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    Push-Pull won't Punch

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    • J Offline
      jhearcht
      last edited by

      I created some walls by pulling up the face between offset lines on the floor. So presumably both faces of the wall are parallel, and in the same group. However, when I draw a window rectangle on one face and try to push it through the other side, sometimes it stops at the other face instead of cutting an opening. There are no extraneous edges on the back side. What else could stop the rectangle on one face from pushing an opening through the other face?

      Sometimes a little persistence will succeed, but in other cases it just won't work at all. Am I holding my mouth wrong?

      For the record, I actually push a large rectangle back 1" to serve as a frame face. Then I draw a rectangle on that face and try to push it all the way through before changing it to glass recessed another 2". This procedure works on some walls, but not others. I can't see the difference. Any clues?

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      • S Offline
        sorgesu
        last edited by

        I'm not sure I quite envison it, but I started to write an answer and decided that a pictorial demo is better. I don't believe I have covered ever scenario, but there may be something here you can use.
        Hope so.


        stuck.skp

        Susan Sorger
        Former Seller Hand Rendered Entourage
        Former Canadian Authorized Training Centre, SketchUp

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        • H Offline
          Hazza
          last edited by

          I know what they mean and your demo is not it.

          You draw a rectangle, you push/pull it, you draw a rectangle on the wall, you push/pull through to the other side. Instead of it cutting a window it leaves it filled in with a face. If delete the face it deletes the entire face on that side. When you draw a line along the window edge it fills in the face and leaves the window empty.

          I have no idea what causes it or how to replicate it consistantly but I just work around it.

          See all of my SketchUp models here.

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          • S Offline
            sorgesu
            last edited by

            Strange. Have you noticed if the edges around the rectangle that is supposed to be the window has internal lines around it or Profile lines? My expectation is that it is Profile lines and thus the "face finder" logic in SketchUp is "mixed up". If it is profile lines, can you try selecting the greater surface and the rectangle face and egdes and try "intersect Selected" and see if the creates internal lines? then you would be able to delete the face of the rectangle. If that still doesn't work, I have had success with grouping the offending geometry and then exploding it.

            Susan Sorger
            Former Seller Hand Rendered Entourage
            Former Canadian Authorized Training Centre, SketchUp

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            • Jean LemireJ Offline
              Jean Lemire
              last edited by

              Hi Jhearcht, hi folks.

              Can you post the model or at least the part that is causing a problem ?

              Just ideas.

              Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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              • H Offline
                Hazza
                last edited by

                @jean lemire said:

                Can you post the model or at least the part that is causing a problem ?

                I can't, as I said I just use the work around and it only happens once in a blue moon. As soon as I "fix it" I can't get SU to do the same thing again.

                1. Create the wall
                2. Try and punch the window, fails
                3. Use the work around
                4. Undo
                5. Try and punch the window again, works. πŸ˜•
                  If it happens again I will save the model at that point and post it here.

                See all of my SketchUp models here.

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                • ToboboT Offline
                  Tobobo
                  last edited by

                  Am i being dense?

                  Surely when it doesn't punch through just use the intersect command and the delete the unwanted geometry.

                  Toby

                  Philippians 4:13

                  I can do everything through him who gives me strength.

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                  • H Offline
                    Hazza
                    last edited by

                    @tobobo said:

                    Surely when it doesn't punch through just use the intersect command and the delete the unwanted geometry.

                    Yes, that is another workaround for something that should not happen.

                    See all of my SketchUp models here.

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                    • N Offline
                      nickwethey
                      last edited by

                      I think I have the same problem. The push not quite making it through the other object but showing the lines of the pushed item. Fastest workaround I found was using the weld tool from the extension warehouse. Welding pushed object with offending objects layer. Pushing object through, then deleting.

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                      • O Offline
                        otb designworks
                        last edited by

                        I have found push/pull to be significantly worse than in earlier versions of Sketchup.

                        It regularly does all of the following:

                        1. As mentioned above, an attempted punch in the middle of a wall results in the face not being eliminated at the far side. click that face and delete it and it takes the whole face, not just the punch face and then you have to redraw a line and then redraw one of the punch lunes to get it right

                        2. Try this. extrude out a long skinny rectangle. Then draw two lines close to each other in the middle of one of the faces. Push/pull it to the other side, which should result in two separate objects. I find that the face on the far side is NEVER deleted. Very annoying.

