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    [Plugin] Control points ver. 1.6.

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    • K Offline
      kirill2008
      last edited by

      Deformation of geometry groups in the current version (1.2) has plastic nature. It means when the control point places back to its previous position, previous deformation does not disappear completely (some rest deformation remains).

      [flash=425,344:166or01q]http://www.youtube.com/v/mXYjIT-YVRQ&hl=ru_RU&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"[/flash:166or01q]

      I'll try to make deformation nature optional (plastic or elastic) in future versions.

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      • pilouP Offline
        pilou
        last edited by

        Cynetic 😄

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • R Offline
          REGIS
          last edited by

          Nice Plugin and thanks for your hard work

          Works fine but sometime SU6 suddenly crash.
          Unfortunately it doesn(t works with SU7(mac).

          Cheers

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          • N Offline
            notareal
            last edited by

            Thanks!

            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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            • CarrozzaC Offline
              Carrozza
              last edited by

              One of the most powerful plugins I've seen to date! Bravo Kirill!

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              • A Offline
                AcesHigh
                last edited by

                FANTASTIC!

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                • A Offline
                  AcesHigh
                  last edited by

                  actually, not so fantastic 😞

                  I just cannot add control points to groups, as its done in the videos. I get no such options at the context menu!

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                  • mitcorbM Offline
                    mitcorb
                    last edited by

                    Can this script recognize and utilize construction/control points placed by another ruby script?

                    I take the slow, deliberate approach in my aimless wandering.

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      @aceshigh said:

                      actually, not so fantastic 😞

                      I just cannot add control points to groups, as its done in the videos. I get no such options at the context menu!

                      DIY fix: open the script in a plain text editor, find the 6 occurrences of 'model.entities' in the script and edit it to 'model.active_entities' - it will then work inside group edits etc...

                      TIG

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                      • K Offline
                        kirill2008
                        last edited by

                        @tig said:

                        DIY fix: open the script in a plain text editor, find the 6 occurrences of 'model.entities' in the script and edit it to 'model.active_entities' - it will then work inside group edits etc...

                        Cool 👍

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                        • mitcorbM Offline
                          mitcorb
                          last edited by

                          Let us hope that this (TIG's suggestion) is being considered by the author in a revision.
                          And, I see that it is acknowledged.

                          I take the slow, deliberate approach in my aimless wandering.

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                          • X Offline
                            xrok1
                            last edited by

                            can't beleive i missed this one! f'n incredible.
                            i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                            http://www.Twilightrender.com try it!

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                            • A Offline
                              AcesHigh
                              last edited by

                              @xrok1 said:

                              can't beleive i missed this one! f'n incredible.
                              i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                              as far as I know, you can select more than 1 point at a time.

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                              • R Offline
                                REGIS
                                last edited by

                                @xrok1 said:

                                i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                                😄
                                Not sure I wouldn't need FFD anymore, I was thinking in a combination with control points and FFD

                                @ Kirill

                                Any idea if this plugin could work in SU7 on mac ?

                                Cheers

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                                • X Offline
                                  xrok1
                                  last edited by

                                  @aceshigh said:

                                  @xrok1 said:

                                  can't beleive i missed this one! f'n incredible.
                                  i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                                  as far as I know, you can select more than 1 point at a time.

                                  well i tried making a cylinder; putting a point on each side, then scaling so they got further apart? it allways tends to pull more to one than the other.

                                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                  http://www.Twilightrender.com try it!

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                                  • EarthMoverE Offline
                                    EarthMover
                                    last edited by

                                    TIG, got a DIY quick fix for one step undo?

                                    3D Artist at Clearstory 3D Imaging
                                    Guide Tool at Winning With Sketchup
                                    Content Creator at Skapeup

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                                    • P Offline
                                      paulbarton
                                      last edited by

                                      I have an issue whereby the initial move does not seem to register. If i then do another move, and undo it (!) the mesh jumps to the previous position. And just to make matters worse, this only happens intermittently!

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                                      • K Offline
                                        kirill2008
                                        last edited by

                                        @mitcorb said:

                                        Can this script recognize and utilize construction/control points placed by another ruby script?

                                        This is an interesting idea. You mean you want to select a set of existing c-points + geometry group then make c-points not just c-points, but control c-points. I think it's possible, but it is not implemented yet in the current version.

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                                        • K Offline
                                          kirill2008
                                          last edited by

                                          @paulbarton said:

                                          I have an issue whereby the initial move does not seem to register. If i then do another move, and undo it (!) the mesh jumps to the previous position. And just to make matters worse, this only happens intermittently!

                                          Speaking of undo: the work on improving 'undo' behavior is in progress (I want to make it more 'natural', not sure if I can but I'll try). In the current version it is necessary to make undo several times to get everything to the initial state.
                                          Note: it is not necessary to wait until geometry transformation finishes, you may undo previous c-point movement while the group refreshes.
                                          For example, you moved c-point, then immidiately decided to get everything back: press 'ctrl+z' combination 3-times immediately to get the c-point back and to cancel group transformation.

                                          I'll try to find out why the initial move does not seem to register.

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                                          • mitcorbM Offline
                                            mitcorb
                                            last edited by

                                            Kirill:
                                            On the outside c-points question, I thought I had a ruby script loaded prior to install of that placed construction points. I cannot find it now. What I did not fully realize is that cpoints could mean construction point or control point. Evidently your cpoints do more than simply highlight a target point in space.
                                            Sooo-- maybe my question was a bit naive.
                                            But thanks for the reply.
                                            I am putting this script through some modeling tests to learn its use.
                                            Thanks for the opportunity.
                                            mitcorb

                                            I take the slow, deliberate approach in my aimless wandering.

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