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    Rayscaper, My trip down the road to adjumacation.

    Scheduled Pinned Locked Moved WIP
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    • Mike AmosM Offline
      Mike Amos @pixelcruncher
      last edited by

      @pixelcruncher

      Via email.

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      • pixelcruncherP Offline
        pixelcruncher Extension Creator
        last edited by

        @Mike-Amos Thanks for the scene. That was helpful.

        The problem is that the color of the mirror is black, so it won't reflect anything:

        SketchUp_zEnXIkg8Pa.png

        Setting the color to white (or anything non-black) will result in a mirror:

        0f4b00ce-77fd-4653-b199-093fdda9a32e-image.png

        Sorry, I butchered your camera setup to make it more evident that the mirror works now.

        Cheers,
        Thomas

        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

        Mike AmosM 1 Reply Last reply Reply Quote 0
        • Mike AmosM Offline
          Mike Amos @pixelcruncher
          last edited by

          @pixelcruncher

          Thanks, I guess the 'problem' is that the render engines I have used preferred black as the colur in Sketchup.

          I just defaulted to this from habit.

          pixelcruncherP 1 Reply Last reply Reply Quote 0
          • pixelcruncherP Offline
            pixelcruncher Extension Creator @Mike Amos
            last edited by

            @Mike-Amos said in Rayscaper, My trip down the road to adjumacation.:

            @pixelcruncher

            Thanks, I guess the 'problem' is that the render engines I have used preferred black as the colur in Sketchup.

            I just defaulted to this from habit.

            No worries, I'm glad we got it sorted!

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

            Mike AmosM 1 Reply Last reply Reply Quote 0
            • Mike AmosM Offline
              Mike Amos @pixelcruncher
              last edited by

              @pixelcruncher

              Moving onwards, some of the lights appear to have gone AWOL but then, so has the skirting board.......

              9 17m 52s I.jpg

              pixelcruncherP 1 Reply Last reply Reply Quote 0
              • pixelcruncherP Offline
                pixelcruncher Extension Creator @Mike Amos
                last edited by

                @Mike-Amos sounds like a bug. Let's fix that.

                Do you mind sending me your most recent scene again?

                • What is the name of the light component or components that disappeared?
                • Is the skirting board modeled as geometry at the bottom of the wall? I will check that out as well once I have your model file.

                Cheers,
                Thomas

                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                Mike AmosM 1 Reply Last reply Reply Quote 0
                • Mike AmosM Offline
                  Mike Amos @pixelcruncher
                  last edited by

                  @pixelcruncher

                  The lights are directional lights, the skirting board is geometry that has been removed from Sketchup the model, pardon the pun.

                  I am concerned that memory handling is an issue and will probably remain that way until the basic hardware is fixed, should go off for repair this week. Crossed fingers included.

                  Mike AmosM 1 Reply Last reply Reply Quote 0
                  • Mike AmosM Offline
                    Mike Amos @Mike Amos
                    last edited by

                    @Mike-Amos

                    OK, replaced the missing skirting board and put the lights back. Wotcha fink folks?

                    10 19m 39s GPU.png

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                    • Bryan KB Offline
                      Bryan K
                      last edited by Bryan K

                      Overall, really nice, but I would change the light temp (seems kinds of orange-ish yellow in this shot) and up the exposure just a but more.

                      Just a little less orange in the light. Natural light is orange-ish yellow.

                      See my portfolio at https://delphiscousin.blogspot.com/

                      Mike AmosM 1 Reply Last reply Reply Quote 0
                      • Mike AmosM Offline
                        Mike Amos @Bryan K
                        last edited by

                        @Bryan-K

                        Ta mate, feedback always helpful. Building and rendering the scene can lead to missing/ignoring stuff.

                        Rich O BrienR pixelcruncherP Bryan KB 3 Replies Last reply Reply Quote 0
                        • Rich O BrienR Online
                          Rich O Brien Moderator @Mike Amos
                          last edited by

                          @Mike-Amos If the sun coming in the window is a directional light you should raise the angle values slightly to soften the shadow.

                          I sometime mix both HDRIs and Directional Lights to get the light the way I want it.

                          HDRs are great but some might offer you the background you want but not the light direction or power. Adding a directional to give you more artistic controls is sometimes a good hack.

                          Be mindful of power values and balance it.

