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    [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

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    • R Offline
      rv1974
      last edited by

      Say you have state 0, then run JPP and immediately after execution (on exit) you'd have (wishful thinking) 3 states.
      The goal is ability to group selection and assign diffrent material or make some geniuos manipulations (independently).


      Capture.JPG

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      • fredo6F Offline
        fredo6
        last edited by

        OK. I get what you want to get.
        Doable indeed, but this is another option in a GUI which some consider already 'bloated'!!

        Currently, JPP keeps the selection on the faces which have been selected.

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        • R Offline
          rv1974
          last edited by

          @fredo6 said:

          ...Currently, JPP keeps the selection on the faces which have been selected.

          OK. Could you please change this setting it to the offsetones? It would solve all my request without UI bloating. You see, I can Cnrl+C initial faces before JPP execution, and then just paste original faces after JPP is done. This simple hack restores original selection.

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          • fredo6F Offline
            fredo6
            last edited by

            @rv1974 said:

            OK. Could you please change this setting it to the offsetones? It would solve all my request without UI bloating. You see, I can Cnrl+C initial faces before JPP execution, and then just paste original faces after JPP is done. This simple hack restores original selection.

            The native SketchUp Push Pull does the following

            • if and only if a face is pre-selected before launching the PP tool...
            • ...its offset fasce is hard-selected when you finished the push pull.
              This means that if you wish to push-pull another face right after within the same Push-Pull session, you have to press Escape to deselect.

            Is this behavior you want to reproduce with JPP?

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            • R Offline
              rv1974
              last edited by

              This is the way I imagine:

              1. Preselect
              2. Run JPP
              3. Hit Enter to exit
              4. Offset faces stay selected

              It's very similar to the principle described in Pilou gifs here:
              http://sketchucation.com/forums/viewtopic.php?f=323&t=1523&start=30
              but in our case we deal with faces, not lines
              P.S. By 'offset faces' I mean case #1 (see my picture above ^^^)

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              • fredo6F Offline
                fredo6
                last edited by

                @rv1974

                Can you have a look at JPP v4.4c.

                It selects the offset faces of preselected faces (if any) at exit. This assumes indeed that you perform only one Push Pull operation and then exit.

                Fredo

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                • R Offline
                  rv1974
                  last edited by

                  Tested right now. Works perfectly, many many thanks! I'll post tomorrow some micro explanation how distribute materials in conjunction with JPP.

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    @rv1974 said:

                    Tested right now. Works perfectly, many many thanks!

                    Or take v4.4d...

                    I made it work even if you perform several push pull operations within the same JPP session.

                    JPP - Preserve preselection.gif

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      NEW RELEASE: JointPushPull Interactive v4.4d - 20 Feb 19

                      JointPushPull Interactive 4.4d select the offset faces of pre-selected faces at exit. See post just above.

                      JointPushPull 4.4b requires LibFredo6 8.7m or above


                      See plugin home page of JointPushPull for Download of JointPushPull.

                      Main Post of the JointPushPull thread on this forum

                      Fredo

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                      • R Offline
                        rv1974
                        last edited by

                        Fredo, when FollowPushPull is used on chamfer face, is there way to get somehow an exact 'chamfer 0' state?

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                        • S Offline
                          SpookyChick1013
                          last edited by

                          Massively useful plugins as always Fredo. Had the following error found when attempting round pushpull. Here's the log dump.

                          Thanks in advance!

                          Date: 19-Mar-19 09:41:55
                          An error occurred in Round Push Pull
                          Error in generation of the geometry

                          undefined method `collect' for nil:NilClass

                          jointpushpull4geometry.rbe: 1450 -- geometry_rounding_mesh
                          jointpushpull4geometry.rbe: 1283 -- block in geometry_create_roundings
                          jointpushpull4geometry.rbe: 1282 -- each
                          jointpushpull4geometry.rbe: 1282 -- geometry_create_roundings
                          jointpushpull4geometry.rbe: 267 -- geometry_robot_prepare_mesh
                          jointpushpull4geometry.rbe: 211 -- robot_call_action
                          jointpushpull4geometry.rbe: 182 -- geometry_robot_exec
                          jointpushpull4geometry.rbe: 165 -- geometry_robot
                          jointpushpull4geometry.rbe: 80 -- block in geometry_execute
                          lib6operation.rbe: 365 -- call
                          lib6operation.rbe: 365 -- step_geometry
                          lib6operation.rbe: 413 -- start_execution
                          jointpushpull4geometry.rbe: 80 -- geometry_execute
                          jointpushpull4tool.rbe: 1034 -- go_preview_or_geom
                          jointpushpull4tool.rbe: 812 -- dragging_stop

                          https://kuromatsudriveyards.com

                          Fo-su to tomo ni aran koto o...

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            @spookychick1013 said:

                            Massively useful plugins as always Fredo. Had the following error found when attempting round pushpull. Here's the log dump.

