• Login
sketchucation logo sketchucation
  • Login
πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

Using 'instancing/proxies' is fun

Scheduled Pinned Locked Moved Gallery
74 Posts 20 Posters 9.1k Views 20 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • K Offline
    kwistenbiebel
    last edited by kwistenbiebel 29 Feb 2008, 02:29

    Hi people,

    With all the talk going on about Sketchup needing multicore support to handle high polycount scenes(I agree with that by the way πŸ˜‰ ), I did feel the need though to illustrate that rendering hugh polycount scenes is supported by some of the main render engines, by using the 'instancing/proxies' method.
    In a nutshell it means that one can populate a scene with the low-poly dummy alter ego of a high poly component..

    Currently (and correct me if I am wrong) three of the main renderengines support this feature, each using their own method: Indigo, Fry render and Kerkythea.
    I believe Maxwell supports it as well but only in the 'Studio', not through the SU plugin

    Some examples I made using Fry's proxy/instancing method:

    2500 dead trees :

    http://i140.photobucket.com/albums/r3/kwistenbiebel1/dead-woodsmall.jpg

    Green trees:

    http://i140.photobucket.com/albums/r3/kwistenbiebel1/tree-proxies.jpg

    rabbits?.... πŸ˜†

    http://i140.photobucket.com/albums/r3/kwistenbiebel1/rabbitsb.jpg

    Cheers,
    Kwistenbiebel

    1 Reply Last reply Reply Quote 0
    • L Offline
      lewiswadsworth
      last edited by 29 Feb 2008, 04:23

      The full VRay plugin for 3DS Max (the one you get from Chaos Group)used to do this, and I assume still does. Unfortunately, it doesn't seem in the cards for ASGvis' version of VRay for SU.

      col sporcar si trova

      1 Reply Last reply Reply Quote 0
      • R Offline
        remus
        last edited by 29 Feb 2008, 07:03

        Nice rabbits πŸ‘ wish i had the time to play around with tihngs like this πŸ˜‰

        http://remusrendering.wordpress.com/

        1 Reply Last reply Reply Quote 0
        • F Offline
          FIRE1BULL
          last edited by 29 Feb 2008, 07:34

          Looking good! I really hope this will be supported to in the future of the excelent Podium plugin πŸ˜„

          Greetz...
          Johannes R.

          1 Reply Last reply Reply Quote 0
          • N Offline
            notareal
            last edited by 29 Feb 2008, 07:41

            Instancing can really made a difference. It's like micropoly displacement, when you get used to it, you cannot live without it.

            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

            1 Reply Last reply Reply Quote 0
            • F Offline
              Frederik
              last edited by 29 Feb 2008, 09:09

              Looks great, Biebel..!! πŸ˜‰
              Instancing sure is a nice feature... πŸ˜„

              Thanks for sharing the info on TBD's 'drop.rb' ruby to place the array of low poly dummies on the sloped terrain...

              Hopefully the SU2KT plug-in will be able to have a similar feature in near future... Sure will be handy for high poly components, cause SU sure has an issue with this... 😐

              Cheers
              Kim Frederik

              1 Reply Last reply Reply Quote 0
              • I Offline
                ilay7k
                last edited by 29 Feb 2008, 13:24

                don't forget D.Bur's Component Spray Tool!

                1 Reply Last reply Reply Quote 0
                • K Offline
                  kwistenbiebel
                  last edited by 29 Feb 2008, 13:47

                  @ilay7k said:

                  don't forget D.Bur's Component Spray Tool!

                  Oh...I need to check that one out !
                  Where can I find the ruby?

                  1 Reply Last reply Reply Quote 0
                  • M Offline
                    marked001
                    last edited by 29 Feb 2008, 13:55

                    i reeeeaallly wish the new maxwell plugin was ready, i spent alot of time last night trying to get a scene with a bunch of grass and trees to run....and kept crashing πŸ˜• these are very cool πŸ˜„

                    http://www.revision21vis.com

                    instagram: revi21on

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      solo
                      last edited by 29 Feb 2008, 14:19

                      I really need to look into this instancing thing, they look so cool. I saw a render on the KT site once where a user populated a scene with a ridiculous amount of trees and it was awesome.

                      I like the dead trees above, the bunnies look very militant, almost threatening.... very cool.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

                      1 Reply Last reply Reply Quote 0
                      • TIGT Offline
                        TIG Moderator
                        last edited by 29 Feb 2008, 15:32

                        A while ago I wrote Matrix+Proximity script.

                        Matrix lets you place 1d, 2d and 3d matrices of components, using randomized spacing, rotation or scaling - if desired. If you make these copies above a land-form then there's also a built in 'drop' function to plonk them down onto the ground sufrace.

                        Proximity works when you have three types of a component (e.g. tree1-, tree1~ and tree1+) that each have increasing amount of detail / polygons. So you model with the simple stick "tree1-", then when you want a detailed shadowed render you use it swap out any tree1's near to the camera with tree1+ and tree1~ in the middle-ground. A dialog lets you set ranges from the camera position for each. You can always swap all back to tree1- by setting the detail level to (near) zero...