                          A directional light with zero angle results in crisp clean shadows...
                          5ce5d47e-7340-4b73-965e-478cfa6f3275-image.png

                          Increasing it to 2-3 will soften edges....
                          e114e816-bf33-4ab9-abe2-47fd5d945a50-image.png

                          Download the free D'oh Book for SketchUp πŸ“–

                          massimoM 1 Reply Last reply Reply Quote 1
                          • massimoM Offline
                            massimo Moderator @Rich O Brien
                            last edited by massimo

                            Rich's ones are good advices. Even if the best HDRIs, for example P.Guthrie's and CGSource's ones just to name two, don't need any extra sun because produce nice shadows, most of them need a bit of boost.
                            Does Rayscaper have something like this however?

                            Cattura.JPG

                            I mean that you can move the sun in the physical sky until it will match the one in the HDRI. Because if not would be really difficult to align the two suns and this could lead to a fake result.

                            Rich O BrienR 1 Reply Last reply Reply Quote 1
                            • Rich O BrienR Online
                              Rich O Brien Moderator @massimo
                              last edited by

                              @massimo said in Rayscaper, My trip down the road to adjumacation.:

                              Does Rayscaper have something like this however?

                              No, it's guesswork if you want to align HDR sun and a directional light.

                              Download the free D'oh Book for SketchUp πŸ“–

                              massimoM Mike AmosM 2 Replies Last reply Reply Quote 1
                              • massimoM Offline
                                massimo Moderator @Rich O Brien
                                last edited by

                                @Rich-O-Brien Ok, maybe a suggestion for the next release then.πŸ˜‰

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                                • Mike AmosM Offline
                                  Mike Amos @Rich O Brien
                                  last edited by Mike Amos

                                  @Rich-O-Brien

                                  On the subject of artificial lighting, is there a way to introduce a 'glow' to the light unit somehow? Something to essentially, mimic a lightbulb.

                                  Mike AmosM Rich O BrienR pixelcruncherP 3 Replies Last reply Reply Quote 0
                                  • Mike AmosM Offline
                                    Mike Amos @Mike Amos
                                    last edited by

                                    Moved on somewhat.12 1h 17m 24s GPU.jpg

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                                    • Rich O BrienR Online
                                      Rich O Brien Moderator @Mike Amos
                                      last edited by

                                      @Mike-Amos said in Rayscaper, My trip down the road to adjumacation.:

                                      On the subject of artificial lighting, is there a way to introduce a 'glow' to the light unit somehow? Something to essentially, mimic a lightbulb.

                                      A couple of versions back there was a way. But at the moment it seems to me there's a bug with having both emissive materials and lights in a scene.

                                      I need to test more to see if that is the case.

                                      But to your bulb appearance query. I couldn't get any shader to respect how light should behave as it passes through a frosted glass. When I did get close the render times weren't worth the effort. It also crashed a few times during testing so that dampens my enthusiasm a tad.

                                      I will try though. Thomas would benefit from seeing where shaders are not doing what is expected from a users point of reference.

                                      Download the free D'oh Book for SketchUp πŸ“–

                                      Mike AmosM 1 Reply Last reply Reply Quote 0
                                      • Mike AmosM Offline
                                        Mike Amos @Rich O Brien
                                        last edited by

                                        @Rich-O-Brien

                                        I was wondering if a different layer may help but going back to renditioner, which had a similar method, it may make no discernable difference.

                                        Mike AmosM 1 Reply Last reply Reply Quote 0
                                        • Mike AmosM Offline
                                          Mike Amos @Mike Amos
                                          last edited by

                                          @Mike-Amos

                                          What I have so far, I placed a flat plain just behind the emitter light (Directional) and reduced the opacity a lot. there is some room for improvement with temp etc but a start.

                                          Emission.jpg

                                          Rich O BrienR 1 Reply Last reply Reply Quote 0
                                          • Rich O BrienR Online
                                            Rich O Brien Moderator @Mike Amos
                                            last edited by

                                            @Mike-Amos

                                            54f612df-b978-47da-bd28-380bd07c252c-image.png

                                            Here was a test I did yesterday. The bulb has a Glass shader with Roughness and Transparent Shadows.

                                            03b0aa68-bb3d-453c-ae3a-9566c8f0355c-image.png

                                            Inside I put a Sphere Light. Its not behaving right though. I still believe that lights and the values needed are off.

                                            Download the free D'oh Book for SketchUp πŸ“–

                                            pixelcruncherP 1 Reply Last reply Reply Quote 0
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