Sketchucation Tools 5.0.7 | Licensing improvements and bug fixes Learn More

Alkategóriák

  • No decscription available

    20 Témakörök
    462 Hozzászólások
    HornOxxH
    @pilou said: More appetizing in chocolate! Eggs are good as well - but only very fragile when falling down in SketchyPhysics
  • 'ROUND EDGE' plugin, problem using it

    2
    0 Szavazatok
    2 Hozzászólások
    582 Megtekintések
    3
    DONE
  • [ruby doc] UI.messagebox - can't set title

    6
    0 Szavazatok
    6 Hozzászólások
    2k Megtekintések
    C
    The messageboxname argument works with MB_MULTILINE messagebox type, but not with the presumably more frequent MB_OK type, which is the default. Bug. Annoying.
  • Where can find descriptive for ruby 's event driven ?

    3
    0 Szavazatok
    3 Hozzászólások
    352 Megtekintések
    H
    Thanks you very much Jim , their place was simple to access ,but I can't see them
  • 2D export to SVG

    31
    0 Szavazatok
    31 Hozzászólások
    8k Megtekintések
    D
    Dear all, you for sure would not believe, what I tried in the meantime, to get clean SVG out of SU7 FREE. Call me beeing stupid. All attempts, getting clean SVG out of FREE, including using an EMF (Enhanced Meta File) printer drivers, failed in some or the other way. My last resort was to ask Google for a PDF export even in the FREE version. Just sent, if they answer, I'll report. Best regards, deerwood
  • Trouble with running cloud v6

    18
    0 Szavazatok
    18 Hozzászólások
    2k Megtekintések
    Didier BurD
    @unknownuser said: Is there a way that the guide points created can retain the coordinate data in the entity info? Nope. An attribute could be added but will be invisible in the info box, so useless.
  • Has anyone tried the DrivingDimensions 0.4 ruby

    3
    0 Szavazatok
    3 Hozzászólások
    506 Megtekintések
    T
    ditto. it's really cool.
  • Idea for an active selector

    6
    0 Szavazatok
    6 Hozzászólások
    507 Megtekintések
    J
    "Suspend Groups" would be another good tool that could be mimic from Archicad
  • Georeferencing

    4
    0 Szavazatok
    4 Hozzászólások
    985 Megtekintések
    J
    Hi John, That seems reasonable to me. It does look like the Lat/Lon are taken from the Shadow_Info, but I have no idea what the other attributes in GeoReference mean. I think you'll just have to experiment until you figure it out.
  • New Ruby Idea

    5
    0 Szavazatok
    5 Hozzászólások
    586 Megtekintések
    M
    Great. In parallel, for precise usage (that was my original intention), I think it is better to orbit around a selected point then the center of the bounding box (of a component), but it is not difficult to add. Regards Marcio
  • Move objects via arrowkeys

    6
    0 Szavazatok
    6 Hozzászólások
    590 Megtekintések
    J
    @Pixero Thanks - just what I needed. And thanks to others for their contribution Thanks
  • Validation procs and mouse move

    2
    0 Szavazatok
    2 Hozzászólások
    373 Megtekintések
    J
    It makes sense if your Tool works like the PushPull Tool and it automatically selects faces when the mouse is moved over the face. validation procs work on Toolbar buttons also. Well, technically they work on Commands, which can be used in both menus and toolbars.
  • How to get a pixel value from an image file?

    9
    0 Szavazatok
    9 Hozzászólások
    971 Megtekintések
    R
    Yet another bridge to a C++ library... (sigh)
  • Purging Materials

    5
    0 Szavazatok
    5 Hozzászólások
    709 Megtekintések
    Chris FullmerC
    It sounds like Gypsy wants a purge script that removes the used materials as well as the unsued. This is no longer a purge really. Purgeing generally refers to removing UNUSED materials. So if you are running TIG's purge_all script wanting it to remove materials that are being used by the model, it won't do that. Thats just not what its supposed to do. Instead, keep following the thread posted in that second post above and there is a link to smustard's remove materials plugin. That will go through and remove all materials from your model and then purge them from the materials list. Chris EDIT: actually it looks like that script just removes them from the model. You will then need to purge them yourself.
  • How do you move vertices?

    24
    0 Szavazatok
    24 Hozzászólások
    2k Megtekintések
    Chris FullmerC
    Ahh, very helpful, thanks again Todd, Chris
  • Pick vertex?

    6
    0 Szavazatok
    6 Hozzászólások
    513 Megtekintések
    thomthomT
    Thanks allot, once more.
  • Convert model to all quads?

    5
    0 Szavazatok
    5 Hozzászólások
    446 Megtekintések
    O
    What about just a subdivide operation with no smoothing?
  • UI.messagebox

    3
    0 Szavazatok
    3 Hozzászólások
    291 Megtekintések
    BurkhardB
    It was a great pleasure if you can do that.
  • Problem with export scene ....

    5
    0 Szavazatok
    5 Hozzászólások
    672 Megtekintések
    thomthomT
    @bahjon12 said: hi thomthom, this is what the error says "Error Loading File vray_toys.rb No such file to load -- VRayToys/vr_camera.rb" and i use vray 1.0 You get that error because you haven't got the whole plugin, just the vray_toys.rb file. If you go to the thread I linked to in my previous post you can download the whole plugin. However, it won't do you much good I'm afraid for your intention of matching the render with the SU export. The original VfSU, which you have, does not line up at all. The closest you get is setting the V-Ray camera zoom to around 0.7-0.8, then you will have to tweak it manually in post. It's only after Service Pack 1 that the camera will be able to sync up. The latest VfSU version is SR1.5 (1.05.30). Download links: http://asgvis.com/index.php?option=com_smf&Itemid=90&topic=5531.msg30095 Note that there are some significant differences between the versions, and upgrading old models might need some work.
  • Groupbytextures.rb

    10
    0 Szavazatok
    10 Hozzászólások
    777 Megtekintések
    BurkhardB
    You're right, now it works. But I have to delete Sanchi (?) as well. With him it doesn't work.
  • [rubydoc] EntityObserver vs EntitiesObserver?

    3
    0 Szavazatok
    3 Hozzászólások
    365 Megtekintések
    thomthomT
    Thanks Jim! I'll check it out. I found I needed to monitor stuff, but suddenly found myself a bit lost.

Advertisement