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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • thomthomT Offline
      thomthom
      last edited by

      @unknownuser said:

      because as far as I know, there is only a single Mac release of Sketchup, and therefore of the Ruby API

      I assumed that SketchUp got the key code values from the system when it initialized the Ruby interpreter and abstracted them into these system-safe constants...

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • R Offline
        redog
        last edited by

        for me u are a genius in sketchup you can now manage the textures in an intelligent way. thanks fridoooooo. grazie 😍 πŸ‘ πŸ‘ 😍

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        • M Offline
          moghamdi
          last edited by

          This is the result in the Ruby Console:
          I have Sketchup 8 Pro


          Ruby.png

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          • fredo6F Offline
            fredo6
            last edited by

            NEW RELEASE: ThruPaint v1.2a - 08 May 12

            This update fixes some bugs and introduces 2 functional evolutions

            1) Painting of components / groups, text labels and dimensions
            This is a new option in the palette, very similar to the native SU Paint tool. Originally, ThruPaint was painting faces within the boundaries of containers. There are however cases where you wish to assign a material to the component or group itself. This material becomes then the default material for the faces of the component

            ThruPaint Container mode.gif

            2) Modifier for Sampler
            If you press Shift key, the cursor changes to sampling instead of painting. In the native SU Paint tool, this feature is covered by the Alt key (on Windows), but this is not possible in Ruby.

            See main post of this thread for more information on ThruPaint.

            See main post of FredoTools thread for download of FredoTools, which includes the ThruPaint script.

            Fredo

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            • fredo6F Offline
              fredo6
              last edited by

              NEW RELEASE: ThruPaint v1.0n - 21 Apr 12

              This update introduces 2 functional evolutions

              1) Painting of a preselection of faces or edges
              If you select faces or edges before launching ThruPaint, the painted faces or edges will be those of the preselection whenever you mouse over them (regardless of the face selection settings in the palette).

              • When the material is a color or for edge painting, the painting applies to the whole pre-selection
              • When the material is a texture, you have to paint by groups of faces in the preselection
                ThruPaint Initial Selection.gif

              2) Remembering of last scaling and rotation factors by material.
              This is inspired from a request by Pherim

              If you apply a textured material to a face and then scale it and/or rotate it, the scaling and rotation factors will be remembered the next time you apply this material.
              Likewise, the sampling of material within the model also copy the scaling and rotation factors.
              ThruPaint Keep Transfo.gif

              See main post of this thread for more information on ThruPaint.

              See main post of FredoTools thread for download of FredoTools, which includes the script.

              Fredo

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              • T Offline
                tomislavm
                last edited by

                Thank You.

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                • N Offline
                  numerobis
                  last edited by

                  Really a fantastic plugin! I have to say it again! Thanks a lot!

                  But i have noticed a problem with exporting textured object for rendering, maxwell in my case...
                  The problem is that the exporter writes a seperated material and texture for each face! So with a complex gepmetry this results in thousands of textures and materials.

                  My question is now, is it possible to avoid this behavior? I'm painting as QuadMesh.
                  Or is this problem maxwell related? I noticed the same thing when i use photomatch for texturing.

                  Can anyone say how this works with vray?

                  edit: ok, problem solved... disabling texture distortions in maxwell uv export options did it. I thought this would result in distorted mapping but for now it works.

                  Thanks again for this incredible tool, Fredo!!!
                  Trimble should buy this from you as standart mapping method! 😎

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                  • S Offline
                    shri
                    last edited by

                    many many thanks for your great tool.. πŸ‘

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                    • majidM Offline
                      majid
                      last edited by

                      unique genius Fredeo!!!!! many many thank you, this is greaaat

                      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                      • pietervP Offline
                        pieterv
                        last edited by

                        Hey Fredo,

                        Thanks a lot for the great plugin! You are a hero.

                        I have a slight problem tho. I used your plugin and in sketchup it looks like this

                        http://www.citypixels.be/wp-content/uploads/2012/10/sketchup-thrupaint-01.png

                        but when I render it in Maxwell Render it looks like this:

                        http://www.citypixels.be/wp-content/uploads/2012/10/simpel-huis-render-017.jpg

                        The yellow stones in the little wall have become much smaller and the middle part of the street has become darker. Do you have an idea what the problem could be?

                        Thanks!

                        Pieter

                        This is my website:
                        Citypixels - 3d Visualisatie Architectuur

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          Check if the two surfaces have the material applied in a different way.
                          I suspect that one has the material applied to the face itself while the other has the material applied to the 'container' [group/component-instance] - check this by using 'Entity Info' and selecting the actual faces in each case - the 'mapping' cannot persist into exported formats when applied to a container rather than the face itself... Of course it might be a Maxwell issue with it mis-handing the UVmapping ?

                          TIG

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Contact Maxwell support - as this is their render engine that doesn't properly process the UV mapping.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • pietervP Offline
                              pieterv
                              last edited by

                              I have checked, and the two materials are axactly the same. I have the free version of Maxwell Render, so I'll repost this under "extensions & applications". Thanks for answering!

                              This is my website:
                              Citypixels - 3d Visualisatie Architectuur

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                I'd still recommend you contact Maxwell - as this would then be something that presumably affects all users. Reporting issues to the developers is important - otherwise it'll never get fixed.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • C Offline
                                  cadmunkey
                                  last edited by

                                  Is this plugin for premium members only? If I click the download icon I get a banner.png.

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                                  • massimoM Offline
                                    massimo Moderator
                                    last edited by

                                    @unknownuser said:

                                    ThruPaint is installed as part of FredoTools.. It requires LibFredo6 4.4 or above.

                                    See the main post for this plugin for Installation of FredoTools

                                    So you have to go to Fredo tools thread to download the plugin. Scroll down the page and you'll find it below the "download" icon.

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                                    • C Offline
                                      cadmunkey
                                      last edited by

                                      @massimo said:

                                      @unknownuser said:

                                      ThruPaint is installed as part of FredoTools.. It requires LibFredo6 4.4 or above.

                                      See the main post for this plugin for Installation of FredoTools

                                      So you have to go to Fredo tools thread to download the plugin. Scroll down the page and you'll find it below the "download" icon.

                                      Cheers!

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                                      • masterpaulM Offline
                                        masterpaul
                                        last edited by

                                        I cant seem to texture this irregular surface, it just wont do it, textures wont align no matter what, and they also rotated differently everywhere.

                                        Edit: Uploaded the file also.


                                        Help.jpg


                                        Trickeywall.skp

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          @masterpaul said:

                                          I cant seem to texture this irregular surface, it just wont do it, textures wont align no matter what, and they also rotated differently everywhere.

                                          Edit: Uploaded the file also.

                                          The surafce is very 'irregular' actually. Unless it is made of Quads (with Thomthom's convention), I am afraid it cannot be properly mapped with ThruPaint.
                                          I would recommend you try with SketchUV plugin, which is more specialized in UV-mapping any kind of surface.

                                          Fredo

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                                          • masterpaulM Offline
                                            masterpaul
                                            last edited by

                                            @unknownuser said:

                                            @masterpaul said:

                                            I cant seem to texture this irregular surface, it just wont do it, textures wont align no matter what, and they also rotated differently everywhere.

                                            Edit: Uploaded the file also.

                                            The surafce is very 'irregular' actually. Unless it is made of Quads (with Thomthom's convention), I am afraid it cannot be properly mapped with ThruPaint.
                                            I would recommend you try with SketchUV plugin, which is more specialized in UV-mapping any kind of surface.

                                            Fredo

                                            Thanks πŸ˜„

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