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[Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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  • M Offline
    moghamdi
    last edited by 26 Apr 2012, 00:55

    This is the result in the Ruby Console:
    I have Sketchup 8 Pro


    Ruby.png

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    • F Offline
      fredo6
      last edited by 8 May 2012, 21:06

      NEW RELEASE: ThruPaint v1.2a - 08 May 12

      This update fixes some bugs and introduces 2 functional evolutions

      1) Painting of components / groups, text labels and dimensions
      This is a new option in the palette, very similar to the native SU Paint tool. Originally, ThruPaint was painting faces within the boundaries of containers. There are however cases where you wish to assign a material to the component or group itself. This material becomes then the default material for the faces of the component

      ThruPaint Container mode.gif

      2) Modifier for Sampler
      If you press Shift key, the cursor changes to sampling instead of painting. In the native SU Paint tool, this feature is covered by the Alt key (on Windows), but this is not possible in Ruby.

      See main post of this thread for more information on ThruPaint.

      See main post of FredoTools thread for download of FredoTools, which includes the ThruPaint script.

      Fredo

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      • F Offline
        fredo6
        last edited by 8 May 2012, 21:59

        NEW RELEASE: ThruPaint v1.0n - 21 Apr 12

        This update introduces 2 functional evolutions

        1) Painting of a preselection of faces or edges
        If you select faces or edges before launching ThruPaint, the painted faces or edges will be those of the preselection whenever you mouse over them (regardless of the face selection settings in the palette).

        • When the material is a color or for edge painting, the painting applies to the whole pre-selection
        • When the material is a texture, you have to paint by groups of faces in the preselection
          ThruPaint Initial Selection.gif

        2) Remembering of last scaling and rotation factors by material.
        This is inspired from a request by Pherim

        If you apply a textured material to a face and then scale it and/or rotate it, the scaling and rotation factors will be remembered the next time you apply this material.
        Likewise, the sampling of material within the model also copy the scaling and rotation factors.
        ThruPaint Keep Transfo.gif

        See main post of this thread for more information on ThruPaint.

        See main post of FredoTools thread for download of FredoTools, which includes the script.

        Fredo

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        • T Offline
          tomislavm
          last edited by 28 May 2012, 09:06

          Thank You.

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          • N Offline
            numerobis
            last edited by 11 Jul 2012, 14:19

            Really a fantastic plugin! I have to say it again! Thanks a lot!

            But i have noticed a problem with exporting textured object for rendering, maxwell in my case...
            The problem is that the exporter writes a seperated material and texture for each face! So with a complex gepmetry this results in thousands of textures and materials.

            My question is now, is it possible to avoid this behavior? I'm painting as QuadMesh.
            Or is this problem maxwell related? I noticed the same thing when i use photomatch for texturing.

            Can anyone say how this works with vray?

            edit: ok, problem solved... disabling texture distortions in maxwell uv export options did it. I thought this would result in distorted mapping but for now it works.

            Thanks again for this incredible tool, Fredo!!!
            Trimble should buy this from you as standart mapping method! ๐Ÿ˜Ž

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            • S Offline
              shri
              last edited by 16 Jul 2012, 06:02

              many many thanks for your great tool.. ๐Ÿ‘

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              • M Offline
                majid
                last edited by 18 Jul 2012, 04:42

                unique genius Fredeo!!!!! many many thank you, this is greaaat

                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                • P Offline
                  pieterv
                  last edited by 10 Oct 2012, 08:38

                  Hey Fredo,

                  Thanks a lot for the great plugin! You are a hero.

                  I have a slight problem tho. I used your plugin and in sketchup it looks like this

                  http://www.citypixels.be/wp-content/uploads/2012/10/sketchup-thrupaint-01.png

                  but when I render it in Maxwell Render it looks like this:

                  http://www.citypixels.be/wp-content/uploads/2012/10/simpel-huis-render-017.jpg

                  The yellow stones in the little wall have become much smaller and the middle part of the street has become darker. Do you have an idea what the problem could be?

                  Thanks!

                  Pieter

                  This is my website:
                  Citypixels - 3d Visualisatie Architectuur

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                  • TIGT Offline
                    TIG Moderator
                    last edited by 10 Oct 2012, 08:45

                    Check if the two surfaces have the material applied in a different way.
                    I suspect that one has the material applied to the face itself while the other has the material applied to the 'container' [group/component-instance] - check this by using 'Entity Info' and selecting the actual faces in each case - the 'mapping' cannot persist into exported formats when applied to a container rather than the face itself... Of course it might be a Maxwell issue with it mis-handing the UVmapping ?

