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[Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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  • P Offline
    Pherim
    last edited by 18 Apr 2012, 20:41

    @unknownuser said:

    Note you can also change the material definition (i.e. the dimensions).

    Of course you can but often enough I have a model where I wish to use the same material in different scales and having an option to choose a different scale before applying a material would be great!

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    • K Offline
      Krisidious
      last edited by 21 Apr 2012, 18:55

      @unknownuser said:

      Remembering of last scaling and rotation factors by material.

      OH MY... AWESOMENESS....

      By: Kristoff Rand
      Home DesignerUnique House Plans

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      • P Offline
        pilou
        last edited by 21 Apr 2012, 19:53

        About the first option
        Yet existing for a multiple selection with normal use of SU?

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • J Offline
          jorge2011
          last edited by 22 Apr 2012, 13:17

          fredo, thank you very much for this new update.

          A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

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          • E Offline
            EarthMover
            last edited by 22 Apr 2012, 14:21

            Great update Fredo! This was my only issue with the tool. Now it is perfection!

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • F Offline
              fredo6
              last edited by 22 Apr 2012, 17:13

              @jorge2011 said:

              fredo, thank you very much for this new update.

              A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

              You have the transfer UV mode, which allows to substitute a texture by another without changing the UVs.

              Otherwise, if the faces are adjacent to the painted faces, just click and drag to extend the painting.

              Fredo

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              • T Offline
                thomthom
                last edited by 22 Apr 2012, 20:44

                @jorge2011 said:

                A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

                If the mesh is made out of Quads you can use QuadFace Tools to copy and paste UV mapping.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • J Offline
                  jorge2011
                  last edited by 22 Apr 2012, 22:39

                  thank you very much

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                  • J Offline
                    jorge2011
                    last edited by 23 Apr 2012, 00:36

                    can be applied a methodology similar to native sketchup materials, using the "Alt" to copy the properties of a material?

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                    • F Offline
                      fredo6
                      last edited by 23 Apr 2012, 05:21

                      @jorge2011 said:

                      can be applied a methodology similar to native sketchup materials, using the "Alt" to copy the properties of a material?

                      We cannot use ALT in scripts because when the key is UP it gives focus to the main Sketchup menu.
                      But I can do it on Shift

                      Note that you can also press the Enter key to sample the material under the mouse

                      Fredo

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                      • K Offline
                        ken
                        last edited by 23 Apr 2012, 12:11

                        Fredo

                        I have updated as required Fredo Tools to 1.1n and Thru:Paint to 1.0n, however the Check Plugin for Updates still list the two programs as Fredo Tools as 1.1m and Thru:Paint as 1.0m.

                        Am I making a mistake, or is the new programs not registering correctly?

                        Thanks

                        Ken

                        Fight like your the third monkey on Noah's Ark gangway.

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                        • O Offline
                          Oxer
                          last edited by 23 Apr 2012, 12:36

                          Hi Fredo, i'm testing the last revision of ThruPaint 1.0n on Mac (OSX 10.6.8 & SU8) all works fine except that you say in the main post about Material Selector but i have found other problem the arrows don't work on Mac, it is not a big problem because i can introduce the values through the Measures or Visual Edition Mode.
                          Thanks for this great plugin!! πŸ‘

                          "The result is the end what is important is the process" by Oxer
                          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                          • F Offline
                            fredo6
                            last edited by 23 Apr 2012, 15:14

                            @oxer said:

                            Hi Fredo, i'm testing the last revision of ThruPaint 1.0n on Mac (OSX 10.6.8 & SU8) all works fine except that you say in the main post about Material Selector but i have found other problem the arrows don't work on Mac, it is not a big problem because i can introduce the values through the Measures or Visual Edition Mode.
                            Thanks for this great plugin!! πŸ‘

                            Oxer,

                            Did it work in previous versions?
                            Or other Mac OS versions?

                            Thanks

                            Fredo

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                            • O Offline
                              Oxer
                              last edited by 23 Apr 2012, 15:48

                              @unknownuser said:

                              Oxer,

                              Did it work in previous versions?
                              Or other Mac OS versions?

                              Thanks

                              Fredo

                              No, it doesn't work in previous version.
                              I haven't probed other Mac OS versions.

                              "The result is the end what is important is the process" by Oxer
                              [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                              • P Offline
                                Pherim
                                last edited by 23 Apr 2012, 16:00

                                This is really great, thank you for fulfilling my request!

                                It works great, just how I wanted it to. [[Just one small thing: It would be perfect to me if the "sample material" tool could also adopt the scale of the sampled material.
                                I hope I don't bother you with my daydreams... πŸ˜’]] edit: never mind, it works perfectly! πŸ‘

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                                • F Offline
                                  fredo6
                                  last edited by 23 Apr 2012, 21:05

                                  @oxer said:

                                  No, it doesn't work in previous version.
                                  I haven't probed other Mac OS versions.

                                  Oxer,

                                  Strange because it works for some other Mac users

                                  Could you type in the Ruby Console

                                  • VK_DOWN
                                  • VK_UP
                                  • VK_LEFT
                                  • VK_RIGHT

                                  Thanks

                                  Fredo

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                                  • O Offline
                                    Oxer
                                    last edited by 23 Apr 2012, 22:44

                                    This is the result in the Ruby Console:
                                    Ruby Console.jpg

                                    "The result is the end what is important is the process" by Oxer
                                    [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                    • M Offline
                                      moghamdi
                                      last edited by 24 Apr 2012, 20:24

                                      Thank you Fredo for this nice Plugin.

                                      I have a problem

                                      I have a Mac 10.6.8 and I cannot transform the texture. I tried all 3 ways you mentioned but they did not work.

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                                      • F Offline
                                        fredo6
                                        last edited by 24 Apr 2012, 21:27

                                        @moghamdi said:

                                        Thank you Fredo for this nice Plugin.

                                        I have a problem

                                        I have a Mac 10.6.8 and I cannot transform the texture. I tried all 3 ways you mentioned but they did not work.

                                        Could you open the Ruby console and see if something is displayed.
                                        It seems that the Arrows don't work on all Mac, but the VCB and Visual Editor should normally function correctly.

                                        Thanks

                                        Fredo

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                                        • F Offline
                                          fredo6
                                          last edited by 25 Apr 2012, 09:48

                                          @oxer said:

                                          This is the result in the Ruby Console:
                                          [attachment=0:23qhhc8q]<!-- ia0 -->Ruby Console.jpg<!-- ia0 -->[/attachment:23qhhc8q]

                                          Oxer,

                                          Thanks. Interesting to see that the value may be different depending on the Mac versions (on the Mac I have access to, VK_DOWN = 63233

                                          Anyway, ThruPaint only use the symbolic constant value VK_DOWN and therefore should not be impacted by the internal value of the Arrows constants.

                                          It seems also that several Mac users don't have any problem with the Arrows on Mac.

                                          Just in case, could you type in the Ruby Console Traductor.new_check_key(VK_DOWN, 0, 0).

                                          Also, when you try to exercise transformation by arrows on texture, could you leave the Ruby console open to see if an error message is displayed. Also, make sure that the focus is on the Sketchup window when typing the arrows.

                                          Thanks

                                          Fredo

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