🚨 Skimp | 25% Off until March 30 Buy Now

Alkategóriák

  • No decscription available

    20 Témakörök
    462 Hozzászólások
    HornOxxH
    @pilou said: More appetizing in chocolate! Eggs are good as well - but only very fragile when falling down in SketchyPhysics
  • Trouble with running cloud v6

    18
    0 Szavazatok
    18 Hozzászólások
    2k Megtekintések
    Didier BurD
    @unknownuser said: Is there a way that the guide points created can retain the coordinate data in the entity info? Nope. An attribute could be added but will be invisible in the info box, so useless.
  • Has anyone tried the DrivingDimensions 0.4 ruby

    3
    0 Szavazatok
    3 Hozzászólások
    483 Megtekintések
    T
    ditto. it's really cool.
  • Idea for an active selector

    6
    0 Szavazatok
    6 Hozzászólások
    469 Megtekintések
    J
    "Suspend Groups" would be another good tool that could be mimic from Archicad
  • Georeferencing

    4
    0 Szavazatok
    4 Hozzászólások
    933 Megtekintések
    J
    Hi John, That seems reasonable to me. It does look like the Lat/Lon are taken from the Shadow_Info, but I have no idea what the other attributes in GeoReference mean. I think you'll just have to experiment until you figure it out.
  • New Ruby Idea

    5
    0 Szavazatok
    5 Hozzászólások
    518 Megtekintések
    M
    Great. In parallel, for precise usage (that was my original intention), I think it is better to orbit around a selected point then the center of the bounding box (of a component), but it is not difficult to add. Regards Marcio
  • Move objects via arrowkeys

    6
    0 Szavazatok
    6 Hozzászólások
    552 Megtekintések
    J
    @Pixero Thanks - just what I needed. And thanks to others for their contribution Thanks
  • Validation procs and mouse move

    2
    0 Szavazatok
    2 Hozzászólások
    339 Megtekintések
    J
    It makes sense if your Tool works like the PushPull Tool and it automatically selects faces when the mouse is moved over the face. validation procs work on Toolbar buttons also. Well, technically they work on Commands, which can be used in both menus and toolbars.
  • How to get a pixel value from an image file?

    9
    0 Szavazatok
    9 Hozzászólások
    873 Megtekintések
    R
    Yet another bridge to a C++ library... (sigh)
  • Purging Materials

    5
    0 Szavazatok
    5 Hozzászólások
    648 Megtekintések
    Chris FullmerC
    It sounds like Gypsy wants a purge script that removes the used materials as well as the unsued. This is no longer a purge really. Purgeing generally refers to removing UNUSED materials. So if you are running TIG's purge_all script wanting it to remove materials that are being used by the model, it won't do that. Thats just not what its supposed to do. Instead, keep following the thread posted in that second post above and there is a link to smustard's remove materials plugin. That will go through and remove all materials from your model and then purge them from the materials list. Chris EDIT: actually it looks like that script just removes them from the model. You will then need to purge them yourself.
  • How do you move vertices?

    24
    0 Szavazatok
    24 Hozzászólások
    2k Megtekintések
    Chris FullmerC
    Ahh, very helpful, thanks again Todd, Chris
  • Pick vertex?

    6
    0 Szavazatok
    6 Hozzászólások
    435 Megtekintések
    thomthomT
    Thanks allot, once more.
  • Convert model to all quads?

    5
    0 Szavazatok
    5 Hozzászólások
    411 Megtekintések
    O
    What about just a subdivide operation with no smoothing?
  • UI.messagebox

    3
    0 Szavazatok
    3 Hozzászólások
    269 Megtekintések
    BurkhardB
    It was a great pleasure if you can do that.
  • Problem with export scene ....

    5
    0 Szavazatok
    5 Hozzászólások
    599 Megtekintések
    thomthomT
    @bahjon12 said: hi thomthom, this is what the error says "Error Loading File vray_toys.rb No such file to load -- VRayToys/vr_camera.rb" and i use vray 1.0 You get that error because you haven't got the whole plugin, just the vray_toys.rb file. If you go to the thread I linked to in my previous post you can download the whole plugin. However, it won't do you much good I'm afraid for your intention of matching the render with the SU export. The original VfSU, which you have, does not line up at all. The closest you get is setting the V-Ray camera zoom to around 0.7-0.8, then you will have to tweak it manually in post. It's only after Service Pack 1 that the camera will be able to sync up. The latest VfSU version is SR1.5 (1.05.30). Download links: http://asgvis.com/index.php?option=com_smf&Itemid=90&topic=5531.msg30095 Note that there are some significant differences between the versions, and upgrading old models might need some work.
  • Groupbytextures.rb

    10
    0 Szavazatok
    10 Hozzászólások
    690 Megtekintések
    BurkhardB
    You're right, now it works. But I have to delete Sanchi (?) as well. With him it doesn't work.
  • [rubydoc] EntityObserver vs EntitiesObserver?

    3
    0 Szavazatok
    3 Hozzászólások
    332 Megtekintések
    thomthomT
    Thanks Jim! I'll check it out. I found I needed to monitor stuff, but suddenly found myself a bit lost.
  • Nullsoft Installer for Plugins

    10
    0 Szavazatok
    10 Hozzászólások
    3k Megtekintések
    T
    I must have missed the Mac version.
  • Matt...Toggle_Units

    4
    0 Szavazatok
    4 Hozzászólások
    385 Megtekintések
    BurkhardB
    Thanks, I missed the update
  • Request - Email Model function in the SU File menu

    6
    0 Szavazatok
    6 Hozzászólások
    798 Megtekintések
    R
    Ecuadorian, i think its unlikely that the conversions would be done on your computer and then uploaded. Its more likely to be done at the google end, after youve uploaded your model. Having said that your model might not show up in the 3dwarehouse until the conversion has been done, which would explain the slowness.
  • Measuring area (land use) in sketchup

    3
    0 Szavazatok
    3 Hozzászólások
    1k Megtekintések
    thomthomT
    Here's a screenshot of early development of the plugin. [image: zOKC_AreaReport.png]

Advertisement