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    SubD examples and models

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    • pilouP Offline
      pilou
      last edited by

      I you make 2 holes you have very design glasses! πŸ’š

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • Bob JamesB Offline
        Bob James
        last edited by

        Considering all that you have already provided in the practical use of these new tools I feel somewhat guilty in asking you to do the same step-by-step tutorial for the creation of your sports bra. It may not seem so to you, but for numb-noses like me these tuts are REALLY, REALLY helpful.
        I've spent so many years using SU with the native tools and Ruby plugins/extensions that I'm finding it more than a little difficult re-structuring my workflow. At this point it's not obvious that the quad workflow is better/faster. I'm trusting in all of you "quad guys" that, in the long run, the quad workflow is the "way of the future".

        Thank you again for your great explanations.

        @whaat
        This is the stuff that has distracted me from the PB2 beta testing. It's not fair for these guys to dangle M&Ms in front of a chocoholic 😳

        i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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        • BoxB Offline
          Box
          last edited by

          Bob there's not a lot I could add to that little bra number, all you are seeing there are the undo steps played backwards. Each of the movements are me selecting vertices and moving them with the Vertex Gizmo just like in the ones earlier. The creation of the lines around the faces is also shown above, but they could just be drawn in.
          I'm also on my phone now so unable to work with it.

          I think people need to realise that they shouldn't be frightened of quads, once you understand them you can easily work them into your normal workflow as necessary. They actually help you with selecting and manipulating edges even without thinking about the SubD aspect of them. Working with geometry that is a network of loops and rings rather than a tangled web of triangles is so refreshing.

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          • thomthomT Offline
            thomthom
            last edited by

            @box said:

            Working with geometry that is a network of loops and rings rather than a tangled web of triangles is so refreshing.

            I'm so happy to hear people say this. It also makes writing modelling tools and extensions easier if they can focus on dealing with quads.

            That being said - these GIFs you made box are really nice. Exactly the kind I want to create for the new QFT site.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • ntxdaveN Offline
              ntxdave
              last edited by

              @thomthom said:

              @box said:

              Working with geometry that is a network of loops and rings rather than a tangled web of triangles is so refreshing.

              I'm so happy to hear people say this. It also makes writing modelling tools and extensions easier if they can focus on dealing with quads.

              That being said - these GIFs you made box are really nice. Exactly the kind I want to create for the new QFT site.

              Having been one of those who was trying to get a grip on the whole quad modeling approach/environment, Box's GIF's would be a great collection to start a set of tools on how, and why, to use quads more in your approach to 3D modeling. I have downloaded them all as "quick reference" guides. I only wish that there was a way to pause a GIF so that I could go back and see what was just done (like what was clicked) without having to watch the entire video.

              Challenge: Someone come up with a way to pause/play a GIF πŸ’š

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              • thomthomT Offline
                thomthom
                last edited by

                @ntxdave said:

                Having been one of those who was trying to get a grip on the whole quad modeling approach/environment, Box's GIF's would be a great collection to start a set of tools on how, and why, to use quads more in your approach to 3D modeling. I have downloaded them all as "quick reference" guides.

                Yea - the quad-workflow was my main concern in releasing SUbD. Had this not been a spare-time project of mine I would have made sure to produce more content for QFT up front.

                Btw, have you had a look at the links on the Quad section of the SUbD website?

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • BoxB Offline
                  Box
                  last edited by

                  @ntxdave said:

                  Challenge: Someone come up with a way to pause/play a GIF πŸ’š

                  Record the gif with any of the multitude of screen recorders that save as video, the ones we used before the gif ones were available.

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                  • ntxdaveN Offline
                    ntxdave
                    last edited by

                    @thomthom said:

                    Btw, have you had a look at the links on the Quad section of the SUbD website?

                    Yes, but I am going to look at it again. I have also been reading the Blender for Dummies book. While I am not Blender's biggest fan and the book does not really teach you to use the software very well. It is a very good background for understanding the whole Quad environment and learning some of the terminology related to the quad/mesh environment.

