@majid said:
Great stuff. Is there any way to prevent repetitive ground texture ? i.e. combining 2 or more layers of materials masking using an organic texture? (This is the way Kerkythea, Thea and V-ray does)
Thanks.
To answer the question, there may be, but I do not know what the trick is yet.
For the wall texture, I enlarged the material. That works sometimes. For the paving, I shrank the material and this unfortunately amplified the repeat. Yet the pavers were obviously too large to start with and had to be shrunk.
I'm still experimenting, which is what all my recent renders have really been about.