
                      	
                      	# heights control
                      	if type=="door"
                      		height_ok=false
                      		until height_ok
                      			if @dbe_door_height<@verticals.values.max #or (@dbe_sill_height+@dbe_window_height)<@verticals.values.max
                      				height_ok =true
                      			else
                      				UI.messagebox("Incorrect height for this door.\nPlease set it to a lower value than " +@verticals.values.max.to_s)
                      				return if !dbe_door_height()
                      			end
                      		end
                      	end
                      	
                      	if type=="window"
                      		heights_ok=false
                      		until heights_ok
                      			if (@dbe_sill_height+@dbe_window_height)<@verticals.values.max
                      				heights_ok =true
                      			else
                      				UI.messagebox("Incorrect heights for this windows.\nSum of sill and window heights should'nt exceed "  + @verticals.values.max.to_s)
                      				return if !dbe_window_height()
                      			end
                      		end
                      	end
                      	
                        # Highest edge & lintel height
                        high_edge=@horizontals.index(@horizontals.values.max)
                        bottom_edge=@horizontals.index(@horizontals.values.min)
                        lintel_height=@verticals.values.max-@dbe_door_height if type=="door"
                        lintel_height=@verticals.values.max-(@dbe_window_height+@dbe_sill_height) if type=="window"
                        # New face of lintel
                        p1=high_edge.start.position
                        p2=high_edge.end.position
                        p3=Geom::Point3d.new(p1.x,p1.y,(p1.z-lintel_height))
                        p4=Geom::Point3d.new(p2.x,p2.y,(p2.z-lintel_height))
                        # Mid point of lintel
                        v=p2.vector_to p3
                        v.length=v.length/2.0
                        mid=p2.offset(v)
                        # Opening width
                        v_norm=org_face.normal
                        touch=model.raytest([mid,v_norm])
                        if touch
                          same_object=true
                          hitpoint=touch[0]
                          hit_obj=touch[1]
                          if hit_obj.length>1
                            hit_face=hit_obj.last
                            hit_parent=hit_obj[0]
                            if not hit_parent.entities.include? org_face
                              same_object=false
                            end
                            else
                            hit_parent=hit_obj.last
                            hit_face=hit_obj.last
                          end
                          width=mid.distance hitpoint
                          if width > 200
                            go=UI.messagebox("Suspicious door width found: " + width.to_s + "\nProceed ?",MB_OKCANCEL)
                            return nil if go==2
                          end
                          case hit_parent.typename
                            when "Face"
                              if org_face.normal!=hit_face.normal.reverse
                                UI.messagebox("Opposite reveal not parallel to selected face. Aborting...")
                                return nil
                              end
                            else
                              if same_object==false
                                UI.messagebox("Cannot find opposite wall,\nobstructive "+hit_parent.typename+" found on layer "+hit_parent.layer.name+ ".\nPlease hide it and retry.")
                                return
                              end
                          end
                        else
                          UI.messagebox("No opposite wall to connect lintel.")
                          return nil
                        end
                        
                        new_face=entities.add_face p1,p2,p4,p3
                        if touch and same_object==true
                          v2=new_face.normal
                          v2.length=width
                          new_face.pushpull width
                          else
                          UI.messagebox("Cannot pushpull lintel.")
                        end
                        
                        #Redraw these fucking remaining edges to better kill them
                        e1=entities.add_line(p1.offset(v2),p2.offset(v2))
                        e2=entities.add_line(p1.offset(v2),p3.offset(v2))
                        e3=entities.add_line(p2.offset(v2),p4.offset(v2))
                        e1.erase!
                        e2.erase!
                        e3.erase!
                      
                        if type=="window"
                          # New face of sill
                          p1=bottom_edge.start.position
                          p2=bottom_edge.end.position
                          p3=Geom::Point3d.new(p1.x,p1.y,(p1.z+@dbe_sill_height))
                          p4=Geom::Point3d.new(p2.x,p2.y,(p2.z+@dbe_sill_height))
                          # Mid point of sill
                          v=p2.vector_to p3
                          v.length=v.length/2.0
                          mid=p2.offset(v)
                          # Opening width
                          touch=model.raytest([mid,v_norm])
                          if touch
                            same_object=true
                            hitpoint=touch[0]
                            hit_obj=touch[1]
                            if hit_obj.length>1
                              hit_face=hit_obj.last
                              hit_parent=hit_obj[0]
                              #if not hit_parent.entities.include? org_face
                                #same_object=false
                              #end
                            else
                              hit_parent=hit_obj.last
                              hit_face=hit_obj.last
                            end
                          width=mid.distance hitpoint
                          if width > 200
                            go=UI.messagebox("Suspicious window width found: " + width.to_s + "\nProceed ?",MB_OKCANCEL)
                            return nil if go==2
                          end
                          case hit_parent.typename
                            when "Face"
                              if v_norm!=hit_face.normal.reverse
                                UI.messagebox("Opposite reveal not parallel to selected face. Aborting...")
                                return nil
                              end
                            else
                              if same_object==false
                                UI.messagebox("Cannot find opposite wall,\nobstructive "+hit_parent.typename+" found on layer "+hit_parent.layer.name+ ".\nPlease hide it and retry.")
                                return
                              end
                          end
                        else
                          UI.messagebox("No opposite wall to connect linter.")
                          return nil
                        end
                        
                        new_face=entities.add_face p1,p2,p4,p3
                        if touch and same_object==true
                          v2=new_face.normal
                          v2.length=width
                          new_face.pushpull width
                          else
                          UI.messagebox("Cannot pushpull sill.")
                        end
                        
                        #Redraw these fucking remaining edges to better kill them
                        e1=entities.add_line(p1.offset(v2),p2.offset(v2))
                        e2=entities.add_line(p1.offset(v2),p3.offset(v2))
                        e3=entities.add_line(p2.offset(v2),p4.offset(v2))
                        e1.erase!
                        e2.erase!
                        e3.erase!
                      
