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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • fredo6F Offline
      fredo6
      last edited by

      NEW RELEASE: ThruPaint v1.0n - 21 Apr 12

      This update introduces 2 functional evolutions

      1) Painting of a preselection of faces or edges
      If you select faces or edges before launching ThruPaint, the painted faces or edges will be those of the preselection whenever you mouse over them (regardless of the face selection settings in the palette).

      • When the material is a color or for edge painting, the painting applies to the whole pre-selection
      • When the material is a texture, you have to paint by groups of faces in the preselection
        ThruPaint Initial Selection.gif

      2) Remembering of last scaling and rotation factors by material.
      This is inspired from a request by Pherim

      If you apply a textured material to a face and then scale it and/or rotate it, the scaling and rotation factors will be remembered the next time you apply this material.
      Likewise, the sampling of material within the model also copy the scaling and rotation factors.
      ThruPaint Keep Transfo.gif

      See main post of this thread for more information on ThruPaint.

      See main post of FredoTools thread for download of FredoTools, which includes the script.

      Fredo

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      • T Offline
        tomislavm
        last edited by

        Thank You.

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        • N Offline
          numerobis
          last edited by

          Really a fantastic plugin! I have to say it again! Thanks a lot!

          But i have noticed a problem with exporting textured object for rendering, maxwell in my case...
          The problem is that the exporter writes a seperated material and texture for each face! So with a complex gepmetry this results in thousands of textures and materials.

          My question is now, is it possible to avoid this behavior? I'm painting as QuadMesh.
          Or is this problem maxwell related? I noticed the same thing when i use photomatch for texturing.

          Can anyone say how this works with vray?

          edit: ok, problem solved... disabling texture distortions in maxwell uv export options did it. I thought this would result in distorted mapping but for now it works.

          Thanks again for this incredible tool, Fredo!!!
          Trimble should buy this from you as standart mapping method! 😎

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          • S Offline
            shri
            last edited by

            many many thanks for your great tool.. πŸ‘

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            • majidM Offline
              majid
              last edited by

              unique genius Fredeo!!!!! many many thank you, this is greaaat

              My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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              • pietervP Offline
                pieterv
                last edited by

                Hey Fredo,

                Thanks a lot for the great plugin! You are a hero.

                I have a slight problem tho. I used your plugin and in sketchup it looks like this

                http://www.citypixels.be/wp-content/uploads/2012/10/sketchup-thrupaint-01.png

                but when I render it in Maxwell Render it looks like this:

                http://www.citypixels.be/wp-content/uploads/2012/10/simpel-huis-render-017.jpg

                The yellow stones in the little wall have become much smaller and the middle part of the street has become darker. Do you have an idea what the problem could be?

                Thanks!

                Pieter

                This is my website:
                Citypixels - 3d Visualisatie Architectuur

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                • TIGT Online
                  TIG Moderator
                  last edited by

                  Check if the two surfaces have the material applied in a different way.
                  I suspect that one has the material applied to the face itself while the other has the material applied to the 'container' [group/component-instance] - check this by using 'Entity Info' and selecting the actual faces in each case - the 'mapping' cannot persist into exported formats when applied to a container rather than the face itself... Of course it might be a Maxwell issue with it mis-handing the UVmapping ?

                  TIG

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Contact Maxwell support - as this is their render engine that doesn't properly process the UV mapping.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • pietervP Offline
                      pieterv
                      last edited by

                      I have checked, and the two materials are axactly the same. I have the free version of Maxwell Render, so I'll repost this under "extensions & applications". Thanks for answering!

                      This is my website:
                      Citypixels - 3d Visualisatie Architectuur

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        I'd still recommend you contact Maxwell - as this would then be something that presumably affects all users. Reporting issues to the developers is important - otherwise it'll never get fixed.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • C Offline
                          cadmunkey
                          last edited by

                          Is this plugin for premium members only? If I click the download icon I get a banner.png.

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                          • massimoM Offline
                            massimo Moderator
                            last edited by

                            @unknownuser said:

                            ThruPaint is installed as part of FredoTools.. It requires LibFredo6 4.4 or above.

                            See the main post for this plugin for Installation of FredoTools

                            So you have to go to Fredo tools thread to download the plugin. Scroll down the page and you'll find it below the "download" icon.

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                            • C Offline
                              cadmunkey
                              last edited by

                              @massimo said:

                              @unknownuser said:

                              ThruPaint is installed as part of FredoTools.. It requires LibFredo6 4.4 or above.

                              See the main post for this plugin for Installation of FredoTools

                              So you have to go to Fredo tools thread to download the plugin. Scroll down the page and you'll find it below the "download" icon.

                              Cheers!

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                              • masterpaulM Offline
                                masterpaul
                                last edited by

                                I cant seem to texture this irregular surface, it just wont do it, textures wont align no matter what, and they also rotated differently everywhere.

                                Edit: Uploaded the file also.


                                Help.jpg


                                Trickeywall.skp

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  @masterpaul said:

                                  I cant seem to texture this irregular surface, it just wont do it, textures wont align no matter what, and they also rotated differently everywhere.

                                  Edit: Uploaded the file also.

                                  The surafce is very 'irregular' actually. Unless it is made of Quads (with Thomthom's convention), I am afraid it cannot be properly mapped with ThruPaint.
                                  I would recommend you try with SketchUV plugin, which is more specialized in UV-mapping any kind of surface.

                                  Fredo

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                                  • masterpaulM Offline
                                    masterpaul
                                    last edited by

                                    @unknownuser said:

                                    @masterpaul said:

                                    I cant seem to texture this irregular surface, it just wont do it, textures wont align no matter what, and they also rotated differently everywhere.

                                    Edit: Uploaded the file also.

                                    The surafce is very 'irregular' actually. Unless it is made of Quads (with Thomthom's convention), I am afraid it cannot be properly mapped with ThruPaint.
                                    I would recommend you try with SketchUV plugin, which is more specialized in UV-mapping any kind of surface.

                                    Fredo

                                    Thanks πŸ˜„

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                                    • OxerO Offline
                                      Oxer
                                      last edited by

                                      Hi Fredo,
                                      I'm user of Thea4SU plugin and I have found a conflict with your plugin, before to install Thea4SU, ThruPaint worked fine but after, it appears this Error in Ruby Console:
                                      Thrupaint Error.png
                                      I don't know if you can help me, I'll comment it to Tomasz (plugin developer) too.

                                      "The result is the end what is important is the process" by Oxer
                                      [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        Oxer,

                                        Thanks for signaling.

                                        Could you type the following in the Ruby console and send me the output
                                        Sketchup.read_default "FredoTools_ThruPaint", "Param"

                                        Thanks

                                        Fredo

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                                        • OxerO Offline
                                          Oxer
                                          last edited by

                                          This is the output in Ruby Console:
                                          Output Ruby Console.png

                                          "The result is the end what is important is the process" by Oxer
                                          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            Oxer,

                                            Thanks. Did you type the command with Thea installed or uninstalled (because the string is correct)?

                                            Fredo

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