                    TIG

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                    • thomthomT Offline
                      thomthom
                      last edited by 10 Oct 2012, 08:46

                      Contact Maxwell support - as this is their render engine that doesn't properly process the UV mapping.

                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • P Offline
                        pieterv
                        last edited by 10 Oct 2012, 10:09

                        I have checked, and the two materials are axactly the same. I have the free version of Maxwell Render, so I'll repost this under "extensions & applications". Thanks for answering!

                        This is my website:
                        Citypixels - 3d Visualisatie Architectuur

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                        • thomthomT Offline
                          thomthom
                          last edited by 10 Oct 2012, 10:30

                          I'd still recommend you contact Maxwell - as this would then be something that presumably affects all users. Reporting issues to the developers is important - otherwise it'll never get fixed.

                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • C Offline
                            cadmunkey
                            last edited by 13 Oct 2012, 12:39

                            Is this plugin for premium members only? If I click the download icon I get a banner.png.

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                            • massimoM Offline
                              massimo Moderator
                              last edited by 13 Oct 2012, 12:48

                              @unknownuser said:

                              ThruPaint is installed as part of FredoTools.. It requires LibFredo6 4.4 or above.

                              See the main post for this plugin for Installation of FredoTools

                              So you have to go to Fredo tools thread to download the plugin. Scroll down the page and you'll find it below the "download" icon.

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                              • C Offline
                                cadmunkey
                                last edited by 14 Oct 2012, 08:57

                                @massimo said:

                                @unknownuser said:

                                ThruPaint is installed as part of FredoTools.. It requires LibFredo6 4.4 or above.

                                See the main post for this plugin for Installation of FredoTools

                                So you have to go to Fredo tools thread to download the plugin. Scroll down the page and you'll find it below the "download" icon.

                                Cheers!

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                                • masterpaulM Offline
                                  masterpaul
                                  last edited by 6 Jan 2013, 03:41

                                  I cant seem to texture this irregular surface, it just wont do it, textures wont align no matter what, and they also rotated differently everywhere.

                                  Edit: Uploaded the file also.


                                  Help.jpg


                                  Trickeywall.skp

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                                  • F Offline
                                    fredo6
                                    last edited by 9 Jan 2013, 20:20

                                    @masterpaul said:

                                    I cant seem to texture this irregular surface, it just wont do it, textures wont align no matter what, and they also rotated differently everywhere.

                                    Edit: Uploaded the file also.

                                    The surafce is very 'irregular' actually. Unless it is made of Quads (with Thomthom's convention), I am afraid it cannot be properly mapped with ThruPaint.
                                    I would recommend you try with SketchUV plugin, which is more specialized in UV-mapping any kind of surface.

                                    Fredo

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                                    • masterpaulM Offline
                                      masterpaul
                                      last edited by 9 Jan 2013, 21:37

                                      @unknownuser said:

                                      @masterpaul said:

                                      I cant seem to texture this irregular surface, it just wont do it, textures wont align no matter what, and they also rotated differently everywhere.

                                      Edit: Uploaded the file also.

                                      The surafce is very 'irregular' actually. Unless it is made of Quads (with Thomthom's convention), I am afraid it cannot be properly mapped with ThruPaint.
                                      I would recommend you try with SketchUV plugin, which is more specialized in UV-mapping any kind of surface.

                                      Fredo

                                      Thanks ๐Ÿ˜„

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                                      • OxerO Offline
                                        Oxer
                                        last edited by 4 Feb 2013, 20:49

                                        Hi Fredo,
                                        I'm user of Thea4SU plugin and I have found a conflict with your plugin, before to install Thea4SU, ThruPaint worked fine but after, it appears this Error in Ruby Console:
                                        Thrupaint Error.png
                                        I don't know if you can help me, I'll comment it to Tomasz (plugin developer) too.

                                        "The result is the end what is important is the process" by Oxer
                                        [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                        • F Offline
                                          fredo6
                                          last edited by 5 Feb 2013, 03:12

                                          Oxer,

                                          Thanks for signaling.

                                          Could you type the following in the Ruby console and send me the output
                                          Sketchup.read_default "FredoTools_ThruPaint", "Param"

                                          Thanks

                                          Fredo

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