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  • No decscription available

    20 Témakörök
    462 Hozzászólások
    HornOxxH
    @pilou said: More appetizing in chocolate! Eggs are good as well - but only very fragile when falling down in SketchyPhysics
  • Sketchup to Revit

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    4k Megtekintések
    N
    We've checked it out. This is old hat really. We still have to trace off the geometry to form editable Revit families. Here's the solution to the problem of SketchUp to Revit. https://www.youtube.com/watch?v=eQJFxCTey5E
  • Suggestion for code - Minimize (rollup) Outliner

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    11 Hozzászólások
    3k Megtekintések
    J
    I see this thread is almost ten years old, but has this issue ever actually gotten fixed?
  • UV Mapping from Ruby

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    926 Megtekintések
    thomthomT
    You need an API for UVUnwrapping then... hm... Maybe something WrapR might consider? (pinging Rich)
  • Adding a callback when vray is dynamically loaded

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    1k Megtekintések
    dkendigD
    ::sleepily opens one eye:: hmmmmm?... this sounds like someone is dabbling with scary things...
  • DC Dialog dimensions MAC

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    3 Hozzászólások
    871 Megtekintések
    mariochaM
    @exmole said: I see this was posted 10 months ago. Did you ever figure it out? I have the same issue. Unfortunetly, not yet. Will try to get someone at Trimble to look at it.
  • How to cut from object

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    5k Megtekintések
    A
    Sorry for the delayed response. It looks fine, thanks again! [image: TtoBovE.png]
  • [code] reset webdialog and toolbars .bat file

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    4k Megtekintések
    J
    Unless you're still using SketchUp 7 or 8, you don't need this; and even if your are, you still probably don't need it. What problem do you wish to solve by running this code?
  • Import 2 components with a single icon.

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    2k Megtekintések
    TNTDAVIDT
    Unfortunately even with your adjustment, the code does not work yet. When I launch SketchUp, nothing happens. And the "Ruby console" shipments this error message : @unknownuser said: Error: # <TypeError: no implicit conversion of nil into String> Or is the error? See you soon. David
  • Getting Ruby C Extensions to work with 64-bit Windows

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    7 Hozzászólások
    1k Megtekintések
    J
    HE SHOOTS HE SCORES! That fixed it - thanks so much!
  • DAE for Sdmitch or other coders!

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    16 Hozzászólások
    1k Megtekintések
    pilouP
    And Yep with your code that works like a charm! The mystery is why that works for you and Solo for the original and not for me! Have you a secret resizing? [image: BxlF_sdm_measures.jpg]
  • Gaming development

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    405 Megtekintések
    K
    I have some experience using SketchUp & Unreal, not Unity. It could be some sort of collision setting (use the actual mesh of the stairs for collision instead of its boundingbox - this is what I have to manually do in Unreal for stairs) OR increasing some step setting allowing the user to 'climb'. Simple google search results in: http://forum.unity3d.com/threads/how-to-get-a-rigidbody-player-to-walk-on-any-type-of-stairs.133573/ https://docs.unity3d.com/Manual/class-CharacterController.html
  • Float &lt;-&gt; String - Locale aware?

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    10k Megtekintések
    eneroth3E
    This method only works when format is set to decimal (or engineering which is also decimal) in the model info. If fractional or architectural are used '1.2.to_l.to_s" returns '~ 1 1/4"' without any decimal separator.
  • 'Scene manager' plugin

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    4k Megtekintések
    eidam655E
    @dan rathbun said: I believe this was implemented in a cross-tab of checkboxes by Martin Rinehart. Thanks a lot! I had a feeling that I've seen it somewhere already; apparently I just can't google the desired result .)
  • Unique Groups

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    5 Hozzászólások
    698 Megtekintések
    S
    Groups are implemented as a special case of Components. They add some convenience methods that expose some aspects of the associated ComponentDefinition, and also a "lazy uniqueness" mechanism. By that I mean that when you copy a Group, it behaves just like a Component does - another instance is added to the ComponentDefinition. Only when you perform some action on that requires it to be unique does SketchUp clone a second ComponentDefinition and wire the Group to it (same thing as the make_unique method does). Any other copies remain associated with the original ComponentDefinition until you also alter them. For Group copies, it is a one-at-a-time thing.
  • Move component diagonally and rotate

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    449 Megtekintések
    S
    If you are using the Ruby API, Geom::Transformation.translation followed by Geom::Transformation.rotation.
  • Skp2xml Sample 2013 SDK crash VS 2012?

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    3k Megtekintések
    Dan RathbunD
    If the DLL does not have Ruby interfaces, then you will need to load and use it via the Ruby Fiddle library. http://ruby-doc.org/stdlib-2.0.0/libdoc/fiddle/rdoc/index.html http://ruby-doc.org/stdlib-2.0.0/libdoc/fiddle/rdoc/Fiddle.html
  • Layer color opacity via Ruby

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    409 Megtekintések
    TIGT
    It's not currently possible. Only a layer's color - RGB - is changeable in Ruby. Sadly no Alpha [or Textures] are possible. One 'trick' is to make a SKP containing all of the Layers you want to use, each with manually assigned colors, and with transparencies and textures if desired. Remember to include a guide-point at the origin so it's usable later. Now in your Ruby code load that SKP as a component definition. If you do it inside a start_operation...commit block and use compdefn.entities.clear! then the loaded component is deleted but its imported layers remain - although later on they'll purge if unused. Now you can use these layers by name. Depending to what you want to do you can also rename an imported layer if desired...
  • How detect that a file is locked by another app?

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    1k Megtekintések
    IltisI
    Thank you very much for these complementary solutions. Renaud.
  • [solved]Syntax problem with a Sketchup::Face

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    777 Megtekintések
    IltisI
    Thanks TIG!
  • Storing File Specific Attributes

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    614 Megtekintések
    Dan RathbunD
    "Some_Dict_Name" needs to be "Medeek_SomePluginName" at a minimum, and can be expanded even more, like: "Medeek_SomePluginName_Purpose" if "SomePluginName" will have more than one dictionary, each used for different purposes. Or you can nest dictionaries inside another dictionary. So you can have one toplevel company dictionary for all your plugins, called "Medeek" (or whatever) and create child dictionaries for whatever plugins that need them. Those child dictionaries could have grandchild dictionaries. But it is most important to know that you must separate your dictionaries from those of other authors. (It is up to you how to separate your various plugin dictionaries.)

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