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  • Share and get feedback on your projects

    769 Topics
    17k Posts
    pixelcruncherP
    @krass Reinhard was the default before. Note that we are dropping it in the next release. It's just shit compared to the others It's a relic from a different time in computer graphics. I feel your pain. We're doing a release soon, so the presets won't make it into that one. But I try to get it into the next release.
  • Another movie ... #5!!

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    Mike LuceyM
    Thanks for the explanation Joel. Its a process that I had not thought about. It sure does take a lot of time though. I wonder if any of the guys here might have some ideas on how to make the process faster.
  • Tiered Patio NPR

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    ken28875K
    Pretty cool style, Adam. I like it. By the way, I hope my fantasy and sci-fi sketchup art inspired your son to play with Sketchup again. Best, _KN
  • Home 6

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    R
    Man, the guy is showing the render not de design. Where is the moderator of this forum ? Can he say something about this?.....well not as i can see! cmoreink , you´re an imbecile! Just being honest!
  • FacetedGlass: rendered variations

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    N
    @simon I will be away for a week. I can take a look on this when I do return.
  • Opinions

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    S
    Thanks guys. Daniel: I see your point, i'll try that next time. mitcorb: These are not real buildings, they are just some imaginary designs i've made and rendered myself. arjunmax09: The render engine i've used is vray for sketchup 6, used in sketchup version 7.
  • Mayor's house ( Before and after )

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    J
    I personally like the first roof better...although it just seems too new. Perhaps just by aging the shakes by greying them would make a huge difference in feel. Maybe a little green moss on a few of the shake's edges as well. I think the model looks great...that is the only thing that jumps out at me.
  • Hello,everyone!I come from CHINA!

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    ken28875K
    Nice work, Sharwe. You roof tut is cool. But you could do it much faster now with TIG's collection of Extrude tools (Extrude Edges by rail, by face, etc.). Regards, _KN
  • Sharwe-sketchup-animation

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    S
    @unknownuser said: Sharwe, It is quite obvious there is a lot of work involved. My comments are: The trees and many other components are repeated so many time (not even scaled or rotated in many cases) that it becomes very obvious. You can get away with using the same tree or bush but you need to vary it in some ways. The animation is very jerky. It should flow much smoother than it does. I think there needs to be more color. The animated sections don't add to the animation as it is not showing how the building is being built. You already show the insides of the structure in the animation to the sections seem to be not needed. The reflections on the water are very nice. Scott Thank you for your views, then I will be amended!
  • Living room render Twilight

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    S
    this is a very nice rendering...the furniture material is great...it looks like a microfiber type..or is it intended to be leather?
  • M4A1E8 Sherman tank

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    numbthumbN
    http://forums.sketchucation.com/viewtopic.php?f=15&t=5892&hilit=texture+reduce
  • The Philippine Performing Arts Theatre and School

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    P
    @artysmedia said: Beautiful exteriors! Thank you! I'll let my gf know that haha Thanx
  • Interior Design: World Class Hotel

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    P
    @ken28875 said: Pretty cool, Paolo. Thank you sir for the comment!
  • Superman and Clark kent view

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    N
    Roger: When V-ray calculates the shadows depending on the distance shadows become softer because of the shadow bias, so those trees far away cast very soft shadows when rendered. I hope my answer is what your are looking for, if its not please tell me so i can solve your doubt .
  • Interior Design: French Restaurant

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    P
    @ken28875 said: Really cool renders. Love the style. Thank you so much sir, i really love manual rendering! looks more architectural! Thanx!
  • Coke or Coffee

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    jarynzlesaJ
    I looks so fu.... perfect. Good ideas. Great work
  • Modern Kitchen - Renderings with New Version of Vray

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    S
    thanks guys...im glad you like these and the feedback is great Frederik: I see what you mean about the DOF. It was actually done in post production. I go back and forth between trying it with the vray camera and photoshop, but for this one I just had an extra rendering that I did and I just tried playing with it to make the view a little more interesting cause I really didnt like the original camera angle to begin with. The photography concepts are still something that I am battling with to get better at. I have never taken a photography class and I honestly have never used a camera other than a dinky little digital one. I plan to look around for more photography resources, because my only knowledge has been from reading information on vray's physical camera since they say it tries to replicate one in real life . But thanks again bud. Unkr: Thanks. DOF does only work with a phys cam from what I know. I am not sure how it handles in the newest version, but when it gets all worked out, it should work very easily from what I would guess. Derm: Im glad you brought up the desing, because I forgot to mention that the design is not mine. I took it from a kitchen rep. poster lying around the office and I wanted to see how closely I could match the scene since it was a practice project. Then as you see me update this (hopefully), I desinged the rest of the house around this kitchen with my own design ideas. Ur right about the toaster...I wanted make it the faucet, but it just wasnt working for me in photoshop Solo: Thanks bud. That chick was brought up too on the ASGVIS forum and I totally see it now...she makes it look way too staged and you perfectly put that into words with your quote. And I dont think she is blended perfectly into the scene yet either and I think positioning her where i did and the fact that she is looking right at the camera doesnt help because it makes her a focal point like someone had suggested to me. The metal is a brushed material that I was practicing to make myself...it still needs work, but Teofas guided me to a really nice one that someone made that I amg goin to try in this scene. Oli: Thanks, im glad you like it
  • WIP - Garage fliptable

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    J
    I guess i just like the HUD border If it annoys you let me know
  • Estudio Nómada v6

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    artysmediaA
    @unknownuser said: You did miss a groove in the right side of the structure near the door. One thing that I notice is that your windows are not recessed as much as the original structure. The wall on the far left of the image has a gap too large from the original image. I am not sure if there was supposed to be cables on that side to match the side with the cobblestones but I can not see the cables. A little weathering to the structure would help too. Like olishea said this could easily be done in post with photoshop. Thanks for the critiques. I will see if i can find time to fix some errors. @unknownuser said: All in all really nice work and a good example that projecting textures on to a box will never come close to good modeling. I'm not so sure about that, Scott
  • Tree Trunk

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    david57D
    Here is an obj for the fatter trunk. Fat Trunk.7z
  • Podium rules

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    jarynzlesaJ
    Thank you Frederik for the UVTools v0.1 link and you are completely right about render made in Podium. last staircase renders http://forum.asgvis.com/index.php?topic=7776.0

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