🫛 Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download
  • Walkthrough of models

    Newbie Forum sketchup
    18
    0 Votes
    18 Posts
    1k Views
    broomstickB
    What I am anout to suggest may not be the simplest road to follow, BUT it will give you the best interaction possibilities for your clients. Once you are done modeling with sketchup, import the model in Blender. If do a search for game blender you can then implement a first person moving camera in the model. Once texturing and lighting is done (although I have no idea if texturing passes correctly from one program to the other), you choose your first viewing angle, then save an exe file that works exaclty as a first person shooter videogame. Except from the part with guns and monsters/zombies give it a try it's easier than it sounds!
  • Where am I going wrong?

    SketchUp Discussions sketchup
    4
    0 Votes
    4 Posts
    428 Views
    brodieB
    Hardware wise you should be in good shape. As you seem to be gathering, you were probably good on both accounts before you upped your graphics card. Here's some stuff I've learned. Speed First step is, as Toby said, to check and make sure Hardware Acceleration is turned on. Then below that you'll have some settings w/ different color quality options and levels of Anti-Aliasing. For best performance pick the lowest AA setting (x0). For best appearance choose the highest (this number depends on your graphics card AND your graphics card driver). If you don't notice much difference between hardware accel. off and on, you probably have a driver issue. Speaking of your driver, download the latest one from nVidia. If you think it should be doing better, though, sometimes you may want to test out some older ones or find someone on the forums w/ your graphics card and find out what driver they're happy w/. Generally speaking your CPU handles the model's geometry, while your GPU handles the textures and shadows. Of those shadows should be the MUCH bigger hit to your GPU so turn them off until you need them. Textures ON shouldn't slow things down much. Even w/ huge models you can go to wireframe mode and should be able to orbit around very quickly. FILE SIZE Note that this is different from speed but there tends to be some confusion so I want to mention it. Plus your file size seems very large. For comparisson I just did a 6 story hospital w/ a good deal of exterior detail (windows, lots of textured surfaces, finned sunshades, etc.), along w/ about 4 blocks of site showing building massings, 3d trees, people, cars, etc. and my file is just under 5,500kb. If your model isn't very very large, there is probably some stuff you can do to greatly reduce the size. If you have a bunch of the exact same object, say a window, make 1 window a component and use that component for all the other windows. This will greatly decrease file size, but note that it will NOT increase speed. Your computer still has to render all of the geometry from all the windows on your screen. SU stores all your textures in the skp file AND will downsize all textures that are larger than 1024x1024 down to that size. So using a 3000x3000 png is a huge waste of space. Downsize all large textures at least to 1024x1024 if not smaller and make them jpgs for the smaller file size. Purge! You're not using that stuff so use the purge command to get rid of it. A couple of times I've ran into cases where everything is purged but I still have way to large of a file size. So I copy my whole model and paste it into a fresh drawing and this has done the trick. Hope this helps! Let us know how it turns out. -Brodie
  • New Apple MacBook Pro.. Anyone?

    SketchUp Discussions sketchup
    2
    0 Votes
    2 Posts
    423 Views
    bigstickB
    No need to double-post I have responded on SketchUp, Podium, Vectorworks and general value for money in your other thread.
  • Push-Pull won't Punch

    Newbie Forum sketchup
    15
    0 Votes
    15 Posts
    4k Views
    bazB
    @ntxdave said: . Interesting to see that others have had this happen as well. That along with the random clipping (which has also been discussed in some other threads) seem to be more prevalent in 2015 64bit than it was in 2014. Am getting 'random' clipping too. Haven't had that problem for years. (Still using 2015)
  • X -ray question

    Newbie Forum sketchup
    4
    0 Votes
    4 Posts
    405 Views
    R
    Kool Thanks guys appreciate the info. Rock on!
  • Colouring

    Newbie Forum sketchup
    5
    0 Votes
    5 Posts
    435 Views
    H
    @shipaddict said: I havn't used groups or components My question is, why not? Groups and components are the single most useful time saving feature of SU. Even if I only have one of them in the model I create a component of it. If at a later stage I notice or a mistake or want to change it in some way: Insert another copy of the component Edit it, sometimes this involves scaling it up 100x Delete it Any changes made to the copy, excluding the scaling, are reflected in the one within the model and it did not move.
  • Section cut issues and questions

