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  • Interesting settings - Vray (visopts included)

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    thomthomT
    @subburb said: First thing to do : change via scripting Vray engine values and/or values into the "Vray for sketchup - Render options panel" It's a no go - at least with the current version. The VfSU data is stored in attributes as binary data in an unknown format. I tried to reverse engineer it - got most of the data for lights. But the main setting data was much harder. And the problem with the VfSU render settings is that it's read only at SU startup, and written upon model save, so even if you managed to decode their binary format, it'd be overwritten when the model is saved. The only thing which has potential is the lights. As that data is read every time you open the Light Setting window. So you could potentially create a light manager - which is sorely needed. So that's the bad news. But a new version is due to be release soon. The core is rewritten and a lot is now in Python. But I've not looked into how easy it is to hack. I have been asking for ways for us scripters to modify VfSU settings - but I'm not sure if this version account for that. This coming release was intended as a pure rewrite of the core to make VfSU compatible with OSX. But please join me on the ASGVis forum as ask them for more scripting control. It helps my case when more people ask for it, not just me going on and on all the time.
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    Try this for the roof, http://www.cgtextures.com/texview.php?id=13675&PHPSESSID=5eb628e1d5e686ea3801e8a0eb0b7990 and this for the bricks, http://www.cgtextures.com/texview.php?id=27095&PHPSESSID=5eb628e1d5e686ea3801e8a0eb0b7990 for the grass http://www.cgtextures.com/texview.php?id=3409&PHPSESSID=5eb628e1d5e686ea3801e8a0eb0b7990 These should help a lot
  • Vray texture, sun position issues

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    Q
    Alright, I'll look into it. Thanks for the link. Q
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    honoluludesktopH
    Thats some photo!
  • How do I install Vray for sketchup 7

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    Mike LuceyM
    Guys, I am now wondering if paragmokashi has checked this thread as this would appear to be his only post. In any case it was kind of Thom and Kim to offer assistance. At least this info will be searchable for future lost souls in the wilderness Mike
  • Vray Demo

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    @gaieus said: @smokinbakin said: Does anyone know why this is happening? Because you're a lucky man.
  • Vray Material Editor

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    thomthomT
    From ASGVis' Download section: http://software.asgvis.com/index.php?option=com_content&view=article&id=267&Itemid=18 bottom right corner. Then you got an online version at vray.com http://vray.com/vray_for_sketchup/manual/index.shtml
  • Installing VRay Issue

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    J
    @gaieus said: Just let me know when you decide and I can change it for you. That'd be cool, but I won't change it now
  • Vray + Sketchup Settings

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    L
    SO i made a lil video containing some "special" vray settings... the most difficult part were the batch render + dr somehow i managed to make the 3 pcs run their cores to 100%, then i did something and they work 100% then 0 and so on... heres the video http://www.youtube.com/watch?v=a3K9dv4OyPo ill post some pics later on... ill take any advice involving vray settings...
  • Vray scatter

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    D
    No worries Kwisten. I think people don't realize that software isn't the only side of our business, so once you realize how much those other parts actually contribute to ASGvis as a company it does make a little more sense. I know that you're waiting for more from VfSU, and we want to get to being as on par with VfMax as we can. We have the opportunity to do so with the current state of the V-Ray SDK and the new overhaul of the Core will only make it easier for us to add the features we need. As to a V-Ray studio, that's something that's in the ChaosGroup's ballpark, not ours, and something that they really don't have too much of a interest in. Even if down the road, the different V-Ray plugins wind up relying on rendering through the V-Ray StandAlone (which is pretty much a commandline renderer at this point), it will be the responsibility of each of the plugins to generate the appropriate scene file and there really wouldn't be much of a chance to modify or adjust that scene before it would get rendering through the standalone.
  • Link for Vray update?

