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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • fredo6F Offline
      fredo6
      last edited by

      @oxer said:

      No, it doesn't work in previous version.
      I haven't probed other Mac OS versions.

      Oxer,

      Strange because it works for some other Mac users

      Could you type in the Ruby Console

      • VK_DOWN
      • VK_UP
      • VK_LEFT
      • VK_RIGHT

      Thanks

      Fredo

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      • OxerO Offline
        Oxer
        last edited by

        This is the result in the Ruby Console:
        Ruby Console.jpg

        "The result is the end what is important is the process" by Oxer
        [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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        • M Offline
          moghamdi
          last edited by

          Thank you Fredo for this nice Plugin.

          I have a problem

          I have a Mac 10.6.8 and I cannot transform the texture. I tried all 3 ways you mentioned but they did not work.

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          • fredo6F Offline
            fredo6
            last edited by

            @moghamdi said:

            Thank you Fredo for this nice Plugin.

            I have a problem

            I have a Mac 10.6.8 and I cannot transform the texture. I tried all 3 ways you mentioned but they did not work.

            Could you open the Ruby console and see if something is displayed.
            It seems that the Arrows don't work on all Mac, but the VCB and Visual Editor should normally function correctly.

            Thanks

            Fredo

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            • fredo6F Offline
              fredo6
              last edited by

              @oxer said:

              This is the result in the Ruby Console:
              [attachment=0:23qhhc8q]<!-- ia0 -->Ruby Console.jpg<!-- ia0 -->[/attachment:23qhhc8q]

              Oxer,

              Thanks. Interesting to see that the value may be different depending on the Mac versions (on the Mac I have access to, VK_DOWN = 63233

              Anyway, ThruPaint only use the symbolic constant value VK_DOWN and therefore should not be impacted by the internal value of the Arrows constants.

              It seems also that several Mac users don't have any problem with the Arrows on Mac.

              Just in case, could you type in the Ruby Console Traductor.new_check_key(VK_DOWN, 0, 0).

              Also, when you try to exercise transformation by arrows on texture, could you leave the Ruby console open to see if an error message is displayed. Also, make sure that the focus is on the Sketchup window when typing the arrows.

              Thanks

              Fredo

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              • TIGT Online
                TIG Moderator
                last edited by

                In my scripts that use arrows keys I use this

                if RUBY_PLATFORM=~/mswin32/ ### PC
                  KALXMINUS = 37          # Arrow Left Key 
                  KARXPLUS  = 39          # Arrow Right Key 
                  KAUYPLUS  = 38          # Arrow Up Key 
                  KADYMINUS = 40          # Arrow Down Key 
                  KSHIFT    = 16          # Shift Key 
                else### MAC
                  KALXMINUS = 63234       # Arrow Left Key 
                  KARXPLUS  = 63235       # Arrow Right Key 
                  KAUYPLUS  = 63232       # Arrow Up Key 
                  KADYMINUS = 63233       # Arrow Down Key 
                  KSHIFT    = 131072      # Shift Key 
                end#if
                

                and then test key-down events etc against these 'constants'

                TIG

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @tig said:

                  In my scripts that use arrows keys I use this

                  if RUBY_PLATFORM=~/mswin32/ ### PC
                  >   KALXMINUS = 37          # Arrow Left Key 
                  >   KARXPLUS  = 39          # Arrow Right Key 
                  >   KAUYPLUS  = 38          # Arrow Up Key 
                  >   KADYMINUS = 40          # Arrow Down Key 
                  >   KSHIFT    = 16          # Shift Key 
                  > else### MAC
                  >   KALXMINUS = 63234       # Arrow Left Key 
                  >   KARXPLUS  = 63235       # Arrow Right Key 
                  >   KAUYPLUS  = 63232       # Arrow Up Key 
                  >   KADYMINUS = 63233       # Arrow Down Key 
                  >   KSHIFT    = 131072      # Shift Key 
                  > end#if
                  

                  and then test key-down events etc against these 'constants'

                  Why don't you use the built in constants? They should be reflecting the correct value based on the current OS. When you do it manually you have to keep updating it....
                  ❓

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    @Thomthom: I agree with you and my scripts do use the built-in constants for Arrow (and Shift, Ctrl). This is why I don't understand why it does not work. I was just wondering why the VK_constants for Oxer where in the range 123-126 whereas on the Mac I can have access to there are in the range of 63232... One possibility is that another script redefines the constants VK_.... because as far as I know, there is only a single Mac release of Sketchup, and therefore of the Ruby API (unless the Ruby API check itself the version of Mac OS).

                    @TIG: the values you show are correct for the Mac, as far as I knew them.

                    Fredo

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @unknownuser said:

                      because as far as I know, there is only a single Mac release of Sketchup, and therefore of the Ruby API

                      I assumed that SketchUp got the key code values from the system when it initialized the Ruby interpreter and abstracted them into these system-safe constants...

