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[Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

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  • R Offline
    rv1974
    last edited by 20 Feb 2019, 12:22

    @fredo6 said:

    ...Currently, JPP keeps the selection on the faces which have been selected.

    OK. Could you please change this setting it to the offsetones? It would solve all my request without UI bloating. You see, I can Cnrl+C initial faces before JPP execution, and then just paste original faces after JPP is done. This simple hack restores original selection.

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    • F Offline
      fredo6
      last edited by 20 Feb 2019, 18:01

      @rv1974 said:

      OK. Could you please change this setting it to the offsetones? It would solve all my request without UI bloating. You see, I can Cnrl+C initial faces before JPP execution, and then just paste original faces after JPP is done. This simple hack restores original selection.

      The native SketchUp Push Pull does the following

      • if and only if a face is pre-selected before launching the PP tool...
      • ...its offset fasce is hard-selected when you finished the push pull.
        This means that if you wish to push-pull another face right after within the same Push-Pull session, you have to press Escape to deselect.

      Is this behavior you want to reproduce with JPP?

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      • R Offline
        rv1974
        last edited by 20 Feb 2019, 18:52

        This is the way I imagine:

        1. Preselect
        2. Run JPP
        3. Hit Enter to exit
        4. Offset faces stay selected

        It's very similar to the principle described in Pilou gifs here:
        http://sketchucation.com/forums/viewtopic.php?f=323&t=1523&start=30
        but in our case we deal with faces, not lines
        P.S. By 'offset faces' I mean case #1 (see my picture above ^^^)

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        • F Offline
          fredo6
          last edited by 20 Feb 2019, 21:15

          @rv1974

          Can you have a look at JPP v4.4c.

          It selects the offset faces of preselected faces (if any) at exit. This assumes indeed that you perform only one Push Pull operation and then exit.

          Fredo

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          • R Offline
            rv1974
            last edited by 20 Feb 2019, 21:44

            Tested right now. Works perfectly, many many thanks! I'll post tomorrow some micro explanation how distribute materials in conjunction with JPP.

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            • F Offline
              fredo6
              last edited by 20 Feb 2019, 22:02

              @rv1974 said:

              Tested right now. Works perfectly, many many thanks!

              Or take v4.4d...

              I made it work even if you perform several push pull operations within the same JPP session.

              JPP - Preserve preselection.gif

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              • F Offline
                fredo6
                last edited by 20 Feb 2019, 22:06

                NEW RELEASE: JointPushPull Interactive v4.4d - 20 Feb 19

                JointPushPull Interactive 4.4d select the offset faces of pre-selected faces at exit. See post just above.

                JointPushPull 4.4b requires LibFredo6 8.7m or above


                See plugin home page of JointPushPull for Download of JointPushPull.

                Main Post of the JointPushPull thread on this forum

                Fredo

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                • R Offline
                  rv1974
                  last edited by 16 Mar 2019, 19:52

                  Fredo, when FollowPushPull is used on chamfer face, is there way to get somehow an exact 'chamfer 0' state?

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                  • S Offline
                    SpookyChick1013
                    last edited by 19 Mar 2019, 16:47

                    Massively useful plugins as always Fredo. Had the following error found when attempting round pushpull. Here's the log dump.

                    Thanks in advance!

                    Date: 19-Mar-19 09:41:55
                    An error occurred in Round Push Pull
                    Error in generation of the geometry

                    undefined method `collect' for nil:NilClass

                    jointpushpull4geometry.rbe: 1450 -- geometry_rounding_mesh
                    jointpushpull4geometry.rbe: 1283 -- block in geometry_create_roundings
                    jointpushpull4geometry.rbe: 1282 -- each
                    jointpushpull4geometry.rbe: 1282 -- geometry_create_roundings
                    jointpushpull4geometry.rbe: 267 -- geometry_robot_prepare_mesh
                    jointpushpull4geometry.rbe: 211 -- robot_call_action
                    jointpushpull4geometry.rbe: 182 -- geometry_robot_exec
                    jointpushpull4geometry.rbe: 165 -- geometry_robot
                    jointpushpull4geometry.rbe: 80 -- block in geometry_execute
                    lib6operation.rbe: 365 -- call
                    lib6operation.rbe: 365 -- step_geometry
                    lib6operation.rbe: 413 -- start_execution
                    jointpushpull4geometry.rbe: 80 -- geometry_execute
                    jointpushpull4tool.rbe: 1034 -- go_preview_or_geom
                    jointpushpull4tool.rbe: 812 -- dragging_stop

                    https://kuromatsudriveyards.com

                    Fo-su to tomo ni aran koto o...

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                    • F Offline
                      fredo6
                      last edited by 19 Mar 2019, 17:52

                      @spookychick1013 said:

                      Massively useful plugins as always Fredo. Had the following error found when attempting round pushpull. Here's the log dump.

                      You don't seem to have the latest version of JPP (it should be v4.4d).

                      Could you update it and advise. Thanks.

                      Fredo

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                      • S Offline
                        SpookyChick1013
                        last edited by 19 Mar 2019, 23:07

                        What? Wooops! You're right. I try to keep things updated, but somehow that one slipped past me.

                        I'll let you know once I've had a chance to test things. Thanks Fredo!

                        Update"Installed teh new version, made sure everything was updated, no conflicting versions, and presto, the same error.

