Convert model to all quads?
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I have no idea if this is even feasible, but I would pay money to have this ability.
What I want to do is bring models into z-brush, which definitely prefers quads, for final texturing.
Since we can export in obj without converting to triangles, it would be really useful if I could start with a model that has nothing but quads.
fingers crossed, and thanks!
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@unknownuser said:
I have no idea if this is even feasible, but I would pay money to have this ability.
What I want to do is bring models into z-brush, which definitely prefers quads, for final texturing.
Since we can export in obj without converting to triangles, it would be really useful if I could start with a model that has nothing but quads.
fingers crossed, and thanks!
It is possible. The code to do this is within Subdivide and Smooth. However, you cannot use this feature directly. It is an internal method.
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Hi Dale, good morning.
You give me hope! Now, how to beg, bribe, or cajole Dale into developing another awesome script.
Or, does it being an internal method preclude scripting this feature?
That is funny you should mention subdivide/smooth. I always thought it would be great if you could set it to make quads instead of triangles, too.
Thanks!
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@unknownuser said:
That is funny you should mention subdivide/smooth. I always thought it would be great if you could set it to make quads instead of triangles, too.
Yes, that would be nice, but as soon as you do the smooth operation, you are forced to have triangles because SketchUp does not support non-planar quads. -
What about just a subdivide operation with no smoothing?
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