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • R Offline
                        redog
                        last edited by

                        for me u are a genius in sketchup you can now manage the textures in an intelligent way. thanks fridoooooo. grazie 😍 👍 👍 😍

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                        • M Offline
                          moghamdi
                          last edited by

                          This is the result in the Ruby Console:
                          I have Sketchup 8 Pro


                          Ruby.png

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            NEW RELEASE: ThruPaint v1.2a - 08 May 12

                            This update fixes some bugs and introduces 2 functional evolutions

                            1) Painting of components / groups, text labels and dimensions
                            This is a new option in the palette, very similar to the native SU Paint tool. Originally, ThruPaint was painting faces within the boundaries of containers. There are however cases where you wish to assign a material to the component or group itself. This material becomes then the default material for the faces of the component

                            ThruPaint Container mode.gif

                            2) Modifier for Sampler
                            If you press Shift key, the cursor changes to sampling instead of painting. In the native SU Paint tool, this feature is covered by the Alt key (on Windows), but this is not possible in Ruby.

                            See main post of this thread for more information on ThruPaint.

                            See main post of FredoTools thread for download of FredoTools, which includes the ThruPaint script.

                            Fredo

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              NEW RELEASE: ThruPaint v1.0n - 21 Apr 12

                              This update introduces 2 functional evolutions

                              1) Painting of a preselection of faces or edges
                              If you select faces or edges before launching ThruPaint, the painted faces or edges will be those of the preselection whenever you mouse over them (regardless of the face selection settings in the palette).

                              • When the material is a color or for edge painting, the painting applies to the whole pre-selection
                              • When the material is a texture, you have to paint by groups of faces in the preselection
                                ThruPaint Initial Selection.gif

                              2) Remembering of last scaling and rotation factors by material.
                              This is inspired from a request by Pherim

                              If you apply a textured material to a face and then scale it and/or rotate it, the scaling and rotation factors will be remembered the next time you apply this material.
                              Likewise, the sampling of material within the model also copy the scaling and rotation factors.
                              ThruPaint Keep Transfo.gif

                              See main post of this thread for more information on ThruPaint.

                              See main post of FredoTools thread for download of FredoTools, which includes the script.

                              Fredo

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                              • T Offline
                                tomislavm
                                last edited by

                                Thank You.

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                                • N Offline
                                  numerobis
                                  last edited by

                                  Really a fantastic plugin! I have to say it again! Thanks a lot!

                                  But i have noticed a problem with exporting textured object for rendering, maxwell in my case...
                                  The problem is that the exporter writes a seperated material and texture for each face! So with a complex gepmetry this results in thousands of textures and materials.

                                  My question is now, is it possible to avoid this behavior? I'm painting as QuadMesh.
                                  Or is this problem maxwell related? I noticed the same thing when i use photomatch for texturing.

                                  Can anyone say how this works with vray?

                                  edit: ok, problem solved... disabling texture distortions in maxwell uv export options did it. I thought this would result in distorted mapping but for now it works.

                                  Thanks again for this incredible tool, Fredo!!!
                                  Trimble should buy this from you as standart mapping method! 😎

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                                  • S Offline
                                    shri
                                    last edited by

                                    many many thanks for your great tool.. 👍

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                                    • majidM Offline
                                      majid
                                      last edited by

                                      unique genius Fredeo!!!!! many many thank you, this is greaaat

                                      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                      • pietervP Offline
                                        pieterv
                                        last edited by

                                        Hey Fredo,

                                        Thanks a lot for the great plugin! You are a hero.

                                        I have a slight problem tho. I used your plugin and in sketchup it looks like this

                                        http://www.citypixels.be/wp-content/uploads/2012/10/sketchup-thrupaint-01.png

                                        but when I render it in Maxwell Render it looks like this:

                                        http://www.citypixels.be/wp-content/uploads/2012/10/simpel-huis-render-017.jpg

                                        The yellow stones in the little wall have become much smaller and the middle part of the street has become darker. Do you have an idea what the problem could be?

                                        Thanks!

                                        Pieter

                                        This is my website:
                                        Citypixels - 3d Visualisatie Architectuur

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                                        • TIGT Online
                                          TIG Moderator
                                          last edited by

                                          Check if the two surfaces have the material applied in a different way.
                                          I suspect that one has the material applied to the face itself while the other has the material applied to the 'container' [group/component-instance] - check this by using 'Entity Info' and selecting the actual faces in each case - the 'mapping' cannot persist into exported formats when applied to a container rather than the face itself... Of course it might be a Maxwell issue with it mis-handing the UVmapping ?

                                          TIG

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Contact Maxwell support - as this is their render engine that doesn't properly process the UV mapping.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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