                        @unknownuser said:

                        %(#40BFFF)[Date: 22-Mar-19 11:54:25
                        An error occurred in Round Push Pull
                        Error in generation of the geometry

                        undefined method `collect' for nil:NilClass

                        jointpushpullgeometry.rbe: 1529 -- geometry_rounding_mesh
                        jointpushpullgeometry.rbe: 1362 -- block in geometry_create_roundings
                        jointpushpullgeometry.rbe: 1361 -- each
                        jointpushpullgeometry.rbe: 1361 -- geometry_create_roundings
                        jointpushpullgeometry.rbe: 269 -- geometry_robot_prepare_mesh
                        jointpushpullgeometry.rbe: 212 -- robot_call_action
                        jointpushpullgeometry.rbe: 183 -- geometry_robot_exec
                        jointpushpullgeometry.rbe: 166 -- geometry_robot
                        jointpushpullgeometry.rbe: 81 -- block in geometry_execute
                        lib6operation.rbe: 365 -- call
                        lib6operation.rbe: 365 -- step_geometry
                        lib6operation.rbe: 413 -- start_execution
                        jointpushpullgeometry.rbe: 81 -- geometry_execute
                        jointpushpulltool.rbe: 1119 -- go_preview_or_geom
                        jointpushpulltool.rbe: 845 -- dragging_stop]

                        It happens whether I use the VCB or not. What I'm trying to do is Round PushPull the faces highlighted in the enclosed sreeen snip
                        Model snip.PNG
                        If you need the model, let me know where to send it and I will do so.

                        Cathryn

                        https://kuromatsudriveyards.com

                        Fo-su to tomo ni aran koto o...

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                        • H Offline
                          HeyJujube
                          last edited by 5 Apr 2019, 07:33

                          J'ai de gros problèmes avec ce plugin (mode vecteur) sous SketchUp Pro 2019 (Mac 10.14). Problème connu ?
                          Merci


                          Capture d’écran 2019-04-05 à 11.30.28.png

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                          • F Offline
                            fredo6
                            last edited by 5 Apr 2019, 10:51

                            @heyjujube said:

                            J'ai de gros problèmes avec ce plugin (mode vecteur) sous SketchUp Pro 2019 (Mac 10.14). Problème connu ?
                            Merci

                            Difficile de juger sans le modele. Et, franchement, l'image ne me permet de savoir de quoi il s'agit.

                            Fredo

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                            • H Offline
                              HeyJujube
                              last edited by 5 Apr 2019, 13:19

                              N'importe quel modèle, ici une simple colonne inclinée pour l'exemple.
                              La face part dans tous les sens, se déforme, "explose".
                              J'ai toujours utilisé le plugin, mais récemment passage à SU 2019 sous Mac.
                              Merci

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                              • F Offline
                                fredo6
                                last edited by 5 Apr 2019, 15:52

                                @heyjujube said:

                                N'importe quel modèle, ici une simple colonne inclinée pour l'exemple.
                                La face part dans tous les sens, se déforme, "explose".
                                J'ai toujours utilisé le plugin, mais récemment passage à SU 2019 sous Mac.
                                Merci

                                it looks like the Vector direction is on the plane of the face.
                                Could you either lock an axis direction with the arrows, or find a proper direction and lock it (Shift).

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                                • T Offline
                                  theVonZipper
                                  last edited by 22 Apr 2019, 22:16

                                  Thanks Fredo for the fantastic plugins. I use 'Divide faces' often and of course Joint Push Pull. Just wondering, is there a way for Push Pull Interactive to inherit layers from the faces they are affecting as the Classic version did?

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                                  • Dave RD Offline
                                    Dave R
                                    last edited by 22 Apr 2019, 22:39

                                    Faces and edges should always be created on and remain on Layer 0. See Controlling Visibility with Layers.

                                    Etaoin Shrdlu

                                    %

                                    (THERE'S NO PLACE LIKE)

                                    G28 X0.0 Y0.0 Z0.0

                                    M30

                                    %

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                                    • E Offline
                                      Einstein
                                      last edited by 2 May 2019, 08:41

                                      Hi!

                                      I have an idea for a small feature upgrade.
                                      Actually, two ideas ^^

                                      1. Possibility to apply positive + negative offset in one go, so you can thicken a surface on both sides immediately

                                      2. Extrude faces to point, like in Rhino. It would be almost analogic operation to scaling about a point which can be performed via ThomThom's Rotate and Scale. However, you'd then have to manually connect border edges of source and result meshes. Rhino has a tool which does everything in one step. I attach an illustration for it.

                                      What do you think about it?


                                      extrude about point - request.png

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                                      • F Offline
                                        fredo6
                                        last edited by 2 May 2019, 09:00

                                        @einstein said:

                                        1. Possibility to apply positive + negative offset in one go, so you can thicken a surface on both sides immediately

                                        This is doable, though not trivial, because I have two generate two faces for each original face. It would also require an additional option, maybe triggered by a modifier; the only left is ALT (on Windows)

                                        @einstein said:

                                        1. Extrude faces to point, like in Rhino. It would be almost analogic operation to scaling about a point which can be performed via ThomThom's Rotate and Scale. However, you'd then have to manually connect border edges of source and result meshes. Rhino has a tool which does everything in one step. I attach an illustration for it.

                                        This would be a new tool actually. I need to think about it, but a priori an interesting idea.

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                                        • E Offline
                                          Einstein
                                          last edited by 25 May 2019, 15:09

                                          Could you please increase extreme angle values for Molding in the next release? Now it's +- 60, which is a serious limitation in some cases. I'd suggest 89 or even 90 - this would practically create a flat offset (nice!). Certainly, faces would overlap but that could be fixed manually.

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