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    Back to basics arhcviz

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    • Mike AmosM Offline
      Mike Amos
      last edited by

      Sharp as mate. πŸ‘Š

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      • Bryan KB Offline
        Bryan K
        last edited by

        @mike amos said:

        Sharp as mate. πŸ‘Š

        If you mean the renders, thanks! (however, the model is from the warehouse. I had mentioned it, but then edited the first post and did not notice I had deleted the credits)

        See my portfolio at https://delphiscousin.blogspot.com/

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        • tuna1957T Offline
          tuna1957
          last edited by

          Really like the progression you made with this one. Only critique I will make is in the last version I think I would have use a slightly darker color for the driveway. Something a little darker than the overall color of the house ..... But that's just me..
          None the less it's still a great job. πŸ‘

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          • Bryan KB Offline
            Bryan K
            last edited by

            @tuna1957 said:

            Really like the progression you made with this one.

            Thanks.

            @unknownuser said:

            Only critique I will make is in the last version I think I would have use a slightly darker color for the driveway. Something a little darker than the overall color of the house ..... But that's just me..
            None the less it's still a great job. πŸ‘

            THAT's what was bugging me about it but I couldn't put my finger on it! Good catch! Thanks! Absolutely too light compared to the house.

            See my portfolio at https://delphiscousin.blogspot.com/

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            • Bryan KB Offline
              Bryan K
              last edited by

              Darker driveway as suggested.


              faux french mansion9.jpg

              See my portfolio at https://delphiscousin.blogspot.com/

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              • Mike AmosM Offline
                Mike Amos
                last edited by

                πŸ‘ πŸ‘

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                • tuna1957T Offline
                  tuna1957
                  last edited by

                  Nice πŸ‘

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                  • Bryan KB Offline
                    Bryan K
                    last edited by

                    Thanks mike and tuna. πŸ‘

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • majidM Offline
                      majid
                      last edited by

                      Great stuff. Is there any way to prevent repetitive ground texture ? i.e. combining 2 or more layers of materials masking using an organic texture? (This is the way Kerkythea, Thea and V-ray does)

                      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                      • Bryan KB Offline
                        Bryan K
                        last edited by

                        @majid said:

                        Great stuff. Is there any way to prevent repetitive ground texture ? i.e. combining 2 or more layers of materials masking using an organic texture? (This is the way Kerkythea, Thea and V-ray does)

                        Thanks. πŸ‘

                        To answer the question, there may be, but I do not know what the trick is yet.

                        For the wall texture, I enlarged the material. That works sometimes. For the paving, I shrank the material and this unfortunately amplified the repeat. Yet the pavers were obviously too large to start with and had to be shrunk.

                        I'm still experimenting, which is what all my recent renders have really been about.

                        See my portfolio at https://delphiscousin.blogspot.com/

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