    SketchUp Discussions sketchup
    15
    0 Votes
    15 Posts
    1k Views
    S
    Scott, thanks. It just occured to me from something you said before, that I have a very important tip for you. It is much easier if you do this backwards. That is: Start Scene 1 with the entire model completed and showing. Think through wich pieces are going be "built" before the viewers eyes and make groups or components of each of those. Be careful not to nest things inside one another if the inside component appears after the outside one ( obvious I know but hard to keep track of when you formulating this ahead of time.) So you may end up grouping this in ways that are not the most effiicient for modelling purposes. Once you have all the pieces that you are going to have built before your eyes, go ahead, still in the first scene, to place every single section cut that you will need. So place the one at end that will hide the group when it is active and also place the one that will show the item when it is active. In every single group, make the plane that shows the item to be the active plane ( remember you are doing this backwards so this would be the last step where everything is visible) Once you have all the planes set in all the groups, create your scene tab. Now add a scene. Now edit your group that will have the last item to be built and change the active slice so that it causes the item to disappear and update the scene. Add scene, edit the next group or component that would be the second last to be built and change the active slice again to one that would hide the geometry)and update the scene. Add a scene etc. Do this all the way to the end till the very last scene has the very last group or component disappear. I'm sure you have guessed why this is a good way to do this. If you start in the opposite direction building one group at a time and placing section slices as you build, every time you add a new scene and add section slices to that one, you will need to go back to all of your previous scenes and hide the newly placed sections that will appear in those and update each of the scenes. Much easier to start backwards and change one section at a time as you add the scenes. Each previous scene will already have it right. NOW, move all the scene tabs so that the first one is the last, and the second one is the second last etc. Now it will start from nothing and build itself.
  • Angular dimensions

    SketchUp Discussions sketchup
    2
    0 Votes
    2 Posts
    546 Views
    W
    Go to: http://www.crai.archi.fr/RubyLibraryDepot/Ruby/em_geo_page.htm and download angle_between.rb Put the plugin in your Plugins folder Regards, Bob
  • 3d warehouse error message

    SketchUp Discussions sketchup
    5
    0 Votes
    5 Posts
    799 Views
    B
    Taff, I moved the ruby file out of the plugins folder, and I don't get the error message anymore...and the warehouse still works. thanks steve
  • System choice; to Mac or not

    SketchUp Discussions sketchup
    10
    0 Votes
    10 Posts
    1k Views
    thomthomT
    FYI> If you plan to render models from SketchUp you'll have more options if you're on a PC system. Other than that, it's all a matter of what you prefer.
  • This would make me a happy man

    SketchUp Feature Requests sketchup
    9
    0 Votes
    9 Posts
    1k Views
    david_hD
    @plot-paris said: Jan, I am afraid your serious attempt to state some wishes for SU7 turned into a fun thread worth of the corner bar. I apologize for that! although it is really funny Sorry Plot. I couldn't resist.
  • When is Sketchup 7 coming?

    SketchUp Feature Requests sketchup
    4
    0 Votes
    4 Posts
    762 Views
    plot-parisP
  • How to do this texture

    SketchUp Discussions sketchup
    3
    0 Votes
    3 Posts
    667 Views
    Y
    thank you ....
  • 0 Votes
    4 Posts
    1k Views
    marked001M
    since i never included an image, and the untextured image doesnt necessarily make it look too good [image: kci102708ax9.th.jpg]
  • Force Selection

    Newbie Forum sketchup
    4
    0 Votes
    4 Posts
    430 Views
    Jean LemireJ
    Hi Ridix, hi folks. The inference engine will get inferences from geometry, even if they are part of a locked group or component. The only way of avoiding the inference engine from getting inferences from some geometry is to hide it or to put it on a hidden layer. Just ideas.
  • Follow me conundrum

    SketchUp Discussions sketchup
    8
    0 Votes
    8 Posts
    1k Views
    S
    Jean, thank you. That is really neat. I have another way too. See here AnotherWay.skp
  • 2D Printing

    Newbie Forum sketchup
    6
    0 Votes
    6 Posts
    2k Views
    ToboboT
    No worries mate
  • .png + shadow casting

    SketchUp Discussions sketchup
    8
    0 Votes
    8 Posts
    5k Views
    R
    This is slightly off topic and a bit confused, but I was making some bump maps using a sharp-edged black map and it actually punched through the image (jpg) and of I remember right the resulting image cast shadows. When I have a moment I will redo the experiment and post the results if , indeed, that is what happened.
  • Editing animation, what not to use

    SketchUp Discussions sketchup
    6
    0 Votes
    6 Posts
    888 Views
    M
    My favourite is Ulead Mediastudio. It's the first software of this kind I've found quite intuitive and now I use it just as habit. It is not better or worse of many other programs. I could make a long video (45 mintes) assembling a plethora of small clips (more than 50) with all kinds of transitions and post effects. The trial version is fully functional and expires after one month. If you don't have particular needs, Ulead Videostudio is a cheaper solution: it comes boundled with many cheap hardware pieces. You may get it with a pci firewire card, or usb card found for less of $5,00 on some internet auction.
  • Templates for Newbies

    Newbie Forum sketchup
    2
    0 Votes
    2 Posts
    318 Views
    R
    this is just a general one, nothing particularly special. start.skp