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Rayscaper, My trip down the road to adjumacation.

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  • R Offline
    Rich O Brien Moderator @Mike Amos
    last edited by 5 Jun 2024, 10:10

    @Mike-Amos If the sun coming in the window is a directional light you should raise the angle values slightly to soften the shadow.

    I sometime mix both HDRIs and Directional Lights to get the light the way I want it.

    HDRs are great but some might offer you the background you want but not the light direction or power. Adding a directional to give you more artistic controls is sometimes a good hack.

    Be mindful of power values and balance it.

    A directional light with zero angle results in crisp clean shadows...
    5ce5d47e-7340-4b73-965e-478cfa6f3275-image.png

    Increasing it to 2-3 will soften edges....
    e114e816-bf33-4ab9-abe2-47fd5d945a50-image.png

    Download the free D'oh Book for SketchUp

    M 1 Reply Last reply 5 Jun 2024, 10:50 Reply Quote 1
    • M Offline
      massimo Moderator @Rich O Brien
      last edited by massimo 6 May 2024, 12:28 5 Jun 2024, 10:50

      Rich's ones are good advices. Even if the best HDRIs, for example P.Guthrie's and CGSource's ones just to name two, don't need any extra sun because produce nice shadows, most of them need a bit of boost.
      Does Rayscaper have something like this however?

      Cattura.JPG

      I mean that you can move the sun in the physical sky until it will match the one in the HDRI. Because if not would be really difficult to align the two suns and this could lead to a fake result.

      R 1 Reply Last reply 5 Jun 2024, 11:03 Reply Quote 1
      • R Offline
        Rich O Brien Moderator @massimo
        last edited by 5 Jun 2024, 11:03

        @massimo said in Rayscaper, My trip down the road to adjumacation.:

        Does Rayscaper have something like this however?

        No, it's guesswork if you want to align HDR sun and a directional light.

        Download the free D'oh Book for SketchUp

        M M 2 Replies Last reply 5 Jun 2024, 11:44 Reply Quote 1
        • M Offline
          massimo Moderator @Rich O Brien
          last edited by 5 Jun 2024, 11:44

          @Rich-O-Brien Ok, maybe a suggestion for the next release then.πŸ˜‰

          1 Reply Last reply Reply Quote 2
          • M Offline
            Mike Amos @Rich O Brien
            last edited by Mike Amos 6 May 2024, 18:10 5 Jun 2024, 16:37

            @Rich-O-Brien

            On the subject of artificial lighting, is there a way to introduce a 'glow' to the light unit somehow? Something to essentially, mimic a lightbulb.

            M R P 3 Replies Last reply 5 Jun 2024, 18:10 Reply Quote 0
            • M Offline
              Mike Amos @Mike Amos
              last edited by 5 Jun 2024, 18:10

              Moved on somewhat.12 1h 17m 24s GPU.jpg

              1 Reply Last reply Reply Quote 1
              • R Offline
                Rich O Brien Moderator @Mike Amos
                last edited by 5 Jun 2024, 18:41

                @Mike-Amos said in Rayscaper, My trip down the road to adjumacation.:

                On the subject of artificial lighting, is there a way to introduce a 'glow' to the light unit somehow? Something to essentially, mimic a lightbulb.

                A couple of versions back there was a way. But at the moment it seems to me there's a bug with having both emissive materials and lights in a scene.

                I need to test more to see if that is the case.

                But to your bulb appearance query. I couldn't get any shader to respect how light should behave as it passes through a frosted glass. When I did get close the render times weren't worth the effort. It also crashed a few times during testing so that dampens my enthusiasm a tad.

                I will try though. Thomas would benefit from seeing where shaders are not doing what is expected from a users point of reference.

                Download the free D'oh Book for SketchUp

                M 1 Reply Last reply 5 Jun 2024, 19:13 Reply Quote 0
                • M Offline
                  Mike Amos @Rich O Brien
                  last edited by 5 Jun 2024, 19:13

                  @Rich-O-Brien

                  I was wondering if a different layer may help but going back to renditioner, which had a similar method, it may make no discernable difference.

                  M 1 Reply Last reply 5 Jun 2024, 21:06 Reply Quote 0
                  • M Offline
                    Mike Amos @Mike Amos
                    last edited by 5 Jun 2024, 21:06

                    @Mike-Amos

                    What I have so far, I placed a flat plain just behind the emitter light (Directional) and reduced the opacity a lot. there is some room for improvement with temp etc but a start.

                    Emission.jpg

                    R 1 Reply Last reply 6 Jun 2024, 08:12 Reply Quote 0
                    • R Offline
                      Rich O Brien Moderator @Mike Amos
                      last edited by 6 Jun 2024, 08:12

                      @Mike-Amos

                      54f612df-b978-47da-bd28-380bd07c252c-image.png

                      Here was a test I did yesterday. The bulb has a Glass shader with Roughness and Transparent Shadows.

                      03b0aa68-bb3d-453c-ae3a-9566c8f0355c-image.png

                      Inside I put a Sphere Light. Its not behaving right though. I still believe that lights and the values needed are off.

