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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • fredo6F Offline
      fredo6
      last edited by

      NEW RELEASE: ThruPaint v1.0m - 14 Apr 12

      This update fixes a few issues found in ThruPaint and integrate the translation to Spanish - Spain (Oxer), Spanish - Latin America (Defisto) and Chinese (guanjin)

      See main post of this thread for more information on ThruPaint.

      See main post of FredoTools thread for download of FredoTools, which includes the script.

      Fredo

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      • urgenU Offline
        urgen
        last edited by

        ....O-O-O! β˜€ thank you Fredo! πŸ‘

        --pupil forever...------

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        • W Offline
          wolfy
          last edited by

          @wolfy said:

          @unknownuser said:

          @wolfi

          Just a few other questions, as I am unable to reproduce it (and apparently it does not happen for the first users of ThruPaint)

          1. Which version of SU

          2. After you use ThruPaint with a material in the model (so no bugsplat) and you try a material in the Library, do you still get a bugsplat?

          3. do you get a bugsplat if instead of a group, you paint a shape at top level of the model, or a true Component?

          Thanks

          Fredo

          Fredo,

          It seems to work beautifully on my work computer. β˜€
          I will reinstall again and hopefully eliminate this bugsplat deal.
          Thank you for your responses and I'll be sure to post my reinstall status.

          Hi Fredo,
          Well the bugsplat continues on my laptop. I've installed the new version with the same result.
          Again, if the material already lives in the model it works just great. Only when a new material is applied using the plugin do I get a bugsplat.
          I've tried all types of shapes, groups, components, materails, you name it, all with the same result.
          I'm using the latest version of SU Pro, Windows 7 64 bit if that helps, and all your other plugins run perfectly smooth.
          Thanks again Fredo for your excellent work!

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          • fredo6F Offline
            fredo6
            last edited by

            @wolfi,

            It might be a conflict with another plugin, which you would not have in the PC at the office.
            Do you have any plugins dealing with materials or UV mapping?

            For this, ould you type in the Ruby Console Sketchup::Material.instance_methods.join("\n") and advise on what it returns.

            Thanks

            Fredo

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            • sadyoS Offline
              sadyo
              last edited by

              This is an Awesome Plugin Mr Fredo,
              Just wanna ask, how to get rid or fixing these Red area beside click the Esc button?

              http://photoserver.ws/images/30gI4f8a92aa048fa.jpg

              And one thing,
              If i'm using the Natural UV, material on the Top is look nice, but look a bit mesh at the back.

              http://photoserver.ws/images/X1Sv4f8a9608d00fc.jpg

              Is that something i should do ❓

              Thanks Mr. Fredo

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              • fredo6F Offline
                fredo6
                last edited by

                @sadyo

                In the case of your cushion, you could maybe split it in 2 symmetrical parts since the upper face and borders looks fine.

                The Mesh UV mode looks less adpated because the shape is not generated as a Quadface mesh but with random triangles. Visually, you could however make it a quad mesh if you guide the reconstruction of the mesh by marking diagonals.

                Keep in mind that ThruPaint is not at all an UV Mapping tool (you should use SketchUV for that). The natural mode just extend the UVs of the initial face to all adjacent faces with a few corrections. But it cannot solve the geometrical problem that it is not possible to warp an arbitray 3D Shape with a flat piece of paper.

                Fredo

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                • R Offline
                  rv1974
                  last edited by

                  Fredo this is yet another pearl!
                  A couple of questions\wishes:
                  1/ How could I get back the native Alt-key eyedropper?
                  2/ How to correct the UVW mapping on the surface #1 (see attached)?
                  3/ If only the Thrupaint could bend the textures along selected curves (AB) (upon unquadrified surfaces (#2) it'd really amazing!

                  Thank you for your efforts!


                  asphalt.skp

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    @rv1974 said:

                    1/ How could I get back the native Alt-key eyedropper?

                    You can call the native Paint Tool from ThruPaint (key F9 or small button on the right of palette).
                    SU Env native.png
                    There is a sampler in ThruPaint (press Enter when you mouseover a face), but it is restricted to the model and does not detect projected textures, as this is not available from Ruby.
                    Sampler ThruPaint.png

                    @rv1974 said:

                    2/ How to correct the UVW mapping on the surface #1 (see attached)?

                    Unfortunately, this is not possible, because Sketchup uses only Perspective mapping, not bilinear mapping.
                    Perspective mapping.png
                    This perspective effect is attenuated if you grid the face into smaller cells (quads or triangles), for instance with Curviloft.
                    Road ThruPaint.jpg

                    @rv1974 said:

                    3/ If only the Thrupaint could bend the textures along selected curves (AB) (upon unquadrified surfaces (#2) it'd really amazing!

