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[Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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  • F Offline
    fredo6
    last edited by 25 Apr 2012, 09:48

    @oxer said:

    This is the result in the Ruby Console:
    [attachment=0:23qhhc8q]<!-- ia0 -->Ruby Console.jpg<!-- ia0 -->[/attachment:23qhhc8q]

    Oxer,

    Thanks. Interesting to see that the value may be different depending on the Mac versions (on the Mac I have access to, VK_DOWN = 63233

    Anyway, ThruPaint only use the symbolic constant value VK_DOWN and therefore should not be impacted by the internal value of the Arrows constants.

    It seems also that several Mac users don't have any problem with the Arrows on Mac.

    Just in case, could you type in the Ruby Console Traductor.new_check_key(VK_DOWN, 0, 0).

    Also, when you try to exercise transformation by arrows on texture, could you leave the Ruby console open to see if an error message is displayed. Also, make sure that the focus is on the Sketchup window when typing the arrows.

    Thanks

    Fredo

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    • T Offline
      TIG Moderator
      last edited by 25 Apr 2012, 09:57

      In my scripts that use arrows keys I use this

      if RUBY_PLATFORM=~/mswin32/ ### PC
        KALXMINUS = 37          # Arrow Left Key 
        KARXPLUS  = 39          # Arrow Right Key 
        KAUYPLUS  = 38          # Arrow Up Key 
        KADYMINUS = 40          # Arrow Down Key 
        KSHIFT    = 16          # Shift Key 
      else### MAC
        KALXMINUS = 63234       # Arrow Left Key 
        KARXPLUS  = 63235       # Arrow Right Key 
        KAUYPLUS  = 63232       # Arrow Up Key 
        KADYMINUS = 63233       # Arrow Down Key 
        KSHIFT    = 131072      # Shift Key 
      end#if
      

      and then test key-down events etc against these 'constants'

      TIG

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      • T Offline
        thomthom
        last edited by 25 Apr 2012, 11:10

        @tig said:

        In my scripts that use arrows keys I use this

        if RUBY_PLATFORM=~/mswin32/ ### PC
        >   KALXMINUS = 37          # Arrow Left Key 
        >   KARXPLUS  = 39          # Arrow Right Key 
        >   KAUYPLUS  = 38          # Arrow Up Key 
        >   KADYMINUS = 40          # Arrow Down Key 
        >   KSHIFT    = 16          # Shift Key 
        > else### MAC
        >   KALXMINUS = 63234       # Arrow Left Key 
        >   KARXPLUS  = 63235       # Arrow Right Key 
        >   KAUYPLUS  = 63232       # Arrow Up Key 
        >   KADYMINUS = 63233       # Arrow Down Key 
        >   KSHIFT    = 131072      # Shift Key 
        > end#if
        

        and then test key-down events etc against these 'constants'

        Why don't you use the built in constants? They should be reflecting the correct value based on the current OS. When you do it manually you have to keep updating it....
        ❓

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • F Offline
          fredo6
          last edited by 25 Apr 2012, 12:24

          @Thomthom: I agree with you and my scripts do use the built-in constants for Arrow (and Shift, Ctrl). This is why I don't understand why it does not work. I was just wondering why the VK_constants for Oxer where in the range 123-126 whereas on the Mac I can have access to there are in the range of 63232... One possibility is that another script redefines the constants VK_.... because as far as I know, there is only a single Mac release of Sketchup, and therefore of the Ruby API (unless the Ruby API check itself the version of Mac OS).

          @TIG: the values you show are correct for the Mac, as far as I knew them.

          Fredo

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          • T Offline
            thomthom
            last edited by 25 Apr 2012, 12:26

            @unknownuser said:

            because as far as I know, there is only a single Mac release of Sketchup, and therefore of the Ruby API

            I assumed that SketchUp got the key code values from the system when it initialized the Ruby interpreter and abstracted them into these system-safe constants...

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • R Offline
              redog
              last edited by 25 Apr 2012, 22:12

              for me u are a genius in sketchup you can now manage the textures in an intelligent way. thanks fridoooooo. grazie 😍 πŸ‘ πŸ‘ 😍

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              • M Offline
                moghamdi
                last edited by 26 Apr 2012, 00:55

                This is the result in the Ruby Console:
                I have Sketchup 8 Pro


                Ruby.png

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                • F Offline
                  fredo6
                  last edited by 8 May 2012, 21:06

                  NEW RELEASE: ThruPaint v1.2a - 08 May 12

                  This update fixes some bugs and introduces 2 functional evolutions

                  1) Painting of components / groups, text labels and dimensions
                  This is a new option in the palette, very similar to the native SU Paint tool. Originally, ThruPaint was painting faces within the boundaries of containers. There are however cases where you wish to assign a material to the component or group itself. This material becomes then the default material for the faces of the component

                  ThruPaint Container mode.gif

                  2) Modifier for Sampler
                  If you press Shift key, the cursor changes to sampling instead of painting. In the native SU Paint tool, this feature is covered by the Alt key (on Windows), but this is not possible in Ruby.

                  See main post of this thread for more information on ThruPaint.