                        end # if window
                        model.commit_operation
                      end
                      
                      def dbe_door_height
                      	@dbe_door_height=2.m if not @dbe_door_height
                      	prompt=["Door height: "]
                      	value=[@dbe_door_height]
                      	results=inputbox prompt,value,"Door height"
                      	puts results.inspect
                      	return false if !results
                      	@dbe_door_height=results[0]
                      
                      end
                      
                      def dbe_window_height
                      	@dbe_window_height=135.cm if not @dbe_window_height
                      	@dbe_sill_height=1.m if not @dbe_sill_height
                      	prompts=["Sill height:  ","Window height:  "]
                      	values=[@dbe_sill_height,@dbe_window_height]
                      	results=inputbox prompts,values,"Window heights"
                      	return false if !results
                      	@dbe_sill_height=results[0]
                      	@dbe_window_height=results[1]
                      end
                      
                      def valid_door_selection
                        s=Sketchup.active_model.selection
                        return false if s.length!=1
                        return false if s[0].typename!="Face"
                        return false if s[0].normal.z>1e-012 or s[0].normal.z<-1e-012
                        return false  if s[0].outer_loop.edges.length != 4
                        return true
                      end
                      
                      #----------------------------------------------------------------------------
                      # add menu items
                      if !file_loaded?(__FILE__ )
                        dbe_menu=UI.menu("Tools").add_submenu("Door/Window by reveal")
                        dbe_menu.add_item("Door") { dbe_by_embrasure "door"}
                        dbe_menu.add_item("Window") { dbe_by_embrasure "window" }
                        dbe_menu.add_separator
                        
                         # Context menu
                          UI.add_context_menu_handler do |menu|
                              if( valid_door_selection )
                              		menu.add_separator
                                  menu.add_item("Door by reveal") { dbe_by_embrasure "door" }
                                  menu.add_item("Window by reveal") { dbe_by_embrasure "window" }
                                  menu.add_separator
                              end
                          end
                      end
                      
                      file_loaded(__FILE__ )
                      
                      
                      

                      DB

                      guanjinG 1 Reply Last reply Reply Quote 0
                      • guanjinG Offline
                        guanjin @Didier Bur
                        last edited by

                        @Didier-Bur
                        It seems that no one has fixed this plugin😞

                        TIGT 1 Reply Last reply Reply Quote 0
                        • TIGT Offline
                          TIG Moderator @guanjin
                          last edited by

                          @guanjin
                          It doesn't work in v2024 [various errors], e.g.

                          Error: #<NoMethodError: undefined method 'index' for {#Sketchup::Edge:0x0000019daaeab1b0=>0.0, #Sketchup::Edge:0x0000019daaeab160=>39.37007874015748}:Hash>
                          C:/Users/TIG/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/GEIS_door_lintel2.rb: 100:in 'dbe_by_embrasure'
                          C:/Users/TIG/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/GEIS_door_lintel2.rb: 274:in `block in <top (required)>'

                          @Didier-Bur also obfuscates his code, so without arduously repacking it back into RB code it'd be difficult to say what the issues are...

                          TIG

                          1 Reply Last reply Reply Quote 0
                          • guanjinG Offline
                            guanjin
                            last edited by

                            So many experts, no one can fix this plugin
                            The forum is no longer the same as before

                            1 Reply Last reply Reply Quote -2
                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              @Didier-Bur needs to fix this - it's his baby...

                              TIG

                              Didier BurD 1 Reply Last reply Reply Quote 0
                              • Didier BurD Offline
                                Didier Bur @TIG
                                last edited by

                                Hi all,
                                My baby is quite old now 😉
                                Here is the non-encrypted version. Please unpack in your Plugins dir.
                                No update because I haven't SU2024.
                                Regards,DBUR_Lines2Tubes.zip

                                DB

                                Didier BurD 1 Reply Last reply Reply Quote 0
                                • Didier BurD Offline
                                  Didier Bur @Didier Bur
                                  last edited by

                                  Me again,
                                  Same goes for door_lintel.rb

                                  door_lintel_uncrypted.zip

                                  DB

                                  1 Reply Last reply Reply Quote 0
                                  • J Offline
                                    JGA
                                    last edited by

                                    Didier, thanks for sharing.

                                    Regards,
                                    JGA

                                    1 Reply Last reply Reply Quote -1
                                    • guanjinG Offline
                                      guanjin
                                      last edited by

                                      Thank you to Didier Bur for the source code, which successfully fixed the work in 2024 and modified the multi-faceted selection stretching.
                                      
                                      Thank you again, Didier Bur![alt text](image url)无标题项目.gif

                                      guanjinG 2 Replies Last reply Reply Quote 0
                                      • guanjinG Offline
                                        guanjin @guanjin
                                        last edited by

                                        This post is deleted!
                                        1 Reply Last reply Reply Quote 0
                                        • guanjinG Offline
                                          guanjin @guanjin
                                          last edited by

                                          @guanjin said in [Plugin] Door-Lintel Update + Window-Sill:

                                          Thank you to Didier Bur for the source code, which successfully fixed the work in 2024 and modified the multi-faceted selection stretching.
                                          Thank you again, Didier Bur
                                          无标题项目.gif

                                          1 Reply Last reply Reply Quote 0
                                          • L Offline
                                            lamngoaison
                                            last edited by

                                            i got a new problem. SU2025. any one fix it for SU2025 yet? please!!

                                            TIGT 1 Reply Last reply Reply Quote 0
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