                      Download the free D'oh Book for SketchUp

                      P 1 Reply Last reply 6 Jun 2024, 16:52 Reply Quote 0
                      • P Offline
                        pixelcruncher Extension Creator @Mike Amos
                        last edited by 6 Jun 2024, 15:56

                        @Mike-Amos The missing skirting board and lights, was that caused by a bug in Rayscaper?

                        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                        1 Reply Last reply Reply Quote 0
                        • P Offline
                          pixelcruncher Extension Creator @Mike Amos
                          last edited by 6 Jun 2024, 16:51

                          @Mike-Amos

                          You can use fake emission. - This will give objects a glowy appearance, but they are not really lights, so they won't shine on the surrounding objects. Using the fake emission option will also reduce render times.

                          In the below image, the left sphere has normal emission and the right sphere has fake emission.

                          ba44f366-b070-463d-a739-fe5c094358fc-image.png

                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                          1 Reply Last reply Reply Quote 0
                          • P Offline
                            pixelcruncher Extension Creator @Rich O Brien
                            last edited by 6 Jun 2024, 16:52

                            @Rich-O-Brien This looks indeed buggy, thanks for the information and I will look into this problem.

                            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                            1 Reply Last reply Reply Quote 0
                            • Bryan KB Offline
                              Bryan K @Mike Amos
                              last edited by 6 Jun 2024, 21:59

                              @Mike-Amos said in Rayscaper, My trip down the road to adjumacation.:

                              @Bryan-K

                              Ta mate, feedback always helpful. Building and rendering the scene can lead to missing/ignoring stuff.

                              I hear ya. Happens to me all the time. πŸ˜‰

                              See my portfolio at https://delphiscousin.blogspot.com/

                              1 Reply Last reply Reply Quote 0
                              • Bryan KB Offline
                                Bryan K
                                last edited by 6 Jun 2024, 21:59

                                Oh that last one is damn good!

                                See my portfolio at https://delphiscousin.blogspot.com/

                                M 1 Reply Last reply 7 Jun 2024, 00:12 Reply Quote 0
                                • M Offline
                                  Mike Amos @Bryan K
                                  last edited by 7 Jun 2024, 00:12

                                  @Bryan-K

                                  I have notioced glitching and pixel loss on the monitor but a pixel fitness test proves the monito is fine and the graphics cards GPU is the culprit, probably one of the issues I have had since I got this pc. A nuisance but that's folks life........

                                  M 1 Reply Last reply 7 Jun 2024, 11:19 Reply Quote 0
                                  • M Offline
                                    Mike Amos @Mike Amos
                                    last edited by 7 Jun 2024, 11:19

                                    My last post was not at anyone, that bleep thing is a pain. Just a cmooent in the thread about the experience of the process of rendering the model. I can no longer render with Rayscaper probably due to the graphics card/gpu. Soon have the beast off for repair though.

                                    M 1 Reply Last reply 18 Jun 2024, 00:02 Reply Quote 0
                                    • M Offline
                                      Mike Amos @Mike Amos
                                      last edited by Rich O Brien 18 Jun 2024, 00:02

                                      @Mike-Amos

                                      Well, the beast has been received at the treatment centre so I am running the old machine, similar size etc so no surprises it looks and smells the same.
                                      The internal dimensions are 12'square for the main rooms with a 5 foot bathroom and entry downstairs.

                                      Entourage and some tweaks are all for the model I think then get some attention to the lighting!

                                      For some reason when selecting gpu render, this pc reverts from 2748 x 1048 to 1000 x 1000 pixel size.

                                      Boxing 4 300 Sampless 7m 47s gpu.png

                                      M 1 Reply Last reply 18 Jun 2024, 19:59 Reply Quote 1
                                      • M Offline
                                        Mike Amos @Mike Amos
                                        last edited by 18 Jun 2024, 19:59

                                        @Mike-Amos

                                        Well, had a thunk to add a reading light over the desk, balance. I still do not have it yet but, I am looking.

                                        Peace out.

                                        Boxing 5 300 Sampless 30m 41s gpu.jpg

                                        Lightened in Irfanview. The original was blurry dark.

                                        P 1 Reply Last reply 20 Jun 2024, 10:05 Reply Quote 0
                                        • P Offline
                                          pixelcruncher Extension Creator @Mike Amos
                                          last edited by 20 Jun 2024, 10:05

                                          Nice render Mike!

                                          For some reason when selecting gpu render, this pc reverts from 2748 x 1048 to 1000 x 1000 pixel size.

                                          Can you reproduce this consistently? Smells like a bug.

                                          Well, I had a thunk to add a reading light over the desk, balance. I still do not have it yet but, I am looking.

                                          Maybe this is something I can help with? Is the light just not rendering, or are you having trouble configuring the light?

                                          Cheers,
                                          Thomas

                                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                          M 2 Replies Last reply 20 Jun 2024, 20:53 Reply Quote 0
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