                    I will need to find or develop a small algorithm for quadifying a face nicely. Then you are back to case 2) above. But with a mesh which is dense enough it should work.

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                    • R Offline
                      rv1974
                      last edited by

                      what a comprehensive support! Frankly I don't deserve it )
                      The last sentence improvement would be a killer!
                      Thank you so much!

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                      • pilouP Offline
                        pilou
                        last edited by

                        @unknownuser said:

                        I will need to find or develop a small algorithm for quadifying a face nicely.

                        QuadfaceTools by Thomthom ?
                        Or the quadrilaterizer by TiG ?

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • pilouP Offline
                          pilou
                          last edited by

                          La quadrature du cercle alors! πŸ˜‰

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            @rv1974 said:

                            what a comprehensive support! Frankly I don't deserve it )

                            Just to be clearer, the density of the mesh is the only way to get the texture 'reasonably' distorted. When quads are too much like a triangle, the perspective distortion shifts the texture mapping.
                            Asphalt 1.png

                            In the case of your texture, that may help to do the trick, but it's a pity to have to generate so many faces
                            Asphalt 2.png

                            @Pilou
                            It is not so easy to generate the right mesh in the general case (and in this particular case).
                            Asphalt Quadrilaterizer.png

                            ...and QuadFaceTools only manages quad meshes which it can triangulate, but not any polygon.

                            I think Whaat has developed an more adapted algorithm as part of SketchUV.

                            Fredo

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                            • alvisA Offline
                              alvis
                              last edited by

                              Thank you very very very very much.

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                              • T Offline
                                tina0603
                                last edited by

                                thanks!!!!

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                                • P Offline
                                  Pherim
                                  last edited by

                                  Absolutely stunning! One of the best plugins I have seen so far (besides your others)! I think I will never use the native paint tool again.

                                  And it's free! You are amazing!

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                                  • W Offline
                                    wolfy
                                    last edited by

                                    @unknownuser said:

                                    @wolfi,

                                    It might be a conflict with another plugin, which you would not have in the PC at the office.
                                    Do you have any plugins dealing with materials or UV mapping?

                                    For this, ould you type in the Ruby Console Sketchup::Material.instance_methods.join("\n") and advise on what it returns.

                                    Thanks

                                    Fredo

                                    Fredo,
                                    Entered your code into ruby console and it returned the following (sorry in advance for the length):

                                    dclone
                                    write_thumbnail
                                    profile_member?
                                    methods
                                    attribute_dictionaries
                                    get_attributes
                                    remove_observer
                                    instance_variable_defined?
                                    taint
                                    name
                                    name=
                                    id
                                    set_attribute
                                    singleton_methods
                                    respond_to?
                                    entityID
                                    nil?
                                    send
                                    protected_methods
                                    get_attribute
                                    tainted?
                                    display_name
                                    untaint
                                    instance_of?
                                    typename
                                    equal?
                                    method
                                    hash
                                    private_methods
                                    attribute_dictionary
                                    send
                                    materialType
                                    kind_of?
                                    freeze
                                    eql?
                                    object_id
                                    has_attributes?
                                    id
                                    public_methods
                                    instance_eval
                                    deleted?
                                    is_a?
                                    delete_attribute
                                    type
                                    valid?
                                    instance_variables
                                    use_alpha?
                                    frozen?
                                    alpha
                                    to_a
                                    alpha=
                                    class
                                    <=>
                                    instance_variable_get

                                    between?

                                    parent
                                    color
                                    to_s
                                    extend

                                    =
                                    <=
                                    color=
                                    clone
                                    instance_variable_set
                                    =~
                                    <

                                    model
                                    texture
                                    inspect
                                    texture=
                                    display
                                    add_observer
                                    dup

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                                    • S Offline
                                      SpookyChick1013
                                      last edited by

                                      Thank You Fredo. This looks like the answer to many of my prayers. Looks like it shall be an interesting week, finally revising some old projects.

                                      https://kuromatsudriveyards.com

                                      Fo-su to tomo ni aran koto o...

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                                      • C Offline
                                        cmoreink
                                        last edited by

                                        Amazing plugin Mr. Fredo! Thank you so much for all your plugins and hard work. Can't call you a G.O.D. but you are sitting right next to him πŸ˜‰

                                        my portfolio

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                                        • pep75P Offline
                                          pep75
                                          last edited by

                                          Jiiiiiihhhaaaaaaaaaaaaaaa!!!!!!! 😳

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                                          • P Offline
                                            Pherim
                                            last edited by

                                            Played around with it for quite some time now and still I am amazed about what this plugin can do.

                                            If I may ask, would it be possible to add an option that allows to chose the scale of the texture before applying it and then keep that value until it is changed? That would save a lot of time in comparison to changing the scale of each texture manually after it was applied.

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