                        It was the only way of using highly detailed components in large numbers without killing the processor. There could be many uses - landscape trees/bushes etc, people in crowds, cars in streetscapes, seats in stadia etc...

                        Generic 'simple' component use, with later swapping out seems the way forward ?

                        TIG

                        1 Reply Last reply Reply Quote 0
                        • K Offline
                          kwistenbiebel
                          last edited by 29 Feb 2008, 17:48

                          @TIG,

                          I didn't have the chance to try out the 'matrix-proximity' plugin but I certainly will.

                          A little experiment on populating the Sharoun scene with proxies :

                          http://i140.photobucket.com/albums/r3/kwistenbiebel1/veggy-frenzyb-small.jpg

                          For the record: only 3 components were used.
                          When using proxy/instancing a degree of randomness seems to be easily accomplished, even with a low number of different tree components:

                          Too bad it is not possible to have the same view within Sketchup itself for e.g a hidden line SU render..... 😒

                          1 Reply Last reply Reply Quote 0
                          • I Offline
                            ilay7k
                            last edited by 29 Feb 2008, 18:03

                            Jason, Pavol made new build of maxwell exporter?

                            biebel, great pic!
                            dark-green autumn(close) world

                            1 Reply Last reply Reply Quote 0
                            • K Offline
                              kwistenbiebel
                              last edited by 1 Mar 2008, 01:56

                              Some roses added and a somewhat different tonemapping:

                              http://i140.photobucket.com/albums/r3/kwistenbiebel1/GREENSTUFF-fry1-smallc.jpg

                              Once you start using instances/proxies, you don't need to worry about polycount anymore in sketchup....that is if you are willing to give up the ability to have default sketchup image output. ( the dummies look like crap in your SU viewport πŸ˜‰ )

                              1 Reply Last reply Reply Quote 0
                              • K Offline
                                kwistenbiebel
                                last edited by 1 Mar 2008, 02:15

                                As a note,
                                I used TBD's 'drop.rb' ruby to place the array of low poly dummies on the sloped terrain.

                                The SU screen:

                                The blue box shows one selected dummy. In this case,I replaced the high poly rabbit component with a dummy containing just 10 triangles. The dummy was copied 2500 times and the array dropped on the terrain;

                                http://i140.photobucket.com/albums/r3/kwistenbiebel1/proxies-su-screensmall.jpg

                                1 Reply Last reply Reply Quote 0
                                • K Offline
                                  kwistenbiebel
                                  last edited by 1 Mar 2008, 13:44

                                  This is a crop of the original sized image so you can see some of the veg in close-up:

                                  http://i140.photobucket.com/albums/r3/kwistenbiebel1/fragment-naturescene2.jpg

                                  1 Reply Last reply Reply Quote 0
                                  • S Offline
                                    solo
                                    last edited by 1 Mar 2008, 13:51

                                    Dang!!!

                                    What app did you use? Fryrender?

                                    That is amazing.

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

                                    1 Reply Last reply Reply Quote 0
                                    • K Offline
                                      kwistenbiebel
                                      last edited by 1 Mar 2008, 13:53

                                      Thanks Pete,
                                      Yes, I used Fry render for this one. I let it render for about 4 hours, which I find acceptable for a complex scene like this to get it clean.

                                      I am not planning to render this with other soft (Indigo and KT has instancing too) as I would have to start again from scratch (they all have different methods of making proxies). πŸ˜‰

                                      Cheers,
                                      Kwistenbiebel

                                      1 Reply Last reply Reply Quote 0
                                      • F Offline
                                        Frederik
                                        last edited by 1 Mar 2008, 14:37

                                        http://www.kerkythea.net//users/Frederik/Anim-Icons/applause.gif
                                        Really impressive, Kwistenbiebel...
                                        http://www.kerkythea.net//users/Frederik/Anim-Icons/clap-above.gif

                                        Could fool many to believe this was a real photo... πŸ˜‰

                                        Cheers
                                        Kim Frederik

                                        1 Reply Last reply Reply Quote 0
                                        • P Offline
                                          pibuz
                                          last edited by 2 Mar 2008, 13:33

                                          Hi master Kwisten πŸ˜„
                                          REALLY impressive images! I assume you've done an export from Sketch to fry, before the render: am i right?

                                          If so, i'd be very very very interested in how did you map the foliage on the plants and bushes. And I'd very like to know where the rose-bush component comes from...

                                          I've tried converting to ".3ds" some 3D trees i found for 3dsMax, but mapping every single leaf it's an endless work to do: how can you do that? If i can ask, obviously: this can be a little secret to keep, i'd understand you πŸ˜‰

                                          Thank you so much, however!

                                          WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 1 / 4
                                          1 / 4
                                          • First post
                                            1/74
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement