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    [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

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    • R Offline
      rv1974
      last edited by

      Tested right now. Works perfectly, many many thanks! I'll post tomorrow some micro explanation how distribute materials in conjunction with JPP.

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      • fredo6F Offline
        fredo6
        last edited by

        @rv1974 said:

        Tested right now. Works perfectly, many many thanks!

        Or take v4.4d...

        I made it work even if you perform several push pull operations within the same JPP session.

        JPP - Preserve preselection.gif

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        • fredo6F Offline
          fredo6
          last edited by

          NEW RELEASE: JointPushPull Interactive v4.4d - 20 Feb 19

          JointPushPull Interactive 4.4d select the offset faces of pre-selected faces at exit. See post just above.

          JointPushPull 4.4b requires LibFredo6 8.7m or above


          See plugin home page of JointPushPull for Download of JointPushPull.

          Main Post of the JointPushPull thread on this forum

          Fredo

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          • R Offline
            rv1974
            last edited by

            Fredo, when FollowPushPull is used on chamfer face, is there way to get somehow an exact 'chamfer 0' state?

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            • S Offline
              SpookyChick1013
              last edited by

              Massively useful plugins as always Fredo. Had the following error found when attempting round pushpull. Here's the log dump.

              Thanks in advance!

              Date: 19-Mar-19 09:41:55
              An error occurred in Round Push Pull
              Error in generation of the geometry

              undefined method `collect' for nil:NilClass

              jointpushpull4geometry.rbe: 1450 -- geometry_rounding_mesh
              jointpushpull4geometry.rbe: 1283 -- block in geometry_create_roundings
              jointpushpull4geometry.rbe: 1282 -- each
              jointpushpull4geometry.rbe: 1282 -- geometry_create_roundings
              jointpushpull4geometry.rbe: 267 -- geometry_robot_prepare_mesh
              jointpushpull4geometry.rbe: 211 -- robot_call_action
              jointpushpull4geometry.rbe: 182 -- geometry_robot_exec
              jointpushpull4geometry.rbe: 165 -- geometry_robot
              jointpushpull4geometry.rbe: 80 -- block in geometry_execute
              lib6operation.rbe: 365 -- call
              lib6operation.rbe: 365 -- step_geometry
              lib6operation.rbe: 413 -- start_execution
              jointpushpull4geometry.rbe: 80 -- geometry_execute
              jointpushpull4tool.rbe: 1034 -- go_preview_or_geom
              jointpushpull4tool.rbe: 812 -- dragging_stop

              https://kuromatsudriveyards.com

              Fo-su to tomo ni aran koto o...

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              • fredo6F Offline
                fredo6
                last edited by

                @spookychick1013 said:

                Massively useful plugins as always Fredo. Had the following error found when attempting round pushpull. Here's the log dump.

                You don't seem to have the latest version of JPP (it should be v4.4d).

                Could you update it and advise. Thanks.

                Fredo

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                • S Offline
                  SpookyChick1013
                  last edited by

                  What? Wooops! You're right. I try to keep things updated, but somehow that one slipped past me.

                  I'll let you know once I've had a chance to test things. Thanks Fredo!

                  Update"Installed teh new version, made sure everything was updated, no conflicting versions, and presto, the same error.

                  @unknownuser said:

                  %(#40BFFF)[Date: 22-Mar-19 11:54:25
                  An error occurred in Round Push Pull
                  Error in generation of the geometry

                  undefined method `collect' for nil:NilClass

                  jointpushpullgeometry.rbe: 1529 -- geometry_rounding_mesh
                  jointpushpullgeometry.rbe: 1362 -- block in geometry_create_roundings
                  jointpushpullgeometry.rbe: 1361 -- each
                  jointpushpullgeometry.rbe: 1361 -- geometry_create_roundings
                  jointpushpullgeometry.rbe: 269 -- geometry_robot_prepare_mesh
                  jointpushpullgeometry.rbe: 212 -- robot_call_action
                  jointpushpullgeometry.rbe: 183 -- geometry_robot_exec
                  jointpushpullgeometry.rbe: 166 -- geometry_robot
                  jointpushpullgeometry.rbe: 81 -- block in geometry_execute
                  lib6operation.rbe: 365 -- call
                  lib6operation.rbe: 365 -- step_geometry
                  lib6operation.rbe: 413 -- start_execution
                  jointpushpullgeometry.rbe: 81 -- geometry_execute
                  jointpushpulltool.rbe: 1119 -- go_preview_or_geom
                  jointpushpulltool.rbe: 845 -- dragging_stop]

                  It happens whether I use the VCB or not. What I'm trying to do is Round PushPull the faces highlighted in the enclosed sreeen snip
                  Model snip.PNG
                  If you need the model, let me know where to send it and I will do so.

                  Cathryn

                  https://kuromatsudriveyards.com

                  Fo-su to tomo ni aran koto o...

