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SubD examples and models

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  • B Offline
    Box
    last edited by 9 Feb 2016, 14:59

    @ntxdave said:

    Challenge: Someone come up with a way to pause/play a GIF πŸ’š

    Record the gif with any of the multitude of screen recorders that save as video, the ones we used before the gif ones were available.

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    • N Offline
      ntxdave
      last edited by 9 Feb 2016, 16:08

      @thomthom said:

      Btw, have you had a look at the links on the Quad section of the SUbD website?

      Yes, but I am going to look at it again. I have also been reading the Blender for Dummies book. While I am not Blender's biggest fan and the book does not really teach you to use the software very well. It is a very good background for understanding the whole Quad environment and learning some of the terminology related to the quad/mesh environment.

      I did finally do my first quad model yesterday. Unfortunately I did it before Box's gif's so it has several mistakes but at least I did one.

      Here it is:
      QFT-Glass.png
      Everyone has to start somewhere and then learn from your mistakes.

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      • P Offline
        pilou
        last edited by 9 Feb 2016, 16:20

        @unknownuser said:

        Challenge: Someone come up with a way to pause/play a GIF

        Windows Media Player inside your Windows system
        can read these Gif with Stop button, Next, etc... πŸ˜‰
        Image following is just an image, not an animation!
        win_media.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • T Offline
          thomthom
          last edited by 9 Feb 2016, 16:37

          Aye. Quad-based workflow has a steeper learning curve than your normal SketchUp workflows. However, the long-term benefits are great.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • B Offline
            Box
            last edited by 10 Feb 2016, 05:19

            Here's a little exercise to help people understand how a low poly proxy can become a complex structure.
            As you see I simply made a basic child's stick figure as a series of connected blocks. Then gradually refine the shape by moving the blocks around. This helps you to retain a quad structure.
            QFT lets you click to add or remove whole loops as you need them. As the level of detail increases you can refine the shape more and more while still having an easily navigable mesh to work with.


            Proxy progression.gif

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            • P Offline
              pilou
              last edited by 10 Feb 2016, 08:46

              😎

              http://www.mesnie.org/wp-content/uploads/2016/01/evolution.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • B Offline
                Bob James
                last edited by 10 Feb 2016, 09:05

                @box said:

                Each of the movements are me selecting vertices and moving them with the Vertex Gizmo just like in the ones earlier.

                That's all I really needed to know. Thank you.

                i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                • B Offline
                  Box
                  last edited by 10 Feb 2016, 14:13

                  I'm glad that helped Bob.

                  By the way, if anyone wants that proxy to play with and develop further let me know, I think I saved it and could attach it when I get home.

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                  • B Offline
                    Box
                    last edited by 10 Feb 2016, 16:08

                    Pilou I actually saved the file as Evolution with that in mind, but I prefer this image.


                    Monsanto.jpg

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                    • O Offline
                      olishea
                      last edited by 10 Feb 2016, 17:07

                      @box said:

                      I've added the proxy so you can make em as big as you want adjust them to fit.

                      πŸ˜„ πŸ˜„ πŸ˜„

                      oli

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                      • R Offline
                        rv1974
                        last edited by 10 Feb 2016, 18:30

                        Box how do you work with symmetrical geometry? Do you temporaly make mirrored low poly components or make all editing twice (from both sides simultaneously)?

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                        • J Offline
                          jo-ke
                          last edited by 10 Feb 2016, 20:12

                          @rv1974 said:

                          Box how do you work with symmetrical geometry? Do you temporaly make mirrored low poly components or make all editing twice (from both sides simultaneously)?

                          This is exactely the same question that I asked myself

                          http://www.zz7.de

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                          • P Offline
                            pilou
                            last edited by 10 Feb 2016, 21:45

                            @unknownuser said:

                            Box how do you work with symmetrical geometry?

