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    20 Topics
    462 Posts
    HornOxxH
    @pilou said: More appetizing in chocolate! Eggs are good as well - but only very fragile when falling down in SketchyPhysics
  • Force Thumbnail to update?

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    daikuD
    Am Not. I thought Model.save_thumbnail was just to save a thumbnail to it's own jpg file. I'm talking about the one you see in the preview box when you do a File | Open, or if you turn on thumbnails in an explorer window. I think I may have found what I was looking for. There's an option under "Model Info | File" called "Redefine thumbnail on save". From what I can tell, the thumbnail only gets generated when you close the file, not when you save without closing, unless this option is turned on. I assume this is to improve performance on autosave, etc. Anyway, if I enable this option (manually), I get the behavior I want. Not sure if that option is available from within ruby. CB.
  • TIG's Xref Manager

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    TIGT
    @matte said: Thanks TIG, but I can't see where to grab it from? MAtte See earlier msg for re-upload as zip...
  • Bit per minute script

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    PixeroP
    I think he means beats per minute. (Like in music.)
  • Fast Vector scale

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    tbdT
    because the internal function length is done in C world and those 3 scalar multiplies in Ruby world (which of course is slower)
  • Getting model to fix itself

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    Al HartA
    Thanks Gai. I searched there and could not find what I was looking for. But it is good to know that it is there. I remembered what we had to do (finally). If, during execution of ruby, you change the model, (even just adding an attribute), then all smoothing normals are lost. They get restored when the ruby exits. But you cannot use them -- for instance when exporting faces from Ruby -- unless you let the ruby routine (and any routines which called it), exit first. We get around this by altering the drawing, and then executing the next function with a 0 length timer. This causes the second function to get executed after the first function completes. This code will not work because the normals do not get recalculated. def do_export Sketchup.active_model.active_entities.set_attribute("t1","t2","t3") export_data # calls another ruby to export faces and normals # normals are not recalculated properly after the model was changed... end#def def export_data #export the data end#def This code, which sets the attribute and then uses a time to execute "export_data", will work properly. def do_export Sketchup.active_model.active_entities.set_attribute("t1","t2","t3") # use time to run second routine after model cleanup UI.start_timer(0, false) {UI.stop_timer(id); export_data} end#def def export_data #export the data end#def I seem to remember that there is some command you can issue to get SketchUp to clean up or repair the model, but I can't remember what it is. If anyone remembers, let me know!
  • Get_locale

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    fredo6F
    Strange things actually. On a PC with Windows XP in French, Sketchup v6.0.277, I get the following: Sketchup.get_locale --> "FR" Skectup.os_language --> "EN" (so two characters only). On another laptop, with Windows XP US International version and Sketchup v6.0.515, I get: Sketchup.get_locale --> "EN" Skectup.os_language --> "EN" (so two characters only). So this new behavior you report seems pretty recent.
  • International characters

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    fredo6F
    This is normal. For German characters, you do not need Unicode. So you should swith it off. For MSVC, I don't know if there is an efficient way to enter the extra characters. I am personally using Notepad++.
  • Web Dialog - how to

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    PixeroP
    Thanks Jim and Todd. Really appreciated. Finally back on track... Don't worry, I'll probably be back with more stupid questions...
  • Material import

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    tbdT
    dezip library for SU Ruby - download it can be used to check .skm files and unzip textures it will evolve in a .skm sometime - if anyone wants to jump in, feel free
  • No API help for importer class?

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    T
    Thanks mate. Thats very helpful.
  • Google Chart API

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    A
    WOW! I really do need this. Till now I have used SVG (Scalable Vector Graphics), but there are some problems with different browsers, SVG plugins and HTML formats. Thank you for this information! azuby
  • SketchUp API Blog

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    T
    Not only there an API blog, but all the Ruby documentation is now in a wiki style format. Todd
  • RB licensing for scripts in Ruby Script Depository?

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    T
    Each script usually contains in it some copyright and/or license clause. Most scripts (if not all) that are available from that website are free to use for personal or commercial use - but read the script itself to be certain. You can open the script with a simple text editor. Occasionally, the author will encrypt a script so you can't read it. If that's the case, then from your perspective, consider it free to use. Also, be sure to check out http://www.smustard.com for several commercial grade scripts. Todd
  • Help with Observers

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    Didier BurD
    Aaaah TIG it's good to have your brain beside me... Thanks (and merry Christmas) !
  • Disability issues

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    GaieusG
    Yeah, I just revised the whole site and the "tour" and thinking of how it may work, well, it may indeed. Maybe I post this to the guy at the free forums. Thank you very much!
  • Ellipse Ruby-Is there?

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    S
    Thanks Didier!
  • Workaround for disappearing "explode"-shortcut?

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    S
    I think you should contact tech support with all of this stuff. They may have something for you. The best way to contact tech support nowadays is from within the help menu of an open application of SketchUp.
  • Loading Error Question

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    A
    Looks, that it has something to do with Sketchup LangHandler.rb azuby
  • Pagesmoother et al

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    L
    Thanks mirjman, I was wondering what it did.
  • Script User Options

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    A
    Thank you , that makes things very straightforward and easy.

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