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                  • H Offline
                    HeyJujube
                    last edited by

                    J'ai de gros problèmes avec ce plugin (mode vecteur) sous SketchUp Pro 2019 (Mac 10.14). Problème connu ?
                    Merci


                    Capture d’écran 2019-04-05 à 11.30.28.png

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      @heyjujube said:

                      J'ai de gros problèmes avec ce plugin (mode vecteur) sous SketchUp Pro 2019 (Mac 10.14). Problème connu ?
                      Merci

                      Difficile de juger sans le modele. Et, franchement, l'image ne me permet de savoir de quoi il s'agit.

                      Fredo

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                      • H Offline
                        HeyJujube
                        last edited by

                        N'importe quel modèle, ici une simple colonne inclinée pour l'exemple.
                        La face part dans tous les sens, se déforme, "explose".
                        J'ai toujours utilisé le plugin, mais récemment passage à SU 2019 sous Mac.
                        Merci

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          @heyjujube said:

                          N'importe quel modèle, ici une simple colonne inclinée pour l'exemple.
                          La face part dans tous les sens, se déforme, "explose".
                          J'ai toujours utilisé le plugin, mais récemment passage à SU 2019 sous Mac.
                          Merci

                          it looks like the Vector direction is on the plane of the face.
                          Could you either lock an axis direction with the arrows, or find a proper direction and lock it (Shift).

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                          • T Offline
                            theVonZipper
                            last edited by

                            Thanks Fredo for the fantastic plugins. I use 'Divide faces' often and of course Joint Push Pull. Just wondering, is there a way for Push Pull Interactive to inherit layers from the faces they are affecting as the Classic version did?

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                            • Dave RD Offline
                              Dave R
                              last edited by

                              Faces and edges should always be created on and remain on Layer 0. See Controlling Visibility with Layers.

                              Etaoin Shrdlu

                              %

                              (THERE'S NO PLACE LIKE)

                              G28 X0.0 Y0.0 Z0.0

                              M30

                              %

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                              • E Offline
                                Einstein
                                last edited by

                                Hi!

                                I have an idea for a small feature upgrade.
                                Actually, two ideas ^^

                                1. Possibility to apply positive + negative offset in one go, so you can thicken a surface on both sides immediately

                                2. Extrude faces to point, like in Rhino. It would be almost analogic operation to scaling about a point which can be performed via ThomThom's Rotate and Scale. However, you'd then have to manually connect border edges of source and result meshes. Rhino has a tool which does everything in one step. I attach an illustration for it.

                                What do you think about it?


                                extrude about point - request.png

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  @einstein said:

                                  1. Possibility to apply positive + negative offset in one go, so you can thicken a surface on both sides immediately

                                  This is doable, though not trivial, because I have two generate two faces for each original face. It would also require an additional option, maybe triggered by a modifier; the only left is ALT (on Windows)

                                  @einstein said:

                                  1. Extrude faces to point, like in Rhino. It would be almost analogic operation to scaling about a point which can be performed via ThomThom's Rotate and Scale. However, you'd then have to manually connect border edges of source and result meshes. Rhino has a tool which does everything in one step. I attach an illustration for it.

                                  This would be a new tool actually. I need to think about it, but a priori an interesting idea.

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                                  • E Offline
                                    Einstein
                                    last edited by

                                    Could you please increase extreme angle values for Molding in the next release? Now it's +- 60, which is a serious limitation in some cases. I'd suggest 89 or even 90 - this would practically create a flat offset (nice!). Certainly, faces would overlap but that could be fixed manually.

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      @einstein said:

                                      Could you please increase extreme angle values for Molding in the next release? Now it's +- 60, which is a serious limitation in some cases. I'd suggest 89 or even 90 - this would practically create a flat offset (nice!). Certainly, faces would overlap but that could be fixed manually.

                                      If the angle is too large, then you are almost sure to get overlaps and mess up the extrusion.

                                      Here is what I get with the set of letters, each one of width roughly 0.5 m. I had to reduce the offset of extrusion to 0.001 m (that is, 1mm) to get a molding at 85 deg. without overlap.

                                      JPP Molding at 85 deg.png

                                      With an offset of 1cm, the extrusion gets seriously messy

                                      JPP Molding at 85 deg - mess.png

                                      I can increase it to 89 degrees. At 90, you reach math limit, since there is NO extrusion, and JPP does not like it. So, I'll probably pick 85 degrees, to make it a multiple of the 5 deg increment in a next release.

                                      Fredo

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                                      • E Offline
                                        Einstein
                                        last edited by

                                        Thank you 😄

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          NEW RELEASE: JointPushPull Interactive v4.4e - 02 Jun 19

                                          JointPushPull Interactive 4.4e is a minor release including an increase of the maximum angle for Molding (now 85 degrees).

                                          JointPushPull 4.4e requires LibFredo6 8.7m or above


                                          See plugin home page of JointPushPull for Download of JointPushPull.

                                          Main Post of the JointPushPull thread on this forum

                                          Fredo

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                                          • E Offline
                                            Einstein
                                            last edited by

                                            Thank you, for me it's a major release 😄

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