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SubD examples and models

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  • F Offline
    faust07
    last edited by 27 Oct 2017, 22:27

    Again a very nice illustration! The virtual representation makes me want to play the game "brett"-hard and real again.

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    • L Offline
      L i am
      last edited by 28 Oct 2017, 01:13

      @panixia said:

      just a silly mushroom for now.. πŸ˜„
      i've a bunch of nice test model from beta which way are too heavy for sharing here i don't know if thomthom is setting a gallery or something for that.. ❓

      [attachment=0:11dst34w]<!-- ia0 -->silly mushroom.JPG<!-- ia0 -->[/attachment:11dst34w]

      Hi panixia, are those mushrooms 'infected'
      😎

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      • P Online
        panixia
        last edited by 28 Oct 2017, 03:22

        @l i am said:

        Hi panixia, are those mushrooms 'infected'
        😎

        🀣 🀣 🀣

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        • H Offline
          HornOxx
          last edited by 28 Oct 2017, 09:41

          @thomthom said:

          I don't doubt it's of German origin. But I found it amusing that the titles were so different πŸ˜„ Though... I don't quite "get" the German name...
          there is always something to learn πŸ˜„ actually, Ludo found its way to here over England (named "Ludo" there as well) and came from India original. Our tiltle "Mensch Γ€rgere Dich nicht" means slomething like ""People don't tease you" or "Man, donΒ΄t get annoyed/enraged" which is a funny title because the man on the box cover is very annoyed obviously πŸ˜„

          @faust07 said:

          Again a very nice illustration! The virtual representation makes me want to play the game "brett"-hard and real again.
          Thank you Faust and yes you're right - now the right season for this kind of games is starting! - very real, analog "Brett" hard


          GameBox.jpg

          never trust a skinny cook

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          • B Offline
            boofredlay
            last edited by 31 Oct 2017, 18:44

            A quickie SubD pumpkin on Halloween.


            Pumpkin 1.jpg


            Pumpkin 2.jpg


            Pumpkin 3.jpg

            http://www.coroflot.com/boofredlay

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            • H Offline
              HornOxx
              last edited by 31 Oct 2017, 19:08

              πŸ˜› Great SubD-scetch Eric - and just in time !!

              http://www.freeclipartpics.com/images/pumpkin-smile.gif

              never trust a skinny cook

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              • A Offline
                alsomar Extension Creator
                last edited by 5 Nov 2017, 21:21

                Hello pals πŸ˜„
                I've modeled an abstract shape made with SUbD and Vertex Tools. Then I've played a little with that shape to get a tunnel. Here's the process:

                Here you can see some standart views of the original shape.

                https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_01.jpg

                Then I've copied and rotated the shape. That's how I get the first ring of the tunnel.

                https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_02.jpg

                Here's a couple of iso views of the first ring.

                https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_03.jpg

                https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_04.jpg

                I've copied the ring several times using symmetries to create the tunnel.

                https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_05.jpg

                https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_06.jpg

                Once the tunnel is created, the space generated is pretty nice. These two pics were taken inside the tunnel. The second one is subdivided with SUbD.

                https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_11.jpg

                https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_12.jpg

                Finally, here's an animation through the tunnel.

                Alejandro Soriano Visuals Β· All my links

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                • H Offline
                  HornOxx
                  last edited by 6 Nov 2017, 05:37

                  πŸ‘ 😲 - this is a most impressive geometry exercise and the fly-through effect in the video: just overwhelming! Thanks for this wonderful contribution!
                  (no idea how you made the curved origin geometry, so this fits together as a loop ? πŸ˜„ )

                  never trust a skinny cook

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                  • A Offline
                    alsomar Extension Creator
                    last edited by 6 Nov 2017, 08:52

                    @hornoxx said:

                    :thumb: 😲 - this is a most impressive geometry exercise and the fly-through effect in the video: just overwhelming! Thanks for this wonderful contribution!
                    (no idea how you made the curved origin geometry, so this fits together as a loop ? πŸ˜„ )

                    Thank you for your kind words πŸ˜„
                    I'm attaching some pics of how I made the curved geometry.

                    https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_31.jpg

                    https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_32.jpg

                    https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_33.jpg

                    https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_34.jpg

                    Here's a gif of how I twisted the curved shape using Vertex Tools.

                    https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_41.gif

                    Once I got the shape, I made a symmetry, so the beginning and the end of the shape can fit in. If you need any other explanation, please ask πŸ˜„

                    Alejandro Soriano Visuals Β· All my links

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                    • H Offline
                      HornOxx
                      last edited by 6 Nov 2017, 09:39

                      AUAAA ! πŸ˜„ So much "simplicity" is too complicated for me πŸ˜‰
                      I always forget that the effect of vertex tools can be extended to any range
                      Thanks !!

                      never trust a skinny cook

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                      • T Offline
                        thomthom
                        last edited by 6 Nov 2017, 10:30

                        Thank you very much for this detailed breakdown of your workflow.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • A Offline
                          alsomar Extension Creator
                          last edited by 6 Nov 2017, 10:39

                          @thomthom said:

                          Thank you very much for this detailed breakdown of your workflow.

                          It's my pleasure! Thank you for your kind words πŸ˜„

                          Alejandro Soriano Visuals Β· All my links

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                          • R Offline
                            Rich O Brien Moderator
                            last edited by 6 Nov 2017, 10:49

                            DNeFEg5XkAY2JlT.jpg

                            Forgot to post this doodle

                            Download the free D'oh Book for SketchUp πŸ“–

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                            • H Offline
                              HornOxx
                              last edited by 6 Nov 2017, 18:43

                              @rich o brien said:

                              ...forgot to post this doodle
                              🀒 I love these nasty doodle guys - but you better change the street side πŸ˜„

                              never trust a skinny cook

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                              • C Offline
                                cuttingedge
                                last edited by 7 Nov 2017, 02:48

                                @alsomar said:

                                Here's a gif of how I twisted the curved shape using Vertex Tools.

                                https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_41.gif

                                really impressive! but did the quads break-up after twisting / deformation?

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                                • A Offline
                                  alsomar Extension Creator
                                  last edited by 7 Nov 2017, 07:01

                                  @cuttingedge said:

                                  did the quads break-up after twisting / deformation?

                                  Vertex Tools is a quad-friendly extension so it keeps the quads after the twist or any other further operation. It's a great tool!

                                  Alejandro Soriano Visuals Β· All my links

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                                  • B Online
                                    Box
                                    last edited by 12 Nov 2017, 15:51

                                    Just for fun. About 10 minutes including the render.
                                    Tig's Fracture, SUbD and MSPhysics, Twilght2.


                                    Gravel.JPG

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                                    • H Offline
                                      HornOxx
                                      last edited by 12 Nov 2017, 16:45

                                      WOW !! πŸ‘ ... and even if it would have taken a 100 minutes, such a great result!!
                                      (you are using a great tool chain - is TigΒ΄s Fracture creating "SubDable" parts out of the box ( πŸ˜› ) instantly or is there still some fine tuning necessary?)

                                      never trust a skinny cook

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                                      • B Online
                                        Box
                                        last edited by 13 Nov 2017, 00:37

                                        Thanks HornOxx.
                                        No tweaking necessary, not for this at least.
                                        It doesn't form quads but they aren't needed for something this random.

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                                        • B Online
                                          Box
                                          last edited by 13 Nov 2017, 02:36

                                          Here's a quick simple one.
                                          You can use more blocks with different materials to get a mixture of stones.

                                          https://i.imgur.com/uIZCUgT.gif

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