                        3. Push/pull rarely inferences to the opposite side face anymore. So, now you have to find an edge to inference to instead of just push back and having it default to the back face and eliminate it. Earlier Sketchups were never this fussy, imo

                        4. On a related note, I find intersect to be much worse than before as well. How many times have I run a intersect command to locate a bunch of bolt holes, only to have to go back over and trace a segment on each one because the faces have not been separated in the intersect. IMO, much worse than it used to be.

                        5. My experience is that, if I were to guess randomly, that something changed when they released V13 and that they basically broke intersect/push pull and they made SU much less user friendly with one of it's core functions. I always kind of felt that when they made the significant progress in getting SU to handle larger models (which is way way better than it used to be) that something went wonky with intersect/PP. So now, I wasted chunks of time every day spinning models around, tracing line segments and deleting faces, all of which should never have to be done.

                        Cheers, Chuck

                        OTB Designworks is on Youtube

                        6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                        • KrisidiousK Offline
                          Krisidious
                          last edited by

                          I've ran into the same problem many times over the years on my house models. sometimes it does, sometimes it doesn't... no consistency. Just a pain in the but.

                          By: Kristoff Rand
                          Home DesignerUnique House Plans

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                          • KrisidiousK Offline
                            Krisidious
                            last edited by

                            @otb designworks said:

                            I have found push/pull to be significantly worse than in earlier versions of Sketchup.

                            It regularly does all of the following:

                            1. As mentioned above, an attempted punch in the middle of a wall results in the face not being eliminated at the far side. click that face and delete it and it takes the whole face, not just the punch face and then you have to redraw a line and then redraw one of the punch lunes to get it right

                            2. Try this. extrude out a long skinny rectangle. Then draw two lines close to each other in the middle of one of the faces. Push/pull it to the other side, which should result in two separate objects. I find that the face on the far side is NEVER deleted. Very annoying.

                            3. Push/pull rarely inferences to the opposite side face anymore. So, now you have to find an edge to inference to instead of just push back and having it default to the back face and eliminate it. Earlier Sketchups were never this fussy, imo

                            4. On a related note, I find intersect to be much worse than before as well. How many times have I run a intersect command to locate a bunch of bolt holes, only to have to go back over and trace a segment on each one because the faces have not been separated in the intersect. IMO, much worse than it used to be.

                            5. My experience is that, if I were to guess randomly, that something changed when they released V13 and that they basically broke intersect/push pull and they made SU much less user friendly with one of it's core functions. I always kind of felt that when they made the significant progress in getting SU to handle larger models (which is way way better than it used to be) that something went wonky with intersect/PP. So now, I wasted chunks of time every day spinning models around, tracing line segments and deleting faces, all of which should never have to be done.

                            Everything he said... Thanks for bringing these up too.

                            By: Kristoff Rand
                            Home DesignerUnique House Plans

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                            • KrisidiousK Offline
                              Krisidious
                              last edited by

                              By chance... What precision and unit setting are you guys on and are the wall sections this happens on equal divisions of that unit?

                              By: Kristoff Rand
                              Home DesignerUnique House Plans

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                              • ntxdaveN Offline
                                ntxdave
                                last edited by

                                I have seen similar issue like this before and assumed it was something I was doing wrong. It is not predictable as to when it will happen and it does not happen often but there have been times when I could not punch a whole in a wall correctly either. Most of the time it would either extend the push beyond the thickness of the wall or just would not delete the face of the back side of the wall. Usually I could get by by just deleting the face of the face of the whole from the back wall.

                                Interesting to see that others have had this happen as well. That along with the random clipping (which has also been discussed in some other threads) seem to be more prevalent in 2015 64bit than it was in 2014.

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                                • bazB Offline
                                  baz
                                  last edited by

                                  @ntxdave said:

                                  .

                                  Interesting to see that others have had this happen as well. That along with the random clipping (which has also been discussed in some other threads) seem to be more prevalent in 2015 64bit than it was in 2014.

                                  Am getting 'random' clipping too. Haven't had that problem for years. 😞
                                  (Still using 2015)

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