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    EarthMoverE
    Thanks Stefan...and Thomas. My desktop crashed, so I bought a new laptop and have to reinstall everything. What a pain!
  • V-ray - creating a volume

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    R
    It's an indoor swimming pool water.. I tried fog with different multipliers but I hardly see any difference. For pool I don't need fog? and I don't need a volume either for a good water effect? thnx for the reply and also on asgvis website.
  • V-Ray SketchUp texture question

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    arail1A
    My knowledge is limited to AutoCADLT, SketchUp and modo so I'm not at all surprised that some of the features I find unique to modo are not unique at all. I'm a furniture maker and a stair builder. I recently purchased, from a junkyard, a pile of old wood painted signs that were destined to be burned. I'm going to cut them up and make cabinets out of them. I was faced with the question of how to render wildly irregular surfaces - some shiny, some dull, many different colors, different degrees of surface distress, etc. I think modo, especially considering it's Painting feature, might be able to do that for me. Of course I've spent so much time working my way through modo tutorials I haven't been in the shop in three weeks!
  • Vray Sketchup Bump/Displace Problem

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    thomthomT
    @ebraahim said: hi guys when u dont have a su texture to size it, how u guys add bump map to it? i use the bump map as my texture and reduce the color mutiplier to 0.01 becuz its not possible to change diffuse color seperately from its texture how you do that? Set a texture in your diffues, as you say you do, then add an white TexAColor map to the transparency slot. That will make that layer invisible when rendering, but still visible in SketchUp. Then you add a second diffuse layer underneath with just a plain colour - this layer is what you'll see when you render. (Note that you use a TexAColor map type in the transparancy slow - no just setting the colour.)
  • Should I buy V-ray

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    S
    I have heard alot of people speaking on Modo possibly not being the best tool for Archviz/Modeling work. While I do not think there is a "best tool", many are good or great, I do think a few really shine and Modo is one of them. Modo is not just a tool for doing organic modeling. While it does do that well it can excel at architectural modeling as well. Modo can model down to as tight of a tolerance as you want to throw at it. I do not know to many architectural modelers modeling tighter that maybe a 1/16" or a customer who expects tighter tolerances that that either. If someone is saying modo can not model accurately then they have not taken the time to learn how. I used to say "sketchup does everything I want it to do" too, but the more I use it the more I find myself doing things in modo that I can not do as easily in sketchup. I think we as artists always need to be moving forward...we just hope that our software is moving forward as well. THIS is where sketchup falls short for me. The lack of high poly support is beginning to be a killer for me. So many people want to add good trees into a visualization (stuff like xfrog or onyx trees) and we all know that will grind sketchup to a halt. Yes, there are good work arounds but they will never equal a great full 3d tree. Again, Sketchup is great but if you are looking for a well rounded FULL 3D package then I would spend the money on Modo. The sketchup importer......Yes it falls short. Much of this is not Luxology's fault though. We have heard this was a matter of Google not working very well with Luxology. Below are some good video's showing the architectural capabilities of Modo. Sorry, they cost but there are some great models and render examples on the modo forum as well. http://www.luxology.com/store/training_series14.aspx http://www.luxology.com/store/15_architectural_interiors/ Scott
  • V-Ray question

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    StinkieS
    It all depends on your needs. If you're okay with SU's toolset and poly limitations, go with Vray. No need of going through the hassle of exporting to modo, cleaning up your model etc then.Then again, if you think you'll be needing a bit more in the future, get Modo. If you buy 301 now, you get a free upgrade to 401. personal observation Me, I got both. Yet, if I were in your shoes, I'd choose Modo, as it doesn't look SU is going anywhere, for the moment.
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    D
    Controlling the softness of the shadows of the sun can be done through the Sun Size parameter. You'd get to that through your sky settings in the Environment rollout
  • V-Ray question

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    T
    dont think there is any output of the .visopt possible maybe just do some print screen ? usually I save the entire .visopt with reference names...
  • Displacement Shapes

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    thomthomT
    Well, that's one thing, it certainly won't be the quickest. But it doesn't has to be. But the main issue is that file format other than the BMP format tends to be complex, especially when they compress the images. And if you don't find a good library that can read/write the formats that's supported on both platforms you have to do it yourself - learning the structure of the file format. Speaking of this, I might see if I an make a class that handles the BMP format as it's one of the most straight forward formats out there.
  • VRAY DR Rendering Background Problem

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    R
    I have done both, I have a shared folder which all the materials are placed by V-Ray. But even so, Sky material is not a material, it is a setting, I had previously installed an older version but reinstalled with the same version I'm running. I will try try try again!