[Plugin] Control points ver. 1.6.
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GREAT WORK!!!!!
grtzzzz
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Kirill , allways a new idea, on the way to interactiv drawing.
MALAISE
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Deformation of geometry groups in the current version (1.2) has plastic nature. It means when the control point places back to its previous position, previous deformation does not disappear completely (some rest deformation remains).
[flash=425,344:166or01q]http://www.youtube.com/v/mXYjIT-YVRQ&hl=ru_RU&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"[/flash:166or01q]
I'll try to make deformation nature optional (plastic or elastic) in future versions.
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Cynetic
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Nice Plugin and thanks for your hard work
Works fine but sometime SU6 suddenly crash.
Unfortunately it doesn(t works with SU7(mac).Cheers
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Thanks!
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One of the most powerful plugins I've seen to date! Bravo Kirill!
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FANTASTIC!
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actually, not so fantastic
I just cannot add control points to groups, as its done in the videos. I get no such options at the context menu!
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Can this script recognize and utilize construction/control points placed by another ruby script?
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@aceshigh said:
actually, not so fantastic
I just cannot add control points to groups, as its done in the videos. I get no such options at the context menu!
DIY fix: open the script in a plain text editor, find the 6 occurrences of 'model.entities' in the script and edit it to 'model.active_entities' - it will then work inside group edits etc...
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@tig said:
DIY fix: open the script in a plain text editor, find the 6 occurrences of 'model.entities' in the script and edit it to 'model.active_entities' - it will then work inside group edits etc...
Cool
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Let us hope that this (TIG's suggestion) is being considered by the author in a revision.
And, I see that it is acknowledged. -
can't beleive i missed this one! f'n incredible.
i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore) -
@xrok1 said:
can't beleive i missed this one! f'n incredible.
i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)as far as I know, you can select more than 1 point at a time.
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@xrok1 said:
i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)
Not sure I wouldn't need FFD anymore, I was thinking in a combination with control points and FFD@ Kirill
Any idea if this plugin could work in SU7 on mac ?
Cheers
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@aceshigh said:
@xrok1 said:
can't beleive i missed this one! f'n incredible.
i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)as far as I know, you can select more than 1 point at a time.
well i tried making a cylinder; putting a point on each side, then scaling so they got further apart? it allways tends to pull more to one than the other.
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TIG, got a DIY quick fix for one step undo?
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I have an issue whereby the initial move does not seem to register. If i then do another move, and undo it (!) the mesh jumps to the previous position. And just to make matters worse, this only happens intermittently!
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@mitcorb said:
Can this script recognize and utilize construction/control points placed by another ruby script?
This is an interesting idea. You mean you want to select a set of existing c-points + geometry group then make c-points not just c-points, but control c-points. I think it's possible, but it is not implemented yet in the current version.
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