πŸ’‘ LightUp 7.1 | SketchUp's only real-time renderer that uses object-based rendering Download Trial
  • HELP! Problems with model

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    Dave RD

    You may be right about the graphics card but scenes shouldn't show as modified. Open the list and select the scene again so you change the viewport back to the proper version of the scene.

  • Paper Size

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    Dave RD

    Some day. πŸ˜‰

  • How to get views of plans, sections, elevations aligned?

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    Dave RD

    The fastest? I suppose you could make copies of all of those in SketchUp with them rotated as needed and aligned so you can show them in a single scene. That's usually not all that useful though. I would make separate scenes in SU for those views and separate viewports for each scene in LO. Then, to align them, use the Precise Align feature by dragging that center doodad that appears when you select the view point to a corner you can use for alignment in the select viewport. Then move the viewport so that point aligns with the reference point in the neighboring viewport. They should snap into alignment. Then you can use the cursor keys to move the viewport over as needed while maintaining alignment. Shift will increase the move increment size with the cursor keys.

  • SCRAPBOOKS AND TEMPLATES

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    FrederikF

    You can do this in at least two ways... πŸ˜„

    1.)
    Go to the path
    C:\Users*username*\AppData\Roaming\SketchUp\SketchUp 2013\LayOut\Scrapbooks
    Copy the scrapbooks and go back to
    C:\Users*username*\AppData\Roaming\SketchUp\SketchUp 2014\LayOut\Scrapbooks

    Voila - they're now copied to LO 2014...

    2.)
    Open LO 2014
    Open the scrapbook files one by one located in
    C:\Users*username*\AppData\Roaming\SketchUp\SketchUp 2013\LayOut\Scrapbooks
    Save the files as scrapbooks...

    Your templates are located in:
    C:\Users*username*\AppData\Roaming\SketchUp\SketchUp 2013\LayOut\Templates

    Same procedure as describes above applies for these...

  • Textures in Basic Sketch-up 8

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    Dave RD

    So you want to have a shape in LayOut with a material from SketchUp? Probably the easiest way is to draw the shape in SketchUp 8, apply the material image you want and send it to LayOut 3. If you would upgrade to SketchUp and LayOut 2014 you would be able to apply raster image fills directly in LayOut but that feature hadn't been developed for LayOut 3. You could then export the texture image from SketchUp and bring that into LayOut.

  • Text in Layout

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    G

    Thanks that was very helpful.

  • Create Shape with no fill in LAyout 3

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    Dave RD

    Really?

    Screenshot - 3_2_2014 , 11_26_31 AM.png

    They gave you a handy button labeled 'Fill'.

  • Layout Templates

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    ntxdaveN

    @agrazdi said:

    Now that you are reseting your work area, i would suggest to create your own paths to templates, scrapbooks and patterns under LayOut Preferences.

    Thanks for the tip.........

  • Layout and mechanical drawings

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    Dave RD

    Back edges are a raster thing to begin with which is why they only show when you render in Raster. One option that I find works well is to leave the viewport in Raster for the time being and then trace with the line tool over the back edges. Those lines can be set to dashed or dotted or whatever works. You can adjust the line weight and color if you wish. When you're finished with the back edges in the viewport, change to Vector rendering. Frankly, this is a good option for me because I have more choices for the sort of lines I'm showing. I generally put all those lines I'm drawing in LO on a layer higher in the list than the viewports.

  • Define length etc.. ?

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    Dave RD

    Perfect! I'm glad it works now. Maybe you weren't holding your mouth right before. πŸ˜‰

  • Texture in layout

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    D

    I just updated my nvidia graphics and it works like a charm! Thank you all for your replies πŸ˜„

  • Slow zoom

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    J

    Thanks Dave. Been away. The wired mouse is the same. I'll check settings and see if I can find anything. Right now it takes about 3-4 spins of the wheel to get from zoom extents to closs-in, and it's kind of jerky. Gets faster once I get in closer.

    Is there a "zoom window" command on layout that can get me in close? I can't find a command like that on Layout.

  • Colors in SketchUp Don't Transfer to LayOut

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    Dave RD

    You need to make at least one scene so there's something for the viewport in LayOut to tie to in SketchUp. You don't have to make a lot of scenes but you need one for each view.

    Here's a simple example. Suppose the black lines represent the existing floor plan. The blue, the new construction and the red as the wall that needs to be demolished.
    Untitled_1.jpg

    I create three scenes in SketchUp each with a different style, made three overlapping viewports in LO, one for each scene in SU.

  • Open with Image Editor

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    arail1A

    Thanks for the replies. It's intriguing - a built in ability to explode the view of your model into a 2D graphic than manipulate it in an image editor without having to go through a whole export / import / insert process. For most CAD applications like AutoCAD, layout is really just a window on to the model space with some limited controls, primarily scale. This feature of LO suggests something entirely else.

  • LayOut Crashing

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    M

    Long story short, it sounds like moving aside the LayOut .plo files fixed the crashing problem. Funny thing is that the permissions looked ok, but there must have been something else going on.

  • Dimensioning problem

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    Dave RD

    You're quite welcome, Paul.

  • Layout 2013 Repeatedly Crashes -- Is My File Size Too Big?

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    M

    The rtf ( rich text format ) is not really a text format. EXCEL has the option of export a CSV ( comma separated variable ) text files that may be better for you . Have you tried that?
    I guess you have not looked at the link I took the time to post for you. Nick Sonder posted a number of videos answering some of your questions and probably worth a peak at least.
    I do not know how layout materials and SU ones interact I do not use layout, free user here , but It has been my experience when file size grow like that many times it is related to photo texture materials being used. Try using monochrome rendering style to reduce load on the graphics processor and see if that helps. You can also save your materials as a collection which creates a skm file you can look at and give you an idea of possible areas to check for large texture files. That is a zip file format so if you want to actually extract and check the image file with an editor then you will have to unzip them or at least the large ones of possible interest.
    BTW Nick Sonder makes a specific comment about using raster vs vector rendering in layout to help with file size.
    BTW 2; Given you have 32 memory implies you have a 64 bit machine. However, SU runs as a 32 bit application and such it can only address 4 Gb of that , the kernel can use more than 4 depending some what on your MB and what can be set in the BIOS. Unlike x86 machines where in the kernel and application split the memory ( so each only can use 2 Gb of the max 4Gb addressable on 32 bit machines)
    One of the first steps is to purge the skp file to remove all unused items.

  • How to show different cladding options on the same model.

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    J

    That was easy! Thanks, Richard

  • Linear dimensions that are on an angle

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  • Single Line Diagrams

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    T

    Thanks to you both, Richard and Frederik! I'm currently working on using both your suggestions to build out my Scrapbooks with certain devices. I guess my biggest complaint may not have been clear in the original post, or there at all. (I think I might have done the first time I wrote it, but my browser crashed when I tried to post the first time. I must've left this out when rewriting it!)

    My biggest complaint was the lines between the plates and devices, especially the line-breaks/jumps at intersections. I know it can be done using 'Start' and 'End' arrow styles, because I've already made a riser diagram in LayOut, but it is certainly more of a pain than using a custom LSP to cut lines, then another LSP to pull the lines back a short distance. This is really the only bit I wish I could speed up (because after taking the time to eventually create/convert any common devices from CAD, I see the lifework connections as being the biggest time sink in LO).

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