                            You don't seem to have the latest version of JPP (it should be v4.4d).

                            Could you update it and advise. Thanks.

                            Fredo

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                            • S Offline
                              SpookyChick1013
                              last edited by

                              What? Wooops! You're right. I try to keep things updated, but somehow that one slipped past me.

                              I'll let you know once I've had a chance to test things. Thanks Fredo!

                              Update"Installed teh new version, made sure everything was updated, no conflicting versions, and presto, the same error.

                              @unknownuser said:

                              %(#40BFFF)[Date: 22-Mar-19 11:54:25
                              An error occurred in Round Push Pull
                              Error in generation of the geometry

                              undefined method `collect' for nil:NilClass

                              jointpushpullgeometry.rbe: 1529 -- geometry_rounding_mesh
                              jointpushpullgeometry.rbe: 1362 -- block in geometry_create_roundings
                              jointpushpullgeometry.rbe: 1361 -- each
                              jointpushpullgeometry.rbe: 1361 -- geometry_create_roundings
                              jointpushpullgeometry.rbe: 269 -- geometry_robot_prepare_mesh
                              jointpushpullgeometry.rbe: 212 -- robot_call_action
                              jointpushpullgeometry.rbe: 183 -- geometry_robot_exec
                              jointpushpullgeometry.rbe: 166 -- geometry_robot
                              jointpushpullgeometry.rbe: 81 -- block in geometry_execute
                              lib6operation.rbe: 365 -- call
                              lib6operation.rbe: 365 -- step_geometry
                              lib6operation.rbe: 413 -- start_execution
                              jointpushpullgeometry.rbe: 81 -- geometry_execute
                              jointpushpulltool.rbe: 1119 -- go_preview_or_geom
                              jointpushpulltool.rbe: 845 -- dragging_stop]

                              It happens whether I use the VCB or not. What I'm trying to do is Round PushPull the faces highlighted in the enclosed sreeen snip
                              Model snip.PNG
                              If you need the model, let me know where to send it and I will do so.

                              Cathryn

                              https://kuromatsudriveyards.com

                              Fo-su to tomo ni aran koto o...

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                              • H Offline
                                HeyJujube
                                last edited by

                                J'ai de gros problèmes avec ce plugin (mode vecteur) sous SketchUp Pro 2019 (Mac 10.14). Problème connu ?
                                Merci


                                Capture d’écran 2019-04-05 à 11.30.28.png

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  @heyjujube said:

                                  J'ai de gros problèmes avec ce plugin (mode vecteur) sous SketchUp Pro 2019 (Mac 10.14). Problème connu ?
                                  Merci

                                  Difficile de juger sans le modele. Et, franchement, l'image ne me permet de savoir de quoi il s'agit.

                                  Fredo

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                                  • H Offline
                                    HeyJujube
                                    last edited by

                                    N'importe quel modèle, ici une simple colonne inclinée pour l'exemple.
                                    La face part dans tous les sens, se déforme, "explose".
                                    J'ai toujours utilisé le plugin, mais récemment passage à SU 2019 sous Mac.
                                    Merci

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      @heyjujube said:

                                      N'importe quel modèle, ici une simple colonne inclinée pour l'exemple.
                                      La face part dans tous les sens, se déforme, "explose".
                                      J'ai toujours utilisé le plugin, mais récemment passage à SU 2019 sous Mac.
                                      Merci

                                      it looks like the Vector direction is on the plane of the face.
                                      Could you either lock an axis direction with the arrows, or find a proper direction and lock it (Shift).

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                                      • T Offline
                                        theVonZipper
                                        last edited by

                                        Thanks Fredo for the fantastic plugins. I use 'Divide faces' often and of course Joint Push Pull. Just wondering, is there a way for Push Pull Interactive to inherit layers from the faces they are affecting as the Classic version did?

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                                        • Dave RD Offline
                                          Dave R
                                          last edited by

                                          Faces and edges should always be created on and remain on Layer 0. See Controlling Visibility with Layers.

                                          Etaoin Shrdlu

                                          %

                                          (THERE'S NO PLACE LIKE)

                                          G28 X0.0 Y0.0 Z0.0

                                          M30

                                          %

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                                          • E Offline
                                            Einstein
                                            last edited by

                                            Hi!

                                            I have an idea for a small feature upgrade.
                                            Actually, two ideas ^^

                                            1. Possibility to apply positive + negative offset in one go, so you can thicken a surface on both sides immediately

                                            2. Extrude faces to point, like in Rhino. It would be almost analogic operation to scaling about a point which can be performed via ThomThom's Rotate and Scale. However, you'd then have to manually connect border edges of source and result meshes. Rhino has a tool which does everything in one step. I attach an illustration for it.

                                            What do you think about it?


                                            extrude about point - request.png

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