                  See main post of FredoTools thread for download of FredoTools, which includes the ThruPaint script.

                  Fredo

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                  • F Offline
                    fredo6
                    last edited by 8 May 2012, 21:59

                    NEW RELEASE: ThruPaint v1.0n - 21 Apr 12

                    This update introduces 2 functional evolutions

                    1) Painting of a preselection of faces or edges
                    If you select faces or edges before launching ThruPaint, the painted faces or edges will be those of the preselection whenever you mouse over them (regardless of the face selection settings in the palette).

                    • When the material is a color or for edge painting, the painting applies to the whole pre-selection
                    • When the material is a texture, you have to paint by groups of faces in the preselection
                      ThruPaint Initial Selection.gif

                    2) Remembering of last scaling and rotation factors by material.
                    This is inspired from a request by Pherim

                    If you apply a textured material to a face and then scale it and/or rotate it, the scaling and rotation factors will be remembered the next time you apply this material.
                    Likewise, the sampling of material within the model also copy the scaling and rotation factors.
                    ThruPaint Keep Transfo.gif

                    See main post of this thread for more information on ThruPaint.

                    See main post of FredoTools thread for download of FredoTools, which includes the script.

                    Fredo

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                    • T Offline
                      tomislavm
                      last edited by 28 May 2012, 09:06

                      Thank You.

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                      • N Offline
                        numerobis
                        last edited by 11 Jul 2012, 14:19

                        Really a fantastic plugin! I have to say it again! Thanks a lot!

                        But i have noticed a problem with exporting textured object for rendering, maxwell in my case...
                        The problem is that the exporter writes a seperated material and texture for each face! So with a complex gepmetry this results in thousands of textures and materials.

                        My question is now, is it possible to avoid this behavior? I'm painting as QuadMesh.
                        Or is this problem maxwell related? I noticed the same thing when i use photomatch for texturing.

                        Can anyone say how this works with vray?

                        edit: ok, problem solved... disabling texture distortions in maxwell uv export options did it. I thought this would result in distorted mapping but for now it works.

                        Thanks again for this incredible tool, Fredo!!!
                        Trimble should buy this from you as standart mapping method! 😎

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                        • S Offline
                          shri
                          last edited by 16 Jul 2012, 06:02

                          many many thanks for your great tool.. πŸ‘

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                          • majidM Offline
                            majid
                            last edited by 18 Jul 2012, 04:42

                            unique genius Fredeo!!!!! many many thank you, this is greaaat

                            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                            • pietervP Offline
                              pieterv
                              last edited by 10 Oct 2012, 08:38

                              Hey Fredo,

                              Thanks a lot for the great plugin! You are a hero.

                              I have a slight problem tho. I used your plugin and in sketchup it looks like this

                              http://www.citypixels.be/wp-content/uploads/2012/10/sketchup-thrupaint-01.png

                              but when I render it in Maxwell Render it looks like this:

                              http://www.citypixels.be/wp-content/uploads/2012/10/simpel-huis-render-017.jpg

                              The yellow stones in the little wall have become much smaller and the middle part of the street has become darker. Do you have an idea what the problem could be?

                              Thanks!

                              Pieter

                              This is my website:
                              Citypixels - 3d Visualisatie Architectuur

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                              • T Offline
                                TIG Moderator
                                last edited by 10 Oct 2012, 08:45

                                Check if the two surfaces have the material applied in a different way.
                                I suspect that one has the material applied to the face itself while the other has the material applied to the 'container' [group/component-instance] - check this by using 'Entity Info' and selecting the actual faces in each case - the 'mapping' cannot persist into exported formats when applied to a container rather than the face itself... Of course it might be a Maxwell issue with it mis-handing the UVmapping ?

                                TIG

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                                • T Offline
                                  thomthom
                                  last edited by 10 Oct 2012, 08:46

                                  Contact Maxwell support - as this is their render engine that doesn't properly process the UV mapping.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • pietervP Offline
                                    pieterv
                                    last edited by 10 Oct 2012, 10:09

                                    I have checked, and the two materials are axactly the same. I have the free version of Maxwell Render, so I'll repost this under "extensions & applications". Thanks for answering!

                                    This is my website:
                                    Citypixels - 3d Visualisatie Architectuur

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                                    • T Offline
                                      thomthom
                                      last edited by 10 Oct 2012, 10:30

                                      I'd still recommend you contact Maxwell - as this would then be something that presumably affects all users. Reporting issues to the developers is important - otherwise it'll never get fixed.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • C Offline
                                        cadmunkey
                                        last edited by 13 Oct 2012, 12:39

                                        Is this plugin for premium members only? If I click the download icon I get a banner.png.

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                                        • massimoM Offline
                                          massimo Moderator
                                          last edited by 13 Oct 2012, 12:48

                                          @unknownuser said:

                                          ThruPaint is installed as part of FredoTools.. It requires LibFredo6 4.4 or above.

                                          See the main post for this plugin for Installation of FredoTools

                                          So you have to go to Fredo tools thread to download the plugin. Scroll down the page and you'll find it below the "download" icon.

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