Assign continuous UV coordinates to all selected faces?
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Hi,
would it be possible to write a ruby which lets you pick up the UV coordinates from one defined face and assign it to all selected neighbouring faces at once instead of one by one - as you have to do if you want to produce a continuous texture on a curved surface in sketchup. would be a great time saver...
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I am not sure, what you mean. but wouldn't it do the trick, if you right-click the one face, select texture position and then "projected" now you use the colour picker (paint bucket + Alt key) to sample this texture , then select the whole terrain and colour it with this projected texture...
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Works! THANKS!
I thought using "projected" would project the texture from one direction on all faces but the normal will be rotated... very cool! -
you are welcome, numerobis. yes indeed. the "projected" function is the only way to get organic models textured half decently.
there is a ruby for spherical/cylindrical mapping. but it doesn't always work for me.my hopes lie with SketchUp7 and that they took in some of the suggestions that were made here in the forum (like a multipin-mapping system)
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