                            Maybe like this! The GIZMO of Vertex tools is incredible! πŸ˜‰
                            (Left click Move + CTRL on the opposite Arrow)
                            It has such combinaisons (Shift, Ctrl, Alt) than that is a program itself! 😎

                            mirror.gif

                            White background of the forum is not favourable for painting master pieces! πŸ’š
                            petal.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • B Offline
                              Box
                              last edited by 11 Feb 2016, 02:28

                              @jo-ke said:

                              @rv1974 said:

                              Box how do you work with symmetrical geometry? Do you temporaly make mirrored low poly components or make all editing twice (from both sides simultaneously)?

                              This is exactely the same question that I asked myself

                              Simple answer is 'all of the above'.
                              Depends what I am doing and what shape I am heading for.
                              Sometimes I select both sides as you get a better view when it all moves together,
                              Sometimes I only work with half an object then just mirror it.
                              Sometimes when working with a complete structure I'll work both sides simultaneously then gradually make them different.
                              Quite often I will split a model in half and delete the bad side and replace it with the good.
                              So I'd have to say I have no fixed method and I often do the same things differently the next time.
                              It's worth mentioning that QFT and VT tools make it very easy to select and manipulate both sides at the same time.

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                              • B Offline
                                Box
                                last edited by 11 Feb 2016, 15:50

                                Thomthom it's all your fault, I wander off to the pub with my tablet, I drink beer, I chat, I drink more beer, I doodle, I roughly render a few bits and pieces, I stagger home. While tucked up in bed 'she who must be obeyed' flicks through my doodles and now insists I must produce this hipbath in real life for her.
                                A two beer doodle and a grainy render will drive me nuts for months.


                                Hipbath02.jpg

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                                • T Offline
                                  thomthom
                                  last edited by 11 Feb 2016, 16:24

                                  YOu know what they say; never sketch and drink! πŸ˜„

                                  Seriously - that looks really nice. Looking forward to seeing the real thing! πŸ˜„

                                  (Oh, and can we peek at the wireframe and control-mesh?)

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • B Offline
                                    Box
                                    last edited by 12 Feb 2016, 02:45

                                    Sorry Thom I don't have the control mesh any more as I unsubed it when I wanted to get the profile to make the support.


                                    HipWires.gif

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                                    • J Offline
                                      JQL
                                      last edited by 12 Feb 2016, 10:10

                                      @box said:

                                      Sorry Thom I don't have the control mesh any more as I unsubed it when I wanted to get the profile to make the support.

                                      It would be cool if SubD worked on reverse.

                                      Then we could reverse engineer some models... (again this is me talking without having had time to try subd)

                                      www.casca.pt
                                      Visit us on facebook!

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                                      • D Offline
                                        derei
                                        last edited by 12 Feb 2016, 15:33

                                        @jql said:

                                        It would be cool if SubD worked on reverse.

                                        Then we could reverse engineer some models... (again this is me talking without having had time to try subd)

                                        http://sketchucation.com/forums/viewtopic.php?t=9789

                                        DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                        • N Offline
                                          ntxdave
                                          last edited by 12 Feb 2016, 16:14

                                          As I continue to try to learn how to use the quad modeling tools (I am using QFT, Vertex Tools, and SubD) I seem to be making a real mess of things. I have a some silly questions:

                                          1. Several of you show pictures of your models with the quad faces. How do you do that? As soon as I click out of editing the group it no longer shows the quad faces.
                                          2. Along with that, how do you increase the amount of faces and continue to show it as a picture?
                                          3. I have a group where I scaled the middle of the group to create a groove in the center of the object. It appears to me that the groove has the same size quads as the edges at the top and bottom of the object but the rounding of the edges for the groove are much sharper than the edge at the top and bottom of the object. Why is that?
                                          4. In my "grooved" object, if I increase the number of quads and then decrease the number of quads the groove disappears. Why does that happen?
                                          5. Assuming I get all of this worked out in my mind, if I have a complex model where only a part of my model is a quad face object, how do I deal with all of this in the full model? (Hope that question makes sense)

                                          I think I am understanding the basics of what the tools do but am obviously not getting the full picture.

                                          One last item, @Box, would you mind sharing the skp file where you created the person? I think there is a lot to learn from it and your elegant tub.

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