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  • Share and get feedback on your projects

    755 Topics
    16k Posts
    Mike AmosM
    http://www.historywebsite.co.uk/Museum/Engineering/Meadows/HenryMeadows.htm
  • Princedc's lair

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    @unknownuser said: I thought your talents were just in the area of 'picking the right horse' and 'money management'. Eh well de fact of de matter Mike, is dat i actually did legitimately come into possession of numerous amounts of moneys from my transactions with de horses. @unknownuser said: Anyway, welcome to SketchUcation, great work Thankin you very much, Bertie
  • SDS & FFD Abstract Sculptures with Interesting Textures

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    GaieusG
    @igor said: ...sorry to all the 38 year olds for making you feel old... I can't even remember that age
  • Old Project - New WC attempt!

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    You can find good discount on CS2 books at borders and such since they are outdated. Many of the tutorials at lynda will work for cs2 as well unless they are specific to a feature in cs3. It is work the small monthly fee for the wealth of information they have there. Scott
  • The stormy sea

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    S
    Very nice indeed. I could see that being framed in an office anywhere. Scott
  • SketchUp+painter Video frequency course

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    B
    Was sorry very much that I did not know how to quote the video frequency code to our forum, was sorry very much.
  • Gatehouse renders

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    EdsonE
    @daniel said: Looks great, Edson. In my pickiness, have two comments for what they're worth: On the horizontal boards, you might want to shift the textures on some, maybe even rotate 180 degrees, so they don't look like clones. Wouldn't that wood weather to a gray over time? It appears very orange on my computer. i agree with with your comments. ideally i would have addressed those problems earlier but as i am a newbie at this i left some refinements to do later. my main goal at this point is to get the lighting right, then comes texturing.
  • My WC attempt

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    Thanks for the feedback guys - great suggestions! As I intend to use this method again - I will likely work on a whole library of WC tree variations with more coordinated and seasonal colors. Nick - I really like the edges suggestion. That could be a big difference in a series of images like this when viewed together. While there is not s much control as other methods - to be able to quickly crank this type of output straight from SU with styles is very cool! Bytor
  • Step By Step THAI HALL

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    A
    ตามมาให้กำลังใจครับ
  • Sunken ship

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    FrederikF
    Thanks, tomislavm..!! I'm sure that some will try to use it and render their own underwater scene...
  • The thing

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    S
    Max,ya beat me to it. I have one too.
  • Downtown Law Firm - WIP

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    T
    Nice building, clean model!
  • Pixar

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    T
    Perfect, good idea, 10 points!
  • Red Palette

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    N
    and here is the full image of the living room. mty friend told me to changed the background image to seaside as this iamge fits more on that kind of environment. [image: redpallettejs4.png]
  • Unfinished Kart/Buggy-Hybrid

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    D
    Good point Olli, I obviously overlooked that Shame about your graphics card problem. It has happened to quite a few members here. Unless people have read about the problems of some ATI cards with SU, you would certainly expect them to work fine. Nvidia is definately a better performer with SU, although some of these cards still have problems.
  • Gasifier Engine

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    T
    Nice and impressive model!
  • HORBERGBAHN

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    You do have a nice style of presenting/rendering these models Wanut. I think we are all enjoying seeing these
  • Learn to render

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    G
    Thanks for the tip...The texture i was using in that model was a KT texture And I still have not found out how to import my KT meterials into SU.So i guess i need to resize them in KT before rendering.I know how to do that though. Thanks again though for that tip.
  • My first few renderings

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    G
    I was messing around with HDR lighting and ies mesh lighting.I layered 2 ground plains one on top of the other and I textured the bottom with a Metal mirror style texture and the top with Dilectic glass.I used a mettalic/gloss green car paint on the sphere. I am going to subdivide the sphere a couple more times to get a smoother look on it. I will post it when its finished rendering. Here is the first one...ENJOY [image: trippySTUFF.jpg] EDIT:here is the same scene,I just Subdivided it and added a diffrent texture(dilectic Glass)to the sphere to get a different effect. [image: trippySTUFFclear.jpg]
  • Alarm Clock

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    R
    CHeers guys, i almost feel like i can render now
  • WIP

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    L
    @mirjman said: congrats! nice renders, and it looks like construction is going per your images so far... Thanks. I had a minimal design roll in this...I just translated other peoples' ideas into models, and then checked out the implications versus the program and structural requirements. I won't know until they finish the entrance if either of the twoitems which I feel I had any real design input actually made it. I did draft a great many of CD details and sheets, as well, but that's just CAD monkeyshines.

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