                    I did finally do my first quad model yesterday. Unfortunately I did it before Box's gif's so it has several mistakes but at least I did one.

                    Here it is:
                    QFT-Glass.png
                    Everyone has to start somewhere and then learn from your mistakes.

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                    • pilouP Offline
                      pilou
                      last edited by

                      @unknownuser said:

                      Challenge: Someone come up with a way to pause/play a GIF

                      Windows Media Player inside your Windows system
                      can read these Gif with Stop button, Next, etc... πŸ˜‰
                      Image following is just an image, not an animation!
                      win_media.jpg

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Aye. Quad-based workflow has a steeper learning curve than your normal SketchUp workflows. However, the long-term benefits are great.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • BoxB Offline
                          Box
                          last edited by

                          Here's a little exercise to help people understand how a low poly proxy can become a complex structure.
                          As you see I simply made a basic child's stick figure as a series of connected blocks. Then gradually refine the shape by moving the blocks around. This helps you to retain a quad structure.
                          QFT lets you click to add or remove whole loops as you need them. As the level of detail increases you can refine the shape more and more while still having an easily navigable mesh to work with.


                          Proxy progression.gif

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                          • pilouP Offline
                            pilou
                            last edited by

                            😎

                            http://www.mesnie.org/wp-content/uploads/2016/01/evolution.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • Bob JamesB Offline
                              Bob James
                              last edited by

                              @box said:

                              Each of the movements are me selecting vertices and moving them with the Vertex Gizmo just like in the ones earlier.

                              That's all I really needed to know. Thank you.

                              i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                              • BoxB Offline
                                Box
                                last edited by

                                I'm glad that helped Bob.

                                By the way, if anyone wants that proxy to play with and develop further let me know, I think I saved it and could attach it when I get home.

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                                • BoxB Offline
                                  Box
                                  last edited by

                                  Pilou I actually saved the file as Evolution with that in mind, but I prefer this image.


                                  Monsanto.jpg

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                                  • olisheaO Offline
                                    olishea
                                    last edited by

                                    @box said:

                                    I've added the proxy so you can make em as big as you want adjust them to fit.

                                    πŸ˜„ πŸ˜„ πŸ˜„

                                    oli

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                                    • R Offline
                                      rv1974
                                      last edited by

                                      Box how do you work with symmetrical geometry? Do you temporaly make mirrored low poly components or make all editing twice (from both sides simultaneously)?

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                                      • jo-keJ Offline
                                        jo-ke
                                        last edited by

                                        @rv1974 said:

                                        Box how do you work with symmetrical geometry? Do you temporaly make mirrored low poly components or make all editing twice (from both sides simultaneously)?

                                        This is exactely the same question that I asked myself

                                        http://www.zz7.de

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          @unknownuser said:

                                          Box how do you work with symmetrical geometry?

                                          Maybe like this! The GIZMO of Vertex tools is incredible! πŸ˜‰
                                          (Left click Move + CTRL on the opposite Arrow)
                                          It has such combinaisons (Shift, Ctrl, Alt) than that is a program itself! 😎

                                          mirror.gif

                                          White background of the forum is not favourable for painting master pieces! πŸ’š
                                          petal.jpg

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • BoxB Offline
                                            Box
                                            last edited by

                                            @jo-ke said:

                                            @rv1974 said:

                                            Box how do you work with symmetrical geometry? Do you temporaly make mirrored low poly components or make all editing twice (from both sides simultaneously)?

                                            This is exactely the same question that I asked myself

                                            Simple answer is 'all of the above'.
                                            Depends what I am doing and what shape I am heading for.
                                            Sometimes I select both sides as you get a better view when it all moves together,
                                            Sometimes I only work with half an object then just mirror it.
                                            Sometimes when working with a complete structure I'll work both sides simultaneously then gradually make them different.
                                            Quite often I will split a model in half and delete the bad side and replace it with the good.
                                            So I'd have to say I have no fixed method and I often do the same things differently the next time.
                                            It's worth mentioning that QFT and VT tools make it very easy to select and